Counts

endoom0
graphics2
lumps526
maps2
palettes0

Totals (across maps)

Things436
Linedefs2239
Sectors463
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "772cd7ed-d4ea-4ee9-8a4b-e1df3ceeca1e",
    "sha1": "1dac501b4255000ec6113b186db54a0e35f9fe7a",
    "sha256": "4b946ceb1bdaeb9a416018507ff865e0284fd2e6f960f99899c6e34982a17851",
    "title": "Darknation's Wacky Adventures in Impse",
    "authors": [
      "Cyb (mostly)"
    ],
    "filenames": [
      "dnwaii.wad"
    ],
    "additional": {
      "engines": [
        "ZDOOM"
      ],
      "iwad": [
        "DOOM2"
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      "filename": null,
      "added": "2014-12-24 17:14:19",
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      "name": "Darknation's Wacky Adventures in Impse",
      "description": "Okay, in reality there's no story. I had a bunch of textures, and I had a bunch of imp sprites, so I smashed them all together and here's what came out. It's two maps, btw. You don't have to read any more if you don't want (though I doubt most people have even gotten this far). The Real Story: You are Darknation, secret agent guy for the government of some country nobody gives a shit about (France or Norway or something). Some big government guys who probably wear fancy suits and dark sunglasses (and those thingies in their ears, radios or cell phone dealies or whatever) have just gotten word that a bunch of experiments have gone horribly, horribly wrong in some undisclosed location (never saw that coming, did you?). Your mission, should you chose to accept it (you don't have a choice anyway), is to infiltrate the base and kill the leader imp dudes (you'll know when you beat them because the map will end). Sadly the only way you could get into the facility was via one of those crates the UAC is famous for. Once you bust out of it you should be good to go. It's time to kill some god damn dirty furries! Oh, I mean imps. ===============================================================",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png",
        "MAP02": "MAP02.png"
      },
      "palettes": null,
      "categories": null
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    "added": "2014-12-24 17:14:19",
    "file": {
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      "size": 1782652,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/1dac501b4255000ec6113b186db54a0e35f9fe7a/1dac501b4255000ec6113b186db54a0e35f9fe7a.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01",
        "MAP02"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 2,
        "lumps": 526,
        "maps": 2,
        "palettes": 0
      },
      "engines_guess": [
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      "iwads_guess": [
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    },
    "text_files": [
      {
        "source": "idgames",
        "name": null,
        "contents": "Date Completed         : July 15, 2004\nTitle                  : Darknation's Wacky Adventures in Impse\n or Dnwaii (pronounced 'denwhy')\nFilename               : dnwaii.wad\nOther Works            : http://doom.vect.org:8080/\nAuthor                 : Cyb (mostly)\n\nEmail Address          : cyb@vect.org\n\nDescription            : Okay, in reality there's no story.  I had a bunch of\n textures, and I had a bunch of imp sprites, so I smashed\n them all together and here's what came out.  It's two\n maps, btw.  You don't have to read any more if you don't\n want (though I doubt most people have even gotten this far).\n\n The Real Story:\n You are Darknation, secret agent guy for the government of\n some country nobody gives a shit about (France or Norway or\n something).  Some big government guys who probably wear fancy\n suits and dark sunglasses (and those thingies in their ears,\n radios or cell phone dealies or whatever) have just gotten\n word that a bunch of experiments have gone horribly,\n horribly wrong in some undisclosed location (never saw that\n coming, did you?).  Your mission, should you chose to accept\n it (you don't have a choice anyway), is to infiltrate the base\n and kill the leader imp dudes (you'll know when you beat them\n because the map will end).\n\n Sadly the only way you could get into the facility was via\n one of those crates the UAC is famous for.  Once you bust out\n of it you should be good to go.  It's time to kill some god\n damn dirty furries!  Oh, I mean imps.\n\n      ===============================================================\n\n* Play Information *\n\nGame                    : zdoom.exe 2.0.63a  It might work with 2.0.63, but 2.0.63a\n  is newer, so use that instead: http://zdoom.org/\n  Not tested with ZDoomGL, but it should work once/if ZDGL\n  is up to speed with the current ZDoom.\nLevels                  : MAP01 and MAP02\nSingle Player           : Yes\nCooperative 2-4 Player  : no\nDeathmatch 2-4 Player   : no\nDifficulty Settings     : to an extent, but not really\n\n      ===============================================================\n\n* Construction *\n\nBase                    : Maps  : Scratch\n  GFX   : Darknation (textures)\n    Espi (stone and warlord imp)\n    Nanami (dark imp)\n    Tormentor (ghost imp)\n    Me (snake imp, some textures modified from DN's)\n  Music :\n  Title Music - Circus in Town by unknown\n  MAP01 - Infinity by necros/khyron\n  MAP02 - No Corners by m&b\n\nEditor(s) used          : WadAuthor, Paint Shop Pro 8, XWE, Ultra"
