Raw model (for completeness)
{
"meta": {
"id": "74a60294-1a2c-459f-924e-0eb5c016ab75",
"sha1": "93f634904a20090256598e464d3c1954c44c7507",
"sha256": "7ed840c5b5dcbe7af677fe3cf3010a77c69c3750f080e70b2280704e9673bc8a",
"title": "The Quandary",
"authors": [
"Sheridan Kane Rathbun"
],
"filenames": [
"quandary.wad"
],
"additional": {
"engines": [
"ZDOOM",
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2015-09-15 18:20:20",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "The Quandary",
"description": "A Doom II map inspired mostly by Sandy Petersen's city maps from the original game.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2015-09-15 18:20:20",
"file": {
"type": "PWAD",
"size": 118753,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/93f634904a20090256598e464d3c1954c44c7507/93f634904a20090256598e464d3c1954c44c7507.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 13,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"ZDOOM",
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "The Quandary",
"description": "The Quandary is a single-map Doom II PWAD inspired by Sandy Petersen's city maps from the original game. It features one large, detailed urban-themed level with 540 monsters and a complex layout of 203 sectors, emphasizing exploration within a city environment. The map demands ZDoom or a compatible advanced engine due to its design and lacks difficulty settings, focusing on single-player and cooperative play. Resources and combat style are balanced for moderate challenge without extreme scarcity or overwhelming swarms. The textures and architecture reflect a cityscape with stone, brick, and industrial motifs. Progression is linear within a single map, and the WAD is not vanilla compatible, requiring ZDoom or similar ports.",
"authors": [
"Sheridan Kane Rathbun"
],
"tags": [
"boom_compatible",
"city",
"cooperative",
"linear",
"medium_maps",
"moderate",
"singleplayer",
"techbase"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nAdvanced engine needed : ZDoom or compatible port\nPrimary purpose : Single + coop play\n===========================================================================\nTitle : The Quandary\nFilename : quandary.wad\nRelease date : 2015-01-15\nAuthor : Sheridan Kane Rathbun\nEmail Address : sheridan.rathbun@gmail.com\nMisc. Author Info : Check out my game, Barony:\n http://www.baronygame.com/\n\nDescription : A Doom II map inspired mostly by Sandy Petersen's\n city maps from the original game.\n\nAdditional Credits to : Nobody\n===========================================================================\n* What is included *\n\nNew levels : Number of levels or 'None'\nSounds : No\nMusic : No\nGraphics : No\nDehacked/BEX Patch : No\nDemos : No\nOther : No\nOther files required : None\n\n* Play Information *\n\nGame : Doom 2\nMap # : MAP01\nSingle Player : Designed for\nCooperative 2-4 Player : Player starts only\nDeathmatch 2-4 Player : Player starts only\nOther game styles : None\nDifficulty Settings : Not implemented\n\n* Construction *\n\nBase : New from scratch\nBuild Time : two days\nEditor(s) used : Doom Builder 2, XWE\nKnown Bugs : none\nMay Not Run With... : any port besides ZDoom\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for modification or\nreuse. Permissions have been obtained from original authors for any of\ntheir resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications. You may distribute this file in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact. I have\nreceived permission from the original authors of any modified or included\ncontent in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors"
