Raw model (for completeness)
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"sha256": "47795fbed3c940ddb366e0b4e0230768c01c1791d7a7c44f1ebaf051f87e3289",
"title": "Giznad for DOOM ][ Deathmatch",
"authors": [
"S. Bacquet"
],
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"GIZNAD09.WAD"
],
"additional": {
"engines": [
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"filename": null,
"added": "2014-08-30 14:00:03",
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"name": "Giznad for DOOM ][ Deathmatch",
"description": null,
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"added": "2014-08-30 14:00:03",
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"contents": "=============================================================================\nTitle : Giznad for DOOM ][ Deathmatch\nFilename : giznad09.wad\nAuthors : S. Bacquet\nEmail Address : bacquet@rubis.iie.cnam.fr\nMisc. Author Info : Author of iie.wad, deatheb.wad, gus1m-ii.wad,\n gustlr.wad, cathevry.wad and giznad10.wad.\nDescription : Giznad09.wad is a small-sized level designed for\n two- or fast three- or four-player DOOM ][\n Deathmatch. Supports 2 modes of play (see below)\n and monsters (use respawn).\n YOU LIKE DANZIG ? SO YOU WILL LOVE GIZNAD.\nAdditional Credits to : B. Vannatta for his AWESOME Danzig wads and for\n the model of this text file.\n Garry, Cabeur and Gui for playtesting.\n=============================================================================\n\n* Play Information *\n\nMap # : Map09\nSingle Player : No\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : YES\nDifficulty Settings : Implemented for 2 modes of play (SEE BELOW)\nNew Sounds : No\nNew Graphics : No\nNew Music : No\nDemos Replaced : None\n\n* Construction *\n\nBase : New level from scratch\nEditor(s) used : Waded 1.83B and DCK 2.2\nKnown Bugs : please report any to my Email box\n\n* Copyright / Permissions *\n\nAuthors MAY NOT use this level as a base to build additional levels,\nconcatenations, or otherwise.\n\nYou MAY distribute this PWAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this PWAD *\n\nFTP sites: ftp.cdrom.com\n\n* Important Notes *\n\n Giznad09 is a small-sized level designed to provide for two- or\nfast three- or four-player DOOM ][ Deathmatches.\n I've included support for 2 modes of play as follows:\n\n * skill 1-3 : no BFG\n * skill 4-5 : BFG, Oh Yes...\n\n The level is too small to be played in Deathmatch 2.0 mode (you would\nbe dead before weapons reappear !). PLAY ORIGINAL DEATHMATCH !\n I've also included monster support - monsters are placed\nstrategically to add spice to the game. Usually players don't need this in\na three- or four-player game, but sometimes a two-person game can get a\nlittle slow. Either way you like it, BE SURE TO INCLUDE THE RESPAWN OPTION\nWHEN USING MONSTERS in your Deathmatches.\n Also note that this level does not involve a cooperative exit; the\nexit should be simple to find.\n Please take a walk through this level before you actually use it\nin Deathmatch. While giznad09 is extremely straightforward, it's always nice\nto get a feel for a new level before you begin. I'm open to any comments/\nsuggestions you may have, so please send me email !\n Thanks for using Giznad !"
}
]
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"title": "MAP09",
"format": "doom",
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"linedefs": 379,
"sidedefs": 546,
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"sectors": 86,
"segs": 597,
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"nodes": 232,
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"BIGBRIK1": 22,
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"LITEBLU1": 4,
"STONE2": 2,
"DEM1_4": 1,
"SW1GSTON": 1,
"DEM1_5": 2,
"METAL5": 3,
"CRATOP2": 1,
"DEM1_2": 1,
"METAL7": 7,
"SW1GRAY1": 1,
"BIGBRIK2": 6,
"STUCCO1": 2,
"DOOR1": 4,
"SW1MET2": 2,
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"RROCK09": 23,
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"zombieman": 2
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"hitscanner": 3,
"melee": 0,
"projectile": 0
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"chaingun": 2,
"green_armor": 1,
"health_bonus": 9,
"medikit": 1,
"plasma_rifle": 2,
"rocket_launcher": 1,
"shotgun": 2,
"stimpack": 2,
"super_shotgun": 3
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"cells": 0,
"rockets": 0,
"shells": 0
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"plasma_rifle",
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"shotgun",
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]
},
"mechanics": {
"teleports": true,
"keys": [],
"secret_exit": false
},
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"uv_monsters": 3,
"hmp_monsters": 3,
"htr_monsters": 3,
"uv_items": 22,
"hmp_items": 22,
"htr_items": 22
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
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"analysis": {
"title": "MAP09",
"description": "A small, straightforward Doom II deathmatch arena with a mixed techbase/stone look (STARTAN and metal trims against lots of gray brick and gstone). Combat is primarily player-vs-player, with only a few optional hitscanner monsters placed as extra pressure if you enable them. Weapon variety is high for the size, including plasma and (on higher skills) a BFG, and teleports help keep movement fast and encounters frequent.",
"tags": [
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"deathmatch",
"doom2",
"gothic",
"hitscanner_light",
"mixed_theme",
"small",
"techbase",
"teleport_navigation",
"vanilla_compatible",
"weapons_plentiful"
]
}
}
]
}