Raw model (for completeness)
{
"meta": {
"id": "7422bd72-8fe8-4a3a-889b-de9c42153747",
"sha1": "0a9b889e886e9b70f7ebc695f25372b522ff744e",
"sha256": "f5552c3847b0b381f79274c3c4206adc2ece9189954247febe9c56530682da58",
"title": "SYMOPLAN.WAD",
"authors": [
"Symo Storr"
],
"filenames": [
"symocean.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2015-01-14 14:31:12",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "SYMOPLAN.WAD",
"description": "This is the first in the SYMO series, set in a nice seascape setting. Nice until Hell stepped in that is. You'd better do something about it then.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2015-01-14 14:31:12",
"file": {
"type": "PWAD",
"size": 231628,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/0a9b889e886e9b70f7ebc695f25372b522ff744e/0a9b889e886e9b70f7ebc695f25372b522ff744e.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 21,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "SymOcean",
"description": "SymOcean is a single-map WAD designed for DOOM2 featuring an aquatic seascape theme with islands and boats, disrupted by Hellish incursions. The map offers a moderate challenge with a balanced monster presence and typical DOOM2 enemy types, without extreme difficulty spikes. Resources appear reasonably distributed, supporting single-player and cooperative play. The level is built from scratch with some custom graphics and maintains a mostly linear progression. It is compatible with vanilla DOOM2 engines, though minor visplane overflow issues may occur near map borders. The environment blends natural seascape visuals with Hell-themed elements, creating a unique mixed theme.",
"authors": [
"Symo Storr"
],
"tags": [
"balanced_resources",
"cooperative",
"linear",
"mixed_theme",
"moderate",
"single_map",
"vanilla_compatible"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "idgames",
"name": null,
"contents": "===========================================================================\nUploaded by : Graham Burgess (gkburgess-at_compuserve_dot-com)\nAdvanced engine needed : None (though there is a risk of VPOs in \"vanilla\")\nPrimary purpose : Single play (Doom2)\n===========================================================================\nTitle : SymOcean\nFilename : symocean.wad\nRelease date : 19-Apr-1996 (date-stamp of txt)\nAuthor : Symo Storr\nEmail Address : 100527.152@compuserve.com\nOther Files By Author : symoism, symohome, symoshr, symoplan, symowolf\nMisc. Author Info : UK coder / muso\n\nDescription : Aquatic adventures with lots of islands / boats etc.!\n This is the first in the SYMO series, set in a nice\n seascape setting. Nice until Hell stepped in that is.\n You'd better do something about it then.\n\nAdditional Credits to :\n===========================================================================\n* What is included *\n\nNew levels : 1\nSounds : No\nMusic : No\nGraphics : Yes (a few)\nDehacked/BEX Patch : No\nDemos : No\nOther : No\nOther files required : None\n\n* Play Information *\n\nGame : DOOM2\nMap # : Map01\nSingle Player : Designed for\nCooperative 2-4 Player : Designed for\nDeathmatch 2-4 Player : Player starts only\nOther game styles : No\nDifficulty Settings : Yes\n\n* Construction *\n\nBase : New from scratch\nBuild Time : One month odd.\nEditor(s) used : DeeP 7.11 for map + nodes,\n RMB21 for rejects\n Acorn !Paint, !ChangeFSI, DA's picture for gfx.