NokDooM for BOOM

PWAD 2.2 MiB 3 map(s)

Counts

endoom0
graphics0
lumps180
maps3
palettes0

Totals (across maps)

Things2444
Linedefs10736
Sectors1230
Monsters1211
Items965
Raw model (for completeness)
{
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    "sha256": "8bc6e144aa0fcb3708e0152136277004b1ec9cd75db4eab1429d21ea630cb008",
    "title": "NokDooM for BOOM",
    "authors": [
      "NokturnuS"
    ],
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      "nokd4b.wad"
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      "added": "2015-01-13 21:32:54",
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      "name": "NokDooM for BOOM",
      "description": "This is the 3 first levels of my previous work, Realm of Shades, but modified for work with the mega-awesome port BOOM, by TeamTNT!! It really rocks!!! There's no story, the levels have a kind of continuity but only you need is enter, kill and survive them. Enjoy! Each one of the 3 levels can be finished with 100% kills and 100% secrets starting only with a pistol. Implemented: -Conveyor -Teleporting Items -Underwater Areas -Current -Transparent Walls -Vertical Animated Walls -Multiple Switches -Rooms over Rooms (!) -One Elevator -Use of BLUMAP and GRNMAP, extract from the last version of editutil.zip -2 new switches -A new animated nukage flat (28 frames) -MIDI music store by MUSPUT.EXE (tm) -Scrolling Floors -TOTAL MASSACRE!!!!",
      "maps": null,
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        "MAP01": "MAP01.png",
        "MAP02": "MAP02.png",
        "MAP03": "MAP03.png"
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      "categories": null
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    "added": "2015-01-13 21:32:54",
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      {
        "source": "idgames",
        "name": null,
        "contents": "===========================================================================\nTitle                   : NokDooM for BOOM\nDate Finished           : 03-06-1998\nAuthor                  : NokturnuS\nEmail Address           : executioner@lanet.com.pe\nOther Files By Author   : Realm of Shades (ros.wad)\nMisc. Author Info       : MayhemiK Avenger From Deepest Burning Hell\n\nDescription             : This is the 3 first levels of my previous work,\n                          Realm of Shades, but modified for work with the\n                          mega-awesome port BOOM, by TeamTNT!! It really\n                          rocks!!!\n                          There's no story, the levels have a kind of continuity\n                          but only you need is enter, kill and survive them. Enjoy!\n                          Each one of the 3 levels can be finished with 100% kills and\n                          100% secrets starting only with a pistol.\n                          Implemented:\n                          -Conveyor\n                          -Teleporting Items\n                          -Underwater Areas\n                          -Current\n                          -Transparent Walls\n                          -Vertical Animated Walls\n                          -Multiple Switches\n                          -Rooms over Rooms (!)\n                          -One Elevator\n                          -Use of BLUMAP and GRNMAP, extract from the last\n                           version of editutil.zip\n                          -2 new switches\n                          -A new animated nukage flat (28 frames)\n                          -MIDI music store by MUSPUT.EXE (tm)\n                          -Scrolling Floors\n                          -TOTAL MASSACRE!!!!\n\nAdditional Credits to   : ID Software for this Devastating Game, TeamTNT for\n                          BOOM, the BEST; The authors of the various editors\n                          i use, etc., etc.,....\n\n===========================================================================\nNew level WAD           : Yes (music and flats implemented in only one wad)\nSound PWAD Only         : No\nMusic PWAD Only         : No\nGraphic Addon Only      : No\nDehack Patch Only       : No\n.LMP Only               : -\nOther                   : -\nRequired To Have In Dir : boom v 2.01 dated on may 26, 1998 and doom2.wad :))\n\n* Play Information *\n\nMap #                   : Map 01 - Map 03 (planned to be a boom megawad some day..)\nSingle Player           : Yes\nCooperative 2-4 Player  : Yes (but not tested)\nDeathmatch 2-4 Player   : Not Tested. Starts positions are there anyway.\nDifficulty Settings     : Yes\nNew Sounds              : No\nNew Music               : From Ultimate Doom\nNew Graphics            : Yes. New Textures drawn by me, some of quake, some\n                          from plutonia.wad. Sky from Ultimate Doom\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : New levels\nBuild Time              : Don't Know.. Lots of bottles of rum, beer....\nEditor(s) used          : Deth 3.92, Deth 4.14b, Deth 4.16b, Wintex 4.3,\n                          Paint Shop Pro 4.0, Animator Pro, Zennode 0.98,\n                          WARM 1.6, Musput, Swantbls. NWT 1.3, MipDip 1.55,\n                          Qped.exe.\nKnown Bugs              : none known, perhaps some little alignments.\nMay Not Run With...     : Doom.exe v. 1.9. ONLY run with BOOM.EXE (may 26 1998)\n                          Do not run with DOOM2.EXE!!! it WILL CRASH!!!\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels. (credit me!)\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites:   ftp.cdrom.com/pub/doom2 (where you get it?)\n\nForgive my poor english!! mail me your comments and suggestions.\nEnjoy the Carnage!!!"
      },
