Forward Deathmatch

PWAD 750 KiB 1 map(s)

Counts

endoom0
graphics0
lumps25
maps1
palettes0

Totals (across maps)

Things287
Linedefs4255
Sectors835
Monsters1
Items97
Raw model (for completeness)
{
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    "id": "79fa9dab-37d4-4d78-a812-dcf26df12df1",
    "sha1": "466cf693c52319bf3240734a2791215463f081fc",
    "sha256": "f8ebb4f98a59b370494bc1fcfca25ad3963ac7a5b9b064a43c8ac92a2bebcf58",
    "title": "Forward Deathmatch",
    "authors": [
      "Jim Brannen"
    ],
    "filenames": [
      "4wrddeth.wad"
    ],
    "additional": {
      "engines": [
        "DOOM",
        "BOOM"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-15 22:18:16",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Forward Deathmatch",
      "description": "A deathmatch level based on some houses on my street. In one of the basements is Stargate Command from the Sci-fi show \"SG-1\".",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-15 22:18:16",
    "file": {
      "type": "PWAD",
      "size": 767500,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/466cf693c52319bf3240734a2791215463f081fc/466cf693c52319bf3240734a2791215463f081fc.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 25,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM",
        "BOOM"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "Forward Deathmatch",
      "description": "Forward Deathmatch is a single-map deathmatch WAD designed for DOOM2, compatible with DOOM and Boom engines. The map features a large, detailed urban environment inspired by residential houses, including a notable Stargate Command basement area. It emphasizes multiplayer combat with a moderate monster presence tailored for deathmatch, focusing on player-versus-player encounters rather than single-player progression. The level uses a mix of textures including wood, brick, and gray industrial surfaces, creating a semi-realistic techbase/urban theme. Resource distribution is balanced for deathmatch play, and the layout is linear with no advanced key hunts or teleportation mechanics. The WAD is suitable for classic and modern source ports without requiring advanced engine features.",
      "authors": [
        "Jim Brannen"
      ],
      "tags": [
        "boom_compatible",
        "deathmatch",
        "linear",
        "moderate",
        "short_maps",
        "techbase",
        "urban",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "Advanced engine needed  : No\nPrimary purpose         : Deathmatch\n===========================================================================\nTitle                   : Forward Deathmatch\nFilename                : 4wrddeth.zip, 4wrddeth.wad\nAuthor                  : Jim Brannen\nEmail Address           : branneji@yahoo.ca\nMisc. Author Info       : Teenager.\nOther Files By Author   : None out so far.\n\nDescription             : A deathmatch level based on some houses on my\n\t\t\t  street. In one of the basements is Stargate \t\t\t\t  Command from the Sci-fi show \"SG-1\".\n\nAdditional Credits to   : My friend James for giving my the idea.\n===========================================================================\n* What is included *\n\nNew levels              : Map01 only.\nSounds                  : No\nMusic                   : No\nGraphics                : Yes, some textures.\nDehacked/BEX Patch      : Not that I know of. Email me if you find there is.\nDemos                   : No\nOther                   : No\nOther files required    : None\n\n* Play Information *\n\nGame                    : DOOM2\nMap #                   : Map01 only.\nSingle Player           : Player starts only\nCooperative 2-4 Player  : Player starts only\nDeathmatch 2-4 Player   : Designed for\nOther game styles       : No\nDifficulty Settings     : Not implemented (hence a deathmatch level)\n\n* Construction *\n\nBase                    : Modified from another level I'm still making, \t\t\t  \"forward\". (Which is new from scratch)\nBuild Time              :\nEditor(s) used          : Windeu 32, Doom Builder, Wintex, BSP\nKnown Bugs              : None\nMay Not Run With        : Maybe the older engines such as Boom\nTested With             : Legacy, Zdoom, Zdaemon\n\n* Copyright / Permissions *\n\nAuthors may NOT use the contents of this file as a base for\nmodification or reuse.  Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact. I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nFTP: ftp://archives.3dgamers.com/pub/idgames/ and mirrors"
      }
    ]
  },
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    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
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        "htr_items": 97
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        "source": "marker"
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}

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