Raw model (for completeness)
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"title": "Fear is the Key",
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"contents": "======================================================================\nAdvanced engine needed : Any limit-removing source port.\n\nPrimary purpose : Single play, playable with pistol start.\n\n======================================================================\nTitle : Fear is the Key\nFilename : fear_key.wad\n fear_key.txt\n\t\t\t fear_key.lmp\n\t\t\t gameplay.txt\n\t\t\t demofear.bat\nRelease date : July 6, 2005\nAuthor : ReX Claussen\nEmail Address : gurkha_boy@yahoo.com\nOther Files By Author :\n\n\t\tWads requiring a source port to prevent VPO errors:\n\n\t\t Pugilist.wad -- 3 levels for DooM2\n\t\t Fear_Isl.wad -- 1 level for DooM2\n\t\t Decimate.wad -- 1 level for DooM2\n\t\t Complex.wad -- 1 level for DooM2\n\t\t Map18 of CCproj.wad, the Community Chest megawad\n\t\t Fear_Sta.wad -- 1 level for ZDooM\n\n\t\tConversions:\n\n\t\t Hex_on_u.wad -- 3 levels using Hexen2 textures (source port required)\n\t\t Phoenix.wad -- 5 levels using Quake2 textures (source port required)\n\t\t Paranoia.wad -- 5 levels using Half-Life textures/enemies/sounds, for ZDooM\n\t\t Temple2.wad -- 5-level hub using Q3A textures & Q2 weapons, for ZDooM\n\t\t Darkhour.wad -- 7-level hub set in the Star Wars universe, for ZDooM\n\t\t Darkpack.wad -- 5-level 'prequel' to Darkhour.wad; for ZDooM\n\n\t\tWads requiring no source port:\n\n\t\t Arena_01.wad -- 1 level for DooM2\n\t\t Invictus.wad -- 1 level for DooM\n\t\t Wicked_1.wad -- 1 level for DooM2\n\t\t Wicked_2.wad -- 1 level for DooM2\n\t\t Wicked_3.wad -- 1 level for DooM2\n\t\t Wicked_4.wad -- 1 level for DooM2\n\t\t Wicked_5.wad -- 1 level for DooM2\n\t\t Wicked_6.wad -- 1 level for DooM2\n\t\t Wicked_7.wad -- 1 level for DooM2\n\t\t phobos_v.wad -- 9-level replacement for DooM Episode I\n\nMisc. Author Info : Gas station attendant\nDescription : City-themed map, requiring any limit-removing source port. [Tested on ZDooM and jDooM.] Features\n\t\t\t some fairly intense battles and decent architecture. On Skill 4 you will want to conserve your\n\t\t\t ammo until you've built up your reserves.\n\nAdditional Credits to\t: Nigel 'Enjay' Rowand for beta-testing the map and providing excellent suggestions; id Software\n\n======================================================================\n* What is included *\n\nNew levels : Yes\nSounds : No\nMusic : No\nGraphics : No\nDehacked/BEX Patch : No\nDemos : Yes\nOther : readme.txt, which has some info on gameplay; playdemo.bat, a batch file to run the demo on ZDooM\nOther files required : None\n\n* Play Information *\n\nGame : Doom II v1.9\nMap # : Map13\nSingle Player : Yes\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : No\nDifficulty Settings : Yes\n\n* Construction *\n\nBase : Single level from scratch.\n\nBuild Time : 3 months off and on.\nEditor(s) used : WadAuthor\nKnown Bugs : None\n\nMay Not Run With... :\n\n* Copyright / Permissions *\n\nAuthors may use the contents of this file as a base for modification or reuse.\n\nYou may distribute Fear is the Key in any electronic format (BBS,Diskette, CD, etc) as long as you include this text file intact, and do not release it as part of a commercial product. (Who the heck would want to pay for this stuff, anyway?)"
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"analysis": {
"title": "Fear is the Key (MAP13)",
"description": "This city-themed map features structured architecture typical of urban techbases and offers fairly intense combat encounters. Players will face a moderate challenge with a need to conserve ammunition, especially on higher difficulties, as resources are somewhat scarce. The level progression is mostly linear, guiding through a series of fights without complex key hunts or nonlinear exploration.",
"authors": [
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],
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