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nTitle                   : NokDooM for BOOM\nDate Finished           : 03-06-1998\nAuthor                  : NokturnuS\nEmail Address           : executioner@lanet.com.pe\nOther Files By Author   : Realm of Shades (ros.wad)\nMisc. Author Info       : MayhemiK Avenger From Deepest Burning Hell\n\nDescription             : This is the 3 first levels of my previous work,\n                          Realm of Shades, but modified for work with the\n                          mega-awesome port BOOM, by TeamTNT!! It really\n                          rocks!!!\n                          There's no story, the levels have a kind of continuity\n                          but only you need is enter, kill and survive them. Enjoy!\n                          Each one of the 3 levels can be finished with 100% kills and\n                          100% secrets starting only with a pistol.\n                          Implemented:\n                          -Conveyor\n                          -Teleporting Items\n                          -Underwater Areas\n                          -Current\n                          -Transparent Walls\n                          -Vertical Animated Walls\n                          -Multiple Switches\n                          -Rooms over Rooms (!)\n                          -One Elevator\n                          -Use of BLUMAP and GRNMAP, extract from the last\n                           version of editutil.zip\n                          -2 new switches\n                          -A new animated nukage flat (28 frames)\n                          -MIDI music store by MUSPUT.EXE (tm)\n                          -Scrolling Floors\n                          -TOTAL MASSACRE!!!!\n\nAdditional Credits to   : ID Software for this Devastating Game, TeamTNT for\n                          BOOM, the BEST; The authors of the various editors\n                          i use, etc., etc.,....\n\n===========================================================================\nNew level WAD           : Yes (music and flats implemented in only one wad)\nSound PWAD Only         : No\nMusic PWAD Only         : No\nGraphic Addon Only      : No\nDehack Patch Only       : No\n.LMP Only               : -\nOther                   : -\nRequired To Have In Dir : boom v 2.01 dated on may 27, 1998\n\n* Play Information *\n\nMap #                   : Map 01 - Map 03 (planned to be a boom megawad some day..)\nSingle Player           : Yes\nCooperative 2-4 Player  : Yes (but not tested)\nDeathmatch 2-4 Player   : Not Tested. Starts positions are there anyway.\nDifficulty Settings     : Yes\nNew Sounds              : No\nNew Music               : From Ultimate Doom\nNew Graphics            : Yes. New Textures drawn by me, some of quake, some\n                          from plutonia.wad. Sky from Ultimate Doom\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : New levels\nBuild Time              : Don't Know.. Lots of bottles of rum, beer....\nEditor(s) used          : Deth 3.92, Deth 4.14b, Deth 4.16b, Wintex 4.3,\n                          Paint Shop Pro 4.0, Animator Pro, Zennode 0.98,\n                          WARM 1.6, Musput, Swantbls. NWT 1.3, MipDip 1.55,\n                          Qped.exe.\nKnown Bugs              : none known, perhaps some little alignments.\nMay Not Run With...     : Doom.exe v. 1.9. ONLY run with BOOM.EXE (may 27 1998)\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels. (credit me!)\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites:   ftp.cdrom.com/pub/doom2 (where you get it?)\n\nForgive my poor english!! mail me your comments and suggestions.\nEnjoy the Carnage!!!"
      }
    ]
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    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
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          "chaingun_guy": 24,
          "imp": 26,
          "mancubus": 3,
          "pain_elemental": 24,
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          "ammo_clip": 7,
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          "backpack": 1,
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          "radiation_suit": 7,
          "rocket": 5,
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          "shotgun": 2,
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          "cells": 0,
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          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
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        "keys": [
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        "htr_monsters": 122,
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        "hmp_items": 194,
        "htr_items": 187
      },
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      "metadata": {
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        "music": null,
        "source": "marker"
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      "analysis": {
        "title": null,
        "description": "A technically advanced map featuring Boom engine-specific effects like conveyors, teleporting items, underwater currents, and rooms-over-rooms. Combat is intense and fast-paced with a high monster density suitable for a total massacre style starting from a pistol. The level is moderately long, mostly linear with multiple switches and elevators, balancing plentiful ammo and secrets for a moderate difficulty experience.",
        "authors": [
          "NokturnuS"
        ],
        "tags": [
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          "boom_compatible",
          "linear",
          "medium_length",
          "setpiece_focused",
          "techbase"
        ]
      }
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