Raw model (for completeness)
{
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"title": "Full of Lead (FULOLED.WAD)",
"authors": [
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"name": "Full of Lead (FULOLED.WAD)",
"description": "This is a DEATHMATCH-ONLY pwad for DOOM ][. SIGH!!! ANOTHER ONE? Yes, but I think this one will be worth your download. First of all, it contains NO MEGASPHERES OR SUPERCHARGES! so the game does not turn into HealthWars. There is a strategically placed medkit and beserk pack, along with a few stimpacks. There are plenty of weapons to prevent anyone from gaurding them all. I've tried to make this level a very playable deathmatch design. All weapons are present, except the BFG. (I rarely like the BFG for deathmatch games, except when it is strategically placed (such as in DANZIG13.WAD). I've added a few features to this level which, in my opinion, sets it apart from most deathmatch levels currently available:",
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"contents": "===========================================================================\nTitle : Full of Lead (FULOLED.WAD)\nDate Finished : 4/12/95\nAuthor : Michael Sims\nEmail Address : phsims@cypress.mcsr.olemiss.edu\nOther Files By Author : N/A\nMisc. Author Info : I'm a student at the University of Mississippi,\n currently majoring in Computer Science. I\n welcome E-mail of any kind, so drop me a line\n and tell me what you liked, or what you didn't\n like, or what you thought sucked royally.\n\n (P.S. I would absolutely love to see a *.lmp\n of a game played on this level, especially if\n it is a 3 or 4 player game! Please! Please! <g>)\n\nDescription : This is a DEATHMATCH-ONLY pwad for DOOM ][.\n SIGH!!! ANOTHER ONE? Yes, but I think this\n one will be worth your download. First of\n all, it contains NO MEGASPHERES OR SUPERCHARGES!\n so the game does not turn into HealthWars.\n There is a strategically placed medkit and\n beserk pack, along with a few stimpacks. There\n are plenty of weapons to prevent anyone from\n gaurding them all. I've tried to make this\n level a very playable deathmatch design. All\n weapons are present, except the BFG. (I rarely\n like the BFG for deathmatch games, except when it\n is strategically placed (such as in DANZIG13.WAD).\n I've added a few features to this level which, in\n my opinion, sets it apart from most deathmatch\n levels currently available:\n\n 1. Although the plasma gun is available, it rests on a platform that must\n be dropped by a remote switch, which also drops a lift elsewhere in the\n level that contains a beserk pack. This makes getting the plasma gun a\n risky venture. Also, there are no energy cells lying around, so you'd\n better make that ammo count.\n\n 2. One of the metal pillars in the inside room has a walk-thru linedef on\n the west side. This allows players to enter the pillar and ambush their\n opponent, or hide from them when they get low on health.\n\n 3. There are several sniper positions from which you can frag your buddy,\n and I've tried to make the level a very \"open\" one, so most of the time\n you have a pretty good idea of where your opponent is.\n\n 4. There is a medium-sized semicircular courtyard for those plasma and\n rocket battles. A small bunker in the courtyard has a chaingun and\n a spy hole that is aimed towards the door of the courtyard.\n\n 5. Stepping over the rocket-launcher platform in one of the courtyard\n buildings triggers several lifts throughout the sector to fall,\n which gives away your position to your enemy.\n\n 6. This level contains a cooperative exit to prevent one player from\n exiting when the other isn't ready.\n\nAdditional Credits to : ID, of course, for making the best two-player\n game ever.\n\n To the creators of the IGOR and DANZIG death-\n match levels. Those guys are absoluted GODS\n when it comes to making an awesome PLAYABLE\n deathmatch level. I'd especially welcome\n any E-mail from you guys.\n\n The creators of Doom Construction Kit 2.2.\n\n Robert Maze, for beta-testing and design help.\n\n Jason Mattox, for beta-testing.\n\n===========================================================================\n* Play Information *\n\nMap # : Map 01\nSingle Player : Yes (only if you want to check it out by yourself)\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : Yes!!\nDifficulty Settings : Not implemented\nNew Sounds : No\\\nNew Music : No >--- Who needs it? Crank up the Death Metal\nNew Graphics : No/ and get ta fraggin! (The Jurassic Park\nDemos Replaced : None soundtrack [track #9] works well too!)\n\n* Construction *\n\nBase : New level from scratch\nBuild Time : About 40 or so hours, I didn't really time it.\nEditor(s) used : DCK 2.2, the most intuitive level editor I have\n *ever* seen.\nKnown Bugs : None, unless you find a texture or two misalinged\n by a pixel here or there.\n\n* Copyright / Permissions *\n\nAuthors may NOT use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, etc) as long as you include this file\nintact. If this is distributed on a CD-ROM, all I ask is that you\nsend me a copy of the CD.\n\n* Where to get this WAD *\n\nFTP sites: ftp.cdrom.com and its mirrors (but don't you already have it\n since you're reading this!?!?!????)\n\nBBS numbers: N/A\n\nOther: Wherever it may end up."
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