Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things21
Linedefs259
Sectors44
Monsters0
Items13
Raw model (for completeness)
{
  "meta": {
    "id": "7896da4a-c318-401f-b548-77d826e740f1",
    "sha1": "d1d6037779c1891a88b27e6cc36a9003ecfc87f7",
    "sha256": "99eb4fa6e4eba55e13d4c4ccc2d585df5ed666e51bb04d84ada001e36464f45e",
    "filenames": [
      "all15.wad",
      "ffa15b.wad",
      "map26.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2013-04-18 23:42:01",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.jpg"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-04-18 23:42:01",
    "file": {
      "type": "PWAD",
      "size": 27782,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/d1d6037779c1891a88b27e6cc36a9003ecfc87f7/d1d6037779c1891a88b27e6cc36a9003ecfc87f7.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "all15.wad",
      "description": "A single small DOOM II map built in a compact tech/industrial style, dominated by METAL2 and brick/pipe textures with a bit of water and sky. There are no monsters at any difficulty, making it effectively a sandbox or weapon showcase rather than a combat level. Despite the tiny scale, it places a full high-tier arsenal including BFG, plasma rifle, and multiple super shotguns and launchers. Progression is straightforward with no keys, teleports, or secret exit, and it should run in vanilla-compatible ports.",
      "tags": [
        "ammo_irrelevant",
        "doom2",
        "industrial",
        "no_keys",
        "no_monsters",
        "nonlinear_light",
        "no_teleports",
        "single_map",
        "small_map",
        "techbase",
        "vanilla_compatible",
        "weapon_showcase"
      ],
      "origin": "gpt-4.1-mini"
    }
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 21,
        "linedefs": 259,
        "sidedefs": 363,
        "vertices": 221,
        "sectors": 44,
        "segs": 381,
        "ssectors": 134,
        "nodes": 133,
        "textures": {
          "MIDBARS1": 1,
          "PIPEWAL1": 41,
          "STONE3": 49,
          "BRONZE1": 6,
          "FLAT1": 3,
          "PIPEWAL2": 3,
          "DOORTRAK": 6,
          "FWATER1": 14,
          "BROWN144": 12,
          "BRICK6": 1,
          "F_SKY1": 11,
          "METAL6": 12,
          "STEPLAD1": 9,
          "BRICK7": 41,
          "BRICK9": 1,
          "TEKBRON1": 3,
          "CEIL5_2": 31,
          "GRAYBIG": 22,
          "METAL7": 5,
          "METAL2": 108,
          "METAL": 12,
          "CEIL5_1": 29
        }
      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 0
        }
      },
      "items": {
        "total": 13,
        "by_type": {
          "bfg9000": 1,
          "chaingun": 2,
          "plasma_rifle": 1,
          "rocket_launcher": 2,
          "shotgun": 1,
          "super_shotgun": 6
        },
        "ammo_by_category": {
          "bullets": 0,
          "cells": 0,
          "rockets": 0,
          "shells": 0
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 13,
        "hmp_items": 13,
        "htr_items": 13
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "b3d4b46b-4039-4e06-8e93-4d26344c3da7",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/d1d6037779c1891a88b27e6cc36a9003ecfc87f7/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "c67617b6-d78f-484b-b87c-0dcd2eaa1988",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/d1d6037779c1891a88b27e6cc36a9003ecfc87f7/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "MAP01",
        "description": "A small Doom II tech/industrial map built from metal, pipes, and brick textures with a simple, straightforward layout and no key progression. There are no monsters at all, shifting the focus to exploration and a heavy weapon loadout (including BFG, plasma, rockets, and multiple super shotguns). With no combat pressure and limited explicit ammo pickups, it plays more like a sandbox/test room than a traditional encounter-driven level.",
        "tags": [
          "ammo_tight",
          "doom2",
          "industrial",
          "linear",
          "no_keys",
          "no_monsters",
          "noncombat",
          "small",
          "techbase",
          "vanilla_compatible",
          "weapon_showcase"
        ]
      }
    }
  ]
}

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