Build

PWAD 61 KiB 1 map(s)

Counts

endoom0
graphics0
lumps12
maps1
palettes0

Totals (across maps)

Things22
Linedefs4
Sectors1
Monsters8
Items4
Raw model (for completeness)
{
  "meta": {
    "id": "75218792-844a-4851-b8b0-6cb52678a6b4",
    "sha1": "18ddc6b10541c83e2b9c89d58d1899ec9cd8f21a",
    "sha256": "9b6bfc2cd5b03d73ecda01c236cdf32787c078ae41b3d07931097947f4ab49df",
    "title": "Build",
    "authors": [
      "picklehammer"
    ],
    "filenames": [
      "build.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-21 14:15:12",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Build",
      "description": "A zdoom mod music dm or single player wad.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-21 14:15:12",
    "file": {
      "type": "PWAD",
      "size": 62376,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/18ddc6b10541c83e2b9c89d58d1899ec9cd8f21a/18ddc6b10541c83e2b9c89d58d1899ec9cd8f21a.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 12,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "================================================================\nTitle                   : Build\n\nFilename                : build.zip (build.txt and build.wad)\n\nAuthor                  : picklehammer\n\nEmail Address           : pickle_hammer@hotmail.com\n\nDescription             : A zdoom mod music dm or single player wad.\n\n\t\t\t  This one is set in a long abandoned industrial\n\t\t\t  facility that's recently been taken over by the\n\t\t\t  hellspawn.\n\nAdditional Credits\t: myself...\n\n================================================================\n\n* What's included *\n\nNew levels              : 1\nSounds                  : No\nMusic                   : Yes and its awesome\nGraphics                : Maybe\nDehacked/BEX Patch      : Shh\nDemos                   : Hoimp!\nOther                   : YES!! NO!!! uh... phone a friend!\nOther files required    : zdoom\n\n* Play Information *\n\nGame                    : DOOM2\nMap #                   : Map01\nSingle Player           : Yes\nCooperative 2-4 Player  : YES and it takes a while to beat, do not cheat yo\nDeathmatch 2-4 Player   : YES and its pretty hardcore with excellent mapping\nOther game styles       : YES\nDifficulty Settings     : YES\n\n* Construction *\n\nBase                    : All new level from scratch\nBuild time\t\t: 3 minutes\nEditor(s) used          : WinTex something\n\t\t\t  Deepsea some shareware crap\nKnown Bugs              : Not a SINGLE ONE! HA!\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for modification or reuse.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications.  You may distribute this file in any electronic format\n(BBS, Diskette, CD, etc) as long as you include this file intact."
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 22,
        "linedefs": 4,
        "sidedefs": 4,
        "vertices": 4,
        "sectors": 1,
        "segs": 4,
        "ssectors": 2,
        "nodes": 1,
        "textures": {
          "FLAT4": 1,
          "FLOOR4_8": 1,
          "MARBLE1": 4
        }
      },
      "monsters": {
        "total": 8,
        "by_type": {
          "arachnotron": 1,
          "archvile": 4,
          "cacodemon": 1,
          "pain_elemental": 1,
          "revenant": 1
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 8
        }
      },
      "items": {
        "total": 4,
        "by_type": {
          "chaingun": 1,
          "chainsaw": 1,
          "rocket_launcher": 1,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 0,
          "cells": 0,
          "rockets": 0,
          "shells": 0
        },
        "weapons_present": [
          "chaingun",
          "chainsaw",
          "rocket_launcher",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 8,
        "hmp_monsters": 8,
        "htr_monsters": 8,
        "uv_items": 4,
        "hmp_items": 4,
        "htr_items": 4
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "5ddacaa6-d8bd-4171-bcfc-5acfc2f7b4a5",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/18ddc6b10541c83e2b9c89d58d1899ec9cd8f21a/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "e32cefe8-e8d3-4cfb-9e38-be54b5447e54",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/18ddc6b10541c83e2b9c89d58d1899ec9cd8f21a/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "MAP01",
        "description": "A tiny, single-room map with an industrial/stone look (MARBLE1 with simple flats), built more like a compact combat box than a full facility. Combat is entirely projectile-based and dominated by multiple arch-viles alongside an arachnotron and other mid-tiers, making it a punishing little setpiece. With only weapons placed and no visible ammo or health pickups, UV play is likely very tight and unforgiving despite the low monster count. Progression is straightforward with no keys, secrets, or teleport-driven navigation.",
        "tags": [
          "ammo_tight",
          "archvile_heavy",
          "arena_fights",
          "hard",
          "industrial",
          "linear",
          "mixed_theme",
          "projectile_heavy",
          "setpiece_focused",
          "small",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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