Raw model (for completeness)
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"title": "Gore Galore (for DOOM 2)",
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"added": "2013-11-02 15:47:39",
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"name": "Gore Galore (for DOOM 2)",
"description": "This level is designed especially for DeathMatch 2.0, but it is also an excellent single-player experience (although it will take a DOOM guru to beat it on Ultra-Violence). At first, the level will seem rather large for a DM level, but I can assure you that once all the players become familiar with the map's layout, this level provides the ultimate DeathMatch environment. There are many intricacies present which are not essential for a simple rowdy DM game, but they will truly enhance the game for those who take the time to figure them out. Have fun!",
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"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/52fa449d6ca259856b9eb437e3b0f28f169310f4/52fa449d6ca259856b9eb437e3b0f28f169310f4.wad.gz",
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"contents": "==============================================================================\nTitle : Gore Galore (for DOOM 2)\nFilename(s) : GOREG2.WAD and GOREGSND.WAD\nRelease Date : 12/12/94\nAuthor : Ian Springer\nEmail Address : ips@eden.rutgers.edu\nMisc. Author Info : computer science major and Net-DOOM addict at\n Rutgers U.; this is my first WAD so bug reports,\n criticisms, & suggestions for improvement would\n be greatly appreciated; plz send me feedback via\n email; this is the second (and probably final)\n release of the level; I believe that I have\n taken care of all the bugs that existed in the\n first release (a few missing textures, etc..);\n I have also added a few small things to spice up\n the level and improved textures in several rooms;\n I would suggest copying GOREG2.WAD over GOREG.WAD\n and deleting GOREG2.WAD since you will no longer\n need the original version. The Music/SFX WAD\n (GOREGSND.WAD) has not changed.\n\nDescription : This level is designed especially for DeathMatch\n 2.0, but it is also an excellent single-player\n experience (although it will take a DOOM guru to\n beat it on Ultra-Violence). At first, the level\n will seem rather large for a DM level, but I can\n assure you that once all the players become\n familiar with the map's layout, this level provides\n the ultimate DeathMatch environment. There are\n many intricacies present which are not essential\n for a simple rowdy DM game, but they will truly\n enhance the game for those who take the time to\n figure them out. Have fun!\n\nAdditional Credits to : iD Software for DOOM 2 and IDBSP\n Authors of DEU and those who hacked it to make DEU2\n Author of EdMap\n Ben Colten, Anthony Gaeta, and Matt Gamble\n (for playtesting the level)\n==============================================================================\n\n* Play Information *\n\nGame Type (Doom / Doom2): Doom 2\nEpisode and Level # : Level 01\nSingle Player : Yes\nCooperative 2-4 Player : Yes, for all you pathetic pussies out there\nDeathmatch 2-4 Player : YOU BET! (best w/ -altdeath & -nomonsters)\nDifficulty Settings : Yes\nNew Sounds : Yes (in GOREGSND.WAD)\nNew Graphics : No\nNew Music : Yes (Terminator ][ - also in GOREGSND.WAD)\nDemos Replaced : Nope\n\n* Construction *\n\nBase : New level from scratch\nEditor(s) used : Deu2 and EdMap 1.23\nBuild time : 40-50 hours\nKnown Bugs : None! (I encourage you to prove me wrong)\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional levels, as long as\nthey let me know via email and give me the due credit.\n\nYou may distribute this WAD in any electronic format (FTP, UseNET, BBS, Disk,\nCD, etc.) as long as you include this text file, with no modifications.\n\n* Where to get this WAD *\n\nFTP sites:\n---------\n\nftp.orst.edu:/pub/doom/doom2/NEWSTUFF\n /pub/doom/doom2/wads (if not in NEWSTUFF)\n\nftp.cdrom.com:/pub/doom/doom2/NEWSTUFF\n /pub/doom/doom2/wads (if not in NEWSTUFF)\n\nNewsgroups:\n----------\n\nalt.binaries.doom"
}
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