\n !ToBMP for sprite -> BMP conversion,\n DEUTEX for gfx inclusion\nKnown Bugs : possible visiplane overflow at end bit. Due to the\n nature of this level, these were a bugger. Make sure\n you save before you get to this, and try to kill the\n monsters facing the border wall. I just couldn't get\n rid of this short of removing large chunks of the\n sea :-<.\nMay Not Run With... :\n\n* Copyright / Permissions *\n\nThe map for this wad may NOT be used as a basis to build your own levels.\nAlso you may NOT use any of my textures / patches (a lot of them contain my\ncompany logo in!) You may distribute this WAD providing no profit is made from doing so\n(eg. don't put it in any compilations like D!ZONE etc). People found doing this\nwill 'be strunge from yon yarde-arme 'til thy boddie reekes o' rotted sausage'.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites:\nFTP sites:\n\n===========================================================================\nThe author's original text-file follows:\n===========================================================================\n\n??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????\nTitle : SYMOPLAN.WAD\nAuthor : Symo (C) 1996 c/o Sinkhole 7 productions\nEmail Address : 100527.152@compuserve.com\nMisc. Author Info : UK coder / muso\n\nDescription : This is the first in the SYMO series, set in a nice\n seascape setting. Nice until Hell stepped in that is.\n You'd better do something about it then.\n??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????\n\n* Play Information *\n\nEpisode and Level # : Map 01\nSingle Player : Yes\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : Untested but in there\nDifficulty Settings : Yes!\nNew Sounds : One\nNew Graphics : Yes, A FEW\nDemos Replaced : None\n\n* Construction *\n\nBase : New level from scratch\nBuild Time : One month odd.\nEditor(s) used : DeeP 7.11 for map + nodes,\n RMB21 for rejects\n Acorn !Paint, !ChangeFSI, DA's picture for gfx.\n !ToBMP for sprite -> BMP conversion,\n DEUTEX for gfx inclusion\n\nKnown Bugs : possible visiplane overflow at end bit. Due to the\n nature of this level, these were a bugger. Make sure\n you save before you get to this, and try to kill the\n monsters facing the border wall. I just couldn't get\n rid of this short of removing large chunks of the\n sea :-<.\n\nOther WADS : SYMOHOME - my house with ALL NEW TEXTURES! It\n really looks like that! Good for deathmatch.\n Hidden cybo on U-V.\n\n SYMOISM - Incredible Shrinking Marine. Go between\n 2 sizes in the same place. Paradoxical! Cool! Very Large\n (but you can still save!) and detailed. My best I think.\n\n SYMOWOLF (WOLFIEN.ZIP) - Wolfensteiny level. Big Hitler\n at end. Rocket tennis. Massive hidden maze. Telefrag-a-cybo.\n\n SYMOSHR - What my shrine would look like. New\n gfx! (not touched up ones). Cool puzzles. Things hanging\n from the roof! Hexen-like smashing glass! Rope bridge!\n No cybo!\n\n coming soon ???? SYMOCAVE - part 4.\"Caivs'n'tunnelz\". Lots of walls\n to shoot (see symoshr).\n\n SYMOVOX - at last I've bought a P120 with a sound card\n in. Hear some of my bloody stupid sampling.\n\n SYMOCORE - This one's gonner be the best yet I reckon.\n\n SYMOLUMP - a collection of bastardly 'levelettes'\n\n* Copyright / Permissions *\n\nThe map for this wad may NOT be used as a basis to build your own levels.\nAlso you may NOT use any of my textures / patches (a lot of them contain my\ncompany logo in!) You may distribute this WAD providing no profit is made from doing so\n(eg. don't put it in any compilations like D!ZONE etc). People found doing this\nwill 'be strunge from yon yarde-arme 'til thy boddie reekes o' rotted sausage'.\n\nAll These levs available in Compuserve Action Games forum only."