      },
      {
        "source": "readmes",
        "name": null,
        "contents": "Date Completed         : July 15, 2004\nTitle                  : Darknation's Wacky Adventures in Impse\n\t\t\t or Dnwaii (pronounced 'denwhy')\nFilename               : dnwaii.wad\nOther Works            : http://doom.vect.org:8080/\nAuthor                 : Cyb (mostly)\n\nEmail Address          : cyb@vect.org\n\nDescription            : Okay, in reality there's no story.  I had a bunch of\n\t\t\t textures, and I had a bunch of imp sprites, so I smashed\n\t\t\t them all together and here's what came out.  It's two\n\t\t\t maps, btw.  You don't have to read any more if you don't\n\t\t\t want (though I doubt most people have even gotten this far).\n\n\t\t\t The Real Story:\n\t\t\t You are Darknation, secret agent guy for the government of\n\t\t\t some country nobody gives a shit about (France or Norway or\n\t\t\t something).  Some big government guys who probably wear fancy\n\t\t\t suits and dark sunglasses (and those thingies in their ears,\n\t\t\t radios or cell phone dealies or whatever) have just gotten\n\t\t\t word that a bunch of experiments have gone horribly,\n\t\t\t horribly wrong in some undisclosed location (never saw that\n\t\t\t coming, did you?).  Your mission, should you chose to accept\n\t\t\t it (you don't have a choice anyway), is to infiltrate the base\n\t\t\t and kill the leader imp dudes (you'll know when you beat them\n\t\t\t because the map will end).\n\n\t\t\t Sadly the only way you could get into the facility was via\n\t\t\t one of those crates the UAC is famous for.  Once you bust out\n\t\t\t of it you should be good to go.  It's time to kill some god\n\t\t\t damn dirty furries!  Oh, I mean imps.\n\n      ===============================================================\n\n* Play Information *\n\nGame                    : zdoom.exe 2.0.63a  It might work with 2.0.63, but 2.0.63a\n\t\t\t  is newer, so use that instead: http://zdoom.org/\n\t\t\t  Not tested with ZDoomGL, but it should work once/if ZDGL\n\t\t\t  is up to speed with the current ZDoom.\nLevels                  : MAP01 and MAP02\nSingle Player           : Yes\nCooperative 2-4 Player  : no\nDeathmatch 2-4 Player   : no\nDifficulty Settings     : to an extent, but not really\n\n      ===============================================================\n\n* Construction *\n\nBase                    : Maps  : Scratch\n\t\t\t  GFX   : Darknation (textures)\n\t\t\t  \t  Espi (stone and warlord imp)\n\t\t\t  \t  Nanami (dark imp)\n\t\t\t  \t  Tormentor (ghost imp)\n\t\t\t  \t  Me (snake imp, some textures modified from DN's)\n\t\t\t  Music :\n\t\t\t  \tTitle Music - Circus in Town by unknown\n\t\t\t  \tMAP01 - Infinity by necros/khyron\n\t\t\t  \tMAP02 - No Corners by m&b\n\nEditor(s) used          : WadAuthor, Paint Shop Pro 8, XWE, UltraEdit-32\n\nBuild time              : A couple weeks on and off, all together probably only like\n\t\t\t  12 - 14 hours.\n\nKnown Bugs              : Lots of flats aren't aligned.  You'll mainly notice it with\n\t\t\t  crates.  I could have done it, but I couldn't be bothered.\n\t\t\t  These maps are also pretty hard, but you should be able to\n\t\t\t  beat them.\n\n\t\t\t  Map 1 has a good amount of non-linearity to it, so\n\t\t\t  it's entirely possible I fucked it up and you can get\n\t\t\t  stuck somewhere, but be sure to check all the air ducts\n\t\t\t  before you yell at me because a lot of spots I found and\n\t\t\t  fixed.\n\n      ===============================================================\n\n * Copyright / Permissions *\n\nAuthors may use the levels in this wad as a base for additional levels (but\nput 'Cyb' in your text file, or better yet name the wad after me!).  You can\nalso use the graphics but be sure to give credit where credit is due.  Also\nfeel free to rip apart the decorate lump if you'd like.\n\nYou may distrubute this file in any format (CD ROM, BBS, whatever) provided\nthat you include all files included in your distribution (as in, this text\nfile and the wad) and it is not sold or traded for anything.  Same goes for\nwads using resources from it.\n\nWhere to Get this wad:\nFTP: http://doom.vect.org/\n     ftp://3darchives.in-span.net/pub/idgames/ and all mirrors"
      }
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      "title": "Greater than Infinity",
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      "format": "hexen",
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        "linedefs": 295,
        "sidedefs": 451,
        "vertices": 231,
        "sectors": 56,
        "segs": 0,
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          "SHAWN2": 6,
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