Raw model (for completeness)
{
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"sha256": "f6e240ba13a1f87a5285f657c2cda463dbb8189023b32626ad2abfca598c09b4",
"title": "Hell Downtown",
"authors": [
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],
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"DOOMSDAY"
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"filename": null,
"added": "2014-12-18 22:21:48",
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"adult": false,
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"name": "Hell Downtown",
"description": null,
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},
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"added": "2014-12-18 22:21:48",
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"maps": 2,
"palettes": 0
},
"engines_guess": [
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"text_files": [
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nAdvanced engine needed : None (Build with jdoom)\nPrimary purpose : Single play\n===========================================================================\nTitle : Hell Downtown\nFilename : helldown.wad\nDate Finished : July 31, 2004\nAuthor : Jens \"Skystalker\" Smikalla\nEmail Address : fireclaw2@web.de\nDescription : A medium sized map for your fragging fun.Additional Credits to : Jacobs Coffee ;)\n===========================================================================\n* What is included *\nNew levels : Yes\nSounds : No\nMusic : No\nGraphics : No\nDehacked/BEX Patch : No\nDemos : No\nOther : No\nOther files required : None\n* Play Information *\nGame : Doom 2\nMap # : Map01\nSingle Player : Designed for\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : No\nOther game styles : No\nDifficulty Settings : Yes, but only Ultra Violence is recomended\n* Construction *\nBase : New from scratch\nBuild Time : One lonely summer vacation week\nEditor(s) used : Doom Builder\nKnown Bugs : HOM effect in Yellow Building (GLBSP Bug?)\n\n* Copyright / Permissions *\nAuthors MAY not use the contents of this file as a base for modification or\nreuse.\nYou MAY distribute this file, provided you include this text file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact. I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n* Where to get the file that this text file describes *\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites: http://www.doomworld.com/idgames/"
}
]
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"metadata": {
"title": null,
"music": null,
"source": "marker"
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],
"analysis": {
"title": "Hell Downtown MAP01",
"description": "Set in a technology-themed environment with extensive industrial textures and crates, this medium-sized map offers a mostly linear progression. Combat involves a balanced mix of enemies typical for Doom 2, with moderate difficulty recommended for Ultra Violence players. Resources are generally adequate, supporting a steady but challenging playthrough without overwhelming combat or resource scarcity.",
"authors": [
"Jens \"Skystalker\" Smikalla"
],
"tags": [
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"medium_length",
"moderate",
"techbase",
"vanilla_compatible"
]
}
},
{
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"title": "MAP02",
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"sectors": 36,
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"nodes": 236,
"textures": {
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"BLOOD1": 1,
"GRASS1": 26,
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"BRICK4": 4,
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"FLOOR1_7": 2,
"FLAT19": 1
}
},
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"by_type": {},
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"hitscanner": 0,
"melee": 0,
"projectile": 0
}
},
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},
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},
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"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/f7d5e234baea5bf4b9566305eeb331ecc8096ea2/MAP02/images/0.webp",
"type": null
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{
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/f7d5e234baea5bf4b9566305eeb331ecc8096ea2/MAP02/pano/pano_0.webp",
"type": "pano"
}
],
"analysis": {
"title": null,
"description": "This is a small, linear map with a techbase-related texture palette and no monsters or items present. The design offers a non-combat experience suitable for vanilla or Boom-compatible engines. It lacks progression mechanics such as keys or teleports, making it a straightforward exploration map with minimal player challenge.",
"authors": [
"Jens \"Skystalker\" Smikalla"
],
"tags": [
"linear",
"no_items",
"no_monsters",
"small",
"techbase",
"vanilla_compatible"
]
}
}
]
}