},
{
"source": "readmes",
"name": null,
"contents": "�����������������������������������������������������������������\nTitle : SYMOPLAN.WAD\nAuthor : Symo (C) 1996 c/o Sinkhole 7 productions\nEmail Address : 100527.152@compuserve.com\nMisc. Author Info : UK coder / muso\n\nDescription : This is the first in the SYMO series, set in a nice\n seascape setting. Nice until Hell stepped in that is.\n You'd better do something about it then.\n�����������������������������������������������������������������\n\n* Play Information *\n\nEpisode and Level # : Map 01\nSingle Player : Yes\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : Untested but in there\nDifficulty Settings : Yes!\nNew Sounds : One\nNew Graphics : Yes, A FEW\nDemos Replaced : None\n\n* Construction *\n\nBase : New level from scratch\nBuild Time : One month odd.\nEditor(s) used : DeeP 7.11 for map + nodes,\n RMB21 for rejects\n Acorn !Paint, !ChangeFSI, DA's picture for gfx.\n !ToBMP for sprite -> BMP conversion,\n DEUTEX for gfx inclusion\n\nKnown Bugs : possible visiplane overflow at end bit. Due to the\n nature of this level, these were a bugger. Make sure\n you save before you get to this, and try to kill the\n monsters facing the border wall. I just couldn't get\n rid of this short of removing large chunks of the\n sea :-<.\n\nOther WADS : SYMOHOME - my house with ALL NEW TEXTURES! It\n really looks like that! Good for deathmatch.\n Hidden cybo on U-V.\n\n SYMOISM - Incredible Shrinking Marine. Go between\n 2 sizes in the same place. Paradoxical! Cool! Very Large\n (but you can still save!) and detailed. My best I think.\n\n SYMOWOLF (WOLFIEN.ZIP) - Wolfensteiny level. Big Hitler\n at end. Rocket tennis. Massive hidden maze. Telefrag-a-cybo.\n\n SYMOSHR - What my shrine would look like. New\n gfx! (not touched up ones). Cool puzzles. Things hanging\n from the roof! Hexen-like smashing glass! Rope bridge!\n No cybo!\n\n coming soon �� SYMOCAVE - part 4.\"Caivs'n'tunnelz\". Lots of walls\n to shoot (see symoshr).\n\n SYMOVOX - at last I've bought a P120 with a sound card\n in. Hear some of my bloody stupid sampling.\n\n SYMOCORE - This one's gonner be the best yet I reckon.\n\n SYMOLUMP - a collection of bastardly 'levelettes'\n\n* Copyright / Permissions *\n\nThe map for this wad may NOT be used as a basis to build your own levels.\nAlso you may NOT use any of my textures / patches (a lot of them contain my\ncompany logo in!) You may distribute this WAD providing no profit is made from doing so\n(eg. don't put it in any compilations like D!ZONE etc). People found doing this\nwill 'be strunge from yon yarde-arme 'til thy boddie reekes o' rotted sausage'.\n\nAll These levs available in Compuserve Action Games forum only."
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
"things": 341,
"linedefs": 1105,
"sidedefs": 1636,
"vertices": 1161,
"sectors": 211,
"segs": 1900,
"ssectors": 642,
"nodes": 641,
"textures": {
"BFALL1": 3,
"SKSPINE2": 13,
"SHAWN2": 11,
"TANROCK3": 66,
"TANROCK5": 8,
"DOOR1": 10,
"FLAT1_2": 4,
"SW1BRCOM": 1,
"FLAT19": 1,
"ROCK2": 4,
"SFALL1": 3,
"CRATOP2": 1,
"STUCCO2": 3,
"TEKLITE2": 2,
