ECHELON v1.2

PWAD 27 MiB 30 map(s)

Counts

endoom0
graphics2
lumps1923
maps30
palettes0

Totals (across maps)

Things5795
Linedefs59586
Sectors12614
Monsters1554
Items2171
Raw model (for completeness)
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        "contents": "==========================================================================================\nAdvanced engine needed  : ZDOOM\nPrimary purpose         : singleplayer\n==========================================================================================\nTitle                   : ECHELON v1.2\nFilename                : echelon.wad\nRelease date            : October 12th - 2016\nAuthor                  : Sverre Andre Kvernmo, aka Soundblock. Msg me on Doomworld if you\n\t\t\t  have feedback, or post in the WADs & mods thread for Echelon:\n\t\t\t  https://www.doomworld.com/vb/wads-mods/91053-new-megawad-echelon/\nWeb Page                : www.monstercute.com\nDescription             : A 30-map mega wad. Yes! Finally made one... The project's chief\n\t\t\t  goal was to create a full set of bite-sized maps. Some maps\n\t\t\t  grew a little larger. A reimagining of the Doom II storyline.\nAdditional credits to   : Noisyvelvet, for breathing life into the monsters.\n\t\t\t  Fonze, for playing the beta and giving invaluable feedback.\n\t\t\t  Doomworld.com in general, Echelon post contributors in\n\t\t\t  particular.\nTexture resource credits: About half the featured textures were done by me for this\n\t\t\t  project but I also lifted a lot from \"Community Chest 4\" and\n\t\t\t  \"The Afterglow Collection\";\n\t\t\t  www.doomworld.com/afterglow/textures.shtml\n\t\t\t  Some textures used from the \"Crucified Dreams\" project.\n\t\t\t  \"Eternal Doom\" material also used, some of which I created my\n\t\t\t  self. More complete texture credits at the end of the doc.\n==========================================================================================\n* What is included *\n\nNew levels              : 30\nSounds                  : new SFX for the Clusterfiend/Midasfiend.\nMusic                   : Zachary \"Ribbiks\" Stephens - maps 01, 03, 05-09, 11-13, 15-17,\n\t\t\t  20, 21, 24 & 28.\n\t\t\t  Lewis \"Blueworrior\" Harvey - map 14\n\t\t\t  Santtu \"MFG\" Pesonen - maps19 & 22, plus opening title.\n\t\t\t  James \"Jimmy\" Paddock - maps 02, 04, 10, 18, 23, 25-27, 29, 30,\n\t\t\t  end titles and the text intermission tune.\n\t\t\t  Mark Klem, for the tally intermission tune, lifted from\n\t\t\t  Memento Mori.\n\t\t\t  Extra special thanks to these MIDI masters for making their\n\t\t\t  creations free to use. Complete track listing available at the\n\t\t\t  end of this document...\nGraphics                : Plenty of new textures. Three new monsters - Viper, and\n\t\t\t  Clusterfiend/Midasfiend. The latter have featured before in my\n\t\t\t  \"Plasmaplant\" map. Special thanks to the participants in this\n\t\t\t  thread, which yielded much cool grafitti:\n\t\t\t  www.doomworld.com/vb/wads-mods/70073-pimp-my-texture-now-downloadable/\nOther files required    : doom2.wad, zdoom.exe\n\n* Play Information *\n\nGame                    : DOOM2\nMap #                   : MAP01-MAP30\nSingle Player           : designed for\nCooperative 2-8 Player  : not tested, but 4 starts have been placed in each map.\nDeathmatch 2-8 Player   : not designed or tested for this, but startpoints have been\n\t\t\t  placed.\nDifficulty Settings     : Skill 1 - (Hey Not Too Rough) Early BFG/SSG. Fewer and weaker\n\t\t\t  monsters.\n\t\t\t  Skill 2 - (Hurt Me Plenty) BFG and SSG featured. More ammo and\n\t\t\t  items.\n\t\t          Skill 3 - (Ultra Violence) No BFG and very late SSG. Designed\n\t\t\t  around this skill, for that original Doom feeling. Pistol starts\n\t\t\t  from here might be the most challenging way to play this wad,\n\t\t\t  beyond...\n\t\t\t  Skill 4 - (Nightmare) not tested.\nPlay Notes              : Feel free to use jump and duck if you so please, but these new\n\t\t\t  functions aren't neccessary to finish the maps. Some shortcuts\n\t\t\t  may be obtained this way.