}
]
},
"maps": [
{
"map": "MAP01",
"title": "The Quandary",
"format": "doom",
"stats": {
"things": 540,
"linedefs": 1000,
"sidedefs": 1354,
"vertices": 920,
"sectors": 203,
"segs": 1477,
"ssectors": 434,
"nodes": 433,
"textures": {
"CEIL1_3": 1,
"MODWALL1": 33,
"BRICK11": 22,
"BIGDOOR1": 2,
"DOORYEL2": 4,
"GSTGARG": 96,
"SLIME13": 21,
"BIGDOOR4": 2,
"SHAWN2": 3,
"BIGBRIK2": 168,
"BRNSMAL1": 4,
"BSTONE2": 11,
"STUCCO3": 36,
"FLAT5": 7,
"FLOOR5_2": 2,
"RROCK03": 9,
"DOOR3": 2,
"BRICKLIT": 2,
"FLAT1_1": 15,
"FLOOR0_5": 2,
"CEIL5_2": 16,
"GSTONE1": 47,
"SW1COMP": 1,
"BRICK1": 52,
"BFALL1": 8,
"FLAT5_2": 24,
"GATE4": 1,
"DOORRED2": 8,
"GATE3": 14,
"BRNSMAL2": 4,
"BIGDOOR5": 4,
"DOORTRAK": 28,
"NUKE24": 5,
"ICKWALL1": 43,
"RROCK10": 5,
"ROCK3": 7,
"STONE3": 23,
"BIGDOOR6": 4,
"GSTLION": 8,
"WOODMET1": 26,
"FWATER1": 2,
"STEP2": 7,
"COMPSPAN": 4,
"BRICK10": 34,
"FLAT5_3": 8,
"FLAT23": 5,
"FLAT8": 4,
"BRNSMALL": 2,
"FLOOR7_2": 1,
"LAVA1": 1,
"BRICK2": 3,
"BIGBRIK1": 21,
"F_SKY1": 49,
"SFALL1": 2,
"FLOOR1_7": 1,
"RROCK13": 5,
"BLOOD1": 2,
"FLOOR0_3": 11,
"FLOOR6_2": 8,
"MIDGRATE": 16,
"ROCK4": 16,
"SP_DUDE8": 1,
"FLAT1_2": 18,
"RROCK19": 3,
"SP_HOT1": 8,
"STEP3": 2,
"ASHWALL7": 5,
"STEPTOP": 11,
"STONE4": 23,
"SW1GARG": 2,
"MODWALL2": 2,
"MODWALL3": 19,
"BROWN96": 10,
"CEIL5_1": 3,
"MFLR8_3": 4,
"CEIL4_1": 14,
"NUKAGE1": 12,
"DOOR1": 6,
"BRNSMALC": 2,
"FLAT3": 10,
"FLAT5_1": 15,
"RROCK04": 12,
"SP_DUDE7": 1,
"STEPLAD1": 8,
"STONE2": 30,
"SW1SATYR": 1,
"GRAY5": 12,
"TLITE6_1": 1,
"FLOOR4_6": 7,
"DOORBLU": 4,
"BRNSMALR": 2,
"DOORSTOP": 30,
"FLAT20": 6,
"NUKEPOIS": 1,
"SW1LION": 1,
"GRAY4": 6,
"ZIMMER1": 1,
"STUCCO2": 2,
"CEIL3_3": 8,
"CEIL3_5": 16,
"MFLR8_1": 36,
"STEP1": 1,
"SUPPORT3": 76,
"MFLR8_4": 3,
"STONE5": 3,
"ASHWALL2": 6,
"MFLR8_2": 11,
"STEP4": 2,
"TLITE6_5": 11,
"EXITSIGN": 8,
"FLAT5_8": 1
}
},
"monsters": {
"total": 230,
"by_type": {
"arachnotron": 3,
"cacodemon": 21,
"chaingun_guy": 4,
"demon": 10,
"hell_knight": 20,
"imp": 103,
"lost_soul": 11,
"mancubus": 7,
"pain_elemental": 2,
"revenant": 2,
"shotgun_guy": 13,
"spectre": 6,
"zombieman": 28
},
"by_category": {
"boss": 0,
"hitscanner": 45,
"melee": 16,
"projectile": 169
}
},
"items": {
"total": 201,
"by_type": {
"ammo_box": 7,
"ammo_clip": 18,
"armor_bonus": 19,
"backpack": 1,
"berserk": 1,
"bfg9000": 1,
"blue_armor": 2,
"cell": 16,
"cell_pack": 1,
"chaingun": 2,
"chainsaw": 1,
"computer_area_map": 1,
"green_armor": 1,
"health_bonus": 33,
"light_amp_goggles": 1,
"medikit": 18,
"plasma_rifle": 3,
"radiation_suit": 3,
"rocket": 6,
"rocket_box": 7,
"rocket_launcher": 2,
"shell_box": 6,
"shells": 25,
"shotgun": 4,
"soulsphere": 1,
"stimpack": 19,
"super_shotgun": 2
},
"ammo_by_category": {
"bullets": 25,
"cells": 17,
"rockets": 13,
"shells": 31
},
"weapons_present": [
"bfg9000",
"chaingun",
"chainsaw",
"plasma_rifle",
"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [
"blue",
"red_skull",
"yellow_skull"
],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 230,
"hmp_monsters": 230,
"htr_monsters": 230,
"uv_items": 201,
"hmp_items": 201,
"htr_items": 201
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
"id": "9d9f7edf-242c-4350-adb6-163e528559a5",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/93f634904a20090256598e464d3c1954c44c7507/MAP01/images/0.webp",
"type": null
},
{
"id": "bf39c7da-b9d0-487b-930e-4c2f99f0a732",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/93f634904a20090256598e464d3c1954c44c7507/MAP01/pano/pano_0.webp",
"type": "pano"
}
]
}
]
}