"PANEL6": 56,
"SLIME16": 1,
"STUCCO": 8,
"FLOOR6_2": 22,
"MFLR8_4": 6,
"ROCK1": 1,
"FLAT5_3": 13,
"FLOOR5_1": 3,
"STEP5": 10,
"FIRELAV2": 4,
"WOOD1": 10,
"SW1WDMET": 2,
"STUCCO1": 135,
"DOOR3": 10,
"RROCK03": 24,
"STONE4": 34,
"METAL4": 16,
"SPCDOOR1": 4,
"FLAT5_7": 32,
"GATE4": 2,
"MIDBARS3": 8,
"WOOD12": 28,
"GATE1": 1,
"METAL5": 24,
"COMPSTA2": 1,
"MIDGRATE": 15,
"DEM1_6": 5,
"LITE5": 10,
"DOORTRAK": 22,
"FLAT5_8": 15,
"WOOD8": 2,
"LITE3": 5,
"PANEL1": 2,
"METAL7": 10,
"RROCK11": 1,
"BIGDOOR7": 2,
"STEP1": 2,
"FLAT5_5": 5,
"PANCASE1": 4,
"FLOOR7_1": 9,
"FIREMAG1": 4,
"SLOPPY2": 5,
"FLOOR0_3": 19,
"GRAY1": 3,
"F_SKY1": 33,
"PANEL9": 28,
"FLOOR0_7": 2,
"WOOD6": 5,
"METAL2": 78,
"BLAKWAL2": 26,
"SP_ROCK1": 30,
"STUCCO3": 16,
"BRWINDOW": 1,
"FLOOR7_2": 10,
"SFLR7_1": 2,
"MARBFAC3": 1,
"PIPE1": 4,
"BRNSMAL1": 4,
"SFLR6_4": 1,
"ASHWALL2": 9,
"SW1BRIK": 3,
"FWATER1": 3,
"DOORYEL": 2,
"BRONZE1": 4,
"BRICK7": 47,
"SP_HOT1": 30,
"MARBFAC2": 1,
"BLOOD1": 2,
"SKSNAKE2": 2,
"PANEL2": 1,
"TLITE6_6": 3,
"SHAWN3": 2,
"SW1EXIT": 1,
"STEP4": 31,
"FLAT18": 25,
"GRNLITE1": 1,
"SLOPPY1": 6,
"FLAT5_2": 43,
"SW2BRIK": 3,
"PANBORD1": 6,
"GATE3": 1,
"SW1PANEL": 1,
"FLOOR5_3": 3,
"PLAT1": 5,
"SW1BROWN": 1,
"FLAT10": 5,
"TANROCK2": 6,
"MARBGRAY": 1,
"FIRELAVA": 8,
"SW1HOT": 1,
"PANBOOK": 7,
"PANEL5": 4,
"FLAT23": 1,
"NUKAGE1": 1,
"SKINFACE": 1,
"SW1MET2": 1,
"MARBLE1": 48,
"COMPSTA1": 1,
"WOODGARG": 2,
"MARBLOD1": 17,
"LAVA1": 1,
"METAL": 118,
"PANEL4": 52,
"FLOOR0_6": 1,
"SPCDOOR2": 2,
"ZZWOLF7": 1,
"BROWN96": 6,
"FLOOR6_1": 6,
"FLAT1_1": 1,
"WOOD5": 6,
"FLOOR4_6": 24,
"FLOOR4_8": 1,
"PANCASE2": 10,
"STEP2": 2,
"MIDSPACE": 3,
"FLAT3": 18,
"WOODMET1": 2,
"MARBFACE": 3,
"FLOOR5_4": 1,
"WOOD9": 1,
"RROCK16": 21,
"MFLR8_2": 24,
"BROWNGRN": 16,
"FLOOR1_6": 24,
"WOODVERT": 27,
"ASHWALL3": 9
}
},
"monsters": {
"total": 144,
"by_type": {
"arachnotron": 1,
"baron": 2,
"cacodemon": 12,
"chaingun_guy": 1,
"demon": 5,
"hell_knight": 3,
"imp": 41,
"lost_soul": 4,
"mancubus": 1,
"pain_elemental": 1,
"revenant": 5,
"shotgun_guy": 22,
"spectre": 8,
"zombieman": 38
},
"by_category": {
"boss": 0,
"hitscanner": 61,
"melee": 13,
"projectile": 70
}
},
"items": {
"total": 42,
"by_type": {
"ammo_box": 2,
"armor_bonus": 6,
"green_armor": 1,
"health_bonus": 11,
"medikit": 7,
"rocket": 3,
"rocket_box": 1,
"rocket_launcher": 1,
"shell_box": 3,
"shells": 4,
"stimpack": 3
},
"ammo_by_category": {
"bullets": 2,
"cells": 0,
"rockets": 4,
"shells": 7
},
"weapons_present": [
"rocket_launcher"
]
},
"mechanics": {
"teleports": true,
"keys": [
"blue_skull",
"red_skull",
"yellow"
],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 134,
"hmp_monsters": 114,
"htr_monsters": 88,
"uv_items": 42,
"hmp_items": 42,
"htr_items": 42
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
"id": "73d133d2-adff-4567-9059-30d6f25d7ca0",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/0a9b889e886e9b70f7ebc695f25372b522ff744e/MAP01/images/0.webp",
"type": null
},
{
"id": "df66788c-278b-4270-bb18-768ec546dd2c",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/0a9b889e886e9b70f7ebc695f25372b522ff744e/MAP01/pano/pano_0.webp",
"type": "pano"
}
]
}
]
}