\n\t\t\t  This wad is deemed complete and is not in beta, but any bug\n\t\t\t  reports of note will likely spur an update. I don't predict\n\t\t\t  very many changes at this point.\n\n* Construction *\n\nBase                    : New verteces, linedefs and sectors from scratch. 3 originally\n\t\t\t  sprited monsters. Bunches of both new and reused textures.\nBuild Time              : Started life as Project PAR, back in 2013. Morphed into Echelon.\n\t\t\t  Portions of the wad's architecture date back as far as 1996.\n\t\t\t  I.e. Map 12 started life as a reject for Eternal Doom MAP 01\n\t\t\t  and MAP 29 was embarked upon in late 1998. Pieces of map\n\t\t\t  throughout also contain some older stuff.\nEditor(s) used          : GZDoomBuilder\n\t\t\t  SLADE v3.0.2\n\t\t\t  Photoshop Elements\nKnown Bugs              : There are some \"slime\" artifacts along the way, here and there.\nMay Not Run With...     : Other Doom source ports than ZDOOM. Maps 28 & 29 are high detail\n\t\t\t  and may not run well on slower PCs.\n\n* Copyright / Permissions *\n\nNo strings. Author condones maps and original textures (lump category \"PAR\") for this\nproject to be distributed (and modified, if need be). The remainder is up to the\nrespective authors, but AFAIK they've let me use it freely, so go ahead.\n\n-------------\nTRACK LISTING\n-------------\n#:\t\tName:\t\t\t\tAuthor:\nMAP01\t\tOp7\t\t\t\tRibbiks\nMAP02\t\tInsurgence\t\t\tJimmy\nMAP03\t\tReaper\t\t\t\tRibbiks\nMAP04\t\tHarbor\t\t\t\tJimmy\nMAP05\t\tRair\t\t\t\tRibbiks\nMAP06\t\tChiggity\t\t\tRibbiks\nMAP07\t\tDemetria\t\t\tRibbiks\nMAP08\t\tNight\t\t\t\tRibbiks\nMAP09\t\tToybox\t\t\t\tRibbiks\nMAP10\t\tWicked Gods\t\t\tJimmy\nMAP11\t\tSatan\t\t\t\tRibbiks\nMAP12\t\tDark Expanse\t\t\tRibbiks\nMAP13\t\tShrine\t\t\t\tRibbiks\nMAP14\t\tFreeDoom D_E3M2\t\t\tBlueworrior\nMAP15\t\tNESA\t\t\t\tRibbiks\nMAP16\t\tWishlist\t\t\tRibbiks\nMAP17\t\tBeehive\t\t\t\tRibbiks\nMAP18\t\tYou Ain't The Boss O' Me\tJimmy\nMAP19\t\tShadowed Hound\t\t\tMFG38\nMAP20\t\tDjeth\t\t\t\tRibbiks\nMAP21\t\tUnderground\t\t\tRibbiks\nMAP22\t\tOnce Belonged\t\t\tMFG38\nMAP23\t\tShrouded in Darkness\t\tJimmy\nMAP24\t\tPsychosis\t\t\tRibbiks\nMAP25\t\tFire Hive\t\t\tJimmy\nMAP26\t\tRogue Prophets\t\t\tJimmy\nMAP27\t\tCosmic Clash\t\t\tJimmy\nMAP28\t\tTriage\t\t\t\tRibbiks\nMAP29\t\tSunset Over Babylon\t\tJimmy\nMAP30\t\tBaron's Province\t\tJimmy\nD_M2TTL\t\tAlone In Hell\t\t\tMFG38\nD_DM2INT\tMemento Mori D_DM2INT\t\tMark Klem\nD_READ_M\tIn My Mind\t\t\tJimmy\nD_EVIL\t\tEvil Hero\t\t\tJimmy\n\n----------------------\nTexture credits, cont.\n----------------------\n\nLump category:\tProject:\t\t\t\tAuthor/Facilitator:\n--------------\t--------\t\t\t\t-------------------\n2MB\t\tToo Much Brown\t\t\t\tvarious authors/Daniel \"Tormentor667\" Gimmer\nCRUC\t\tCrucified Dreams\t\t\tvarious authors - http://www.doomworld.com/crucified_dreams/credits.shtml\nCC4\t\tCommunity Chest 4\t\t\tvarious authors - https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/cchest4\nDARKB\t\tDarkBase Texture Wad\t\t\tDavid Gevert\nDECON\t\tdeConstruct Industrial Textures\t\t\"stecki\"\nEDOOM\t\tEternal Doom\t\t\t\tvarious authors, Raven Software - https://www.doomworld.com/idgames/themes/TeamTNT/eternal/eternal\nEPOCH\t\tMalice Texture Pack\t\t\tNick Baker\nIKD\t\tIK Texture Pack\t\t\t\tIikka \"Fingers\" Keränen\nJGRAF\t\tGraphtallica Texture Pack\t\tSean Johnson\nMORIS\t\tMortres.wad\t\t\t\tNick Baker\nNB5\t\tnb5texd2.wad\t\t\t\tNick Baker\nNBFLT\t\tnb_flats.wad\t\t\t\tNick Baker\nNMN1, NMN2\tNMN Corporation Texture Set\t\tPawel Zarczynski\nOGRO\t\tOgro Texture Pack\t\t\tFrançois-Xavier Delmotte\nPSY\t\tpsyren textures\t\t\t\tJ.S. \"psyren\" Graham\nPAR\t\tEchelon.wad\t\t\t\tSverre \"Soundblock\" Kvernmo\nRECOL\t\tnb_recol.wad\t\t\t\tNick Baker\nSILV\t\tnb_silv.wad\t\t\t\tNick Baker\nQ1\t\tq1tex.wad\t\t\t\tid Software/Derek \"Afterglow\" Mac Donald\nQ2\t\tq2tex.wad\t\t\t\tid Software/Derek \"Afterglow\" Mac Donald\nSSTEX\t\tSailorScout's Textures Pack v1.0\tJ.C. \"SailorScout\" Bengtson\nWALLY\t\tWally Example Textures\t\t\tvarious authors (defunct Telefragged link)"
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