Raw model (for completeness)
{
"meta": {
"id": "731d0e90-05c7-490e-95f3-9a8d7cae2396",
"sha1": "d5d539602973655ef2c087aa2c39b40c0083e586",
"sha256": "44ad18708957e6950c66ab86db653ce484982190576281c0d467f7e59658eead",
"title": "N-SANE1 Disorientation taken for granted...",
"authors": [
"N. Scot Norman"
],
"filenames": [
"N-SANE1.WAD"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-08-30 14:27:53",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "N-SANE1 Disorientation taken for granted...",
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-08-30 14:27:53",
"file": {
"type": "PWAD",
"size": 74305,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/d5d539602973655ef2c087aa2c39b40c0083e586/d5d539602973655ef2c087aa2c39b40c0083e586.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
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],
"iwads_guess": [
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]
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"analysis": {
"title": "N-SANE1 Disorientation taken for granted...",
"description": "This WAD contains a single new map designed for DOOM2 with a focus on disorientation and challenging navigation. The level supports single-player, cooperative, and deathmatch modes, though multiplayer requires thorough knowledge of the map due to its routing. The difficulty is calibrated with input from playtesters, featuring arch-viles and spectres with known bugs. No new graphics or sounds are introduced, but the music is replaced. The environment is not explicitly themed beyond standard DOOM2 textures, and the progression is linear with some complexity in routing. Resource balance and monster density are tuned for a moderate to hard experience. The WAD is compatible with vanilla DOOM2 and was built using classic editors.",
"authors": [
"N. Scot Norman"
],
"tags": [
"archvile",
"deathmatch_support",
"doom2",
"hard",
"linear",
"moderate",
"single_map",
"vanilla_compatible"
],
"origin": "gpt-4.1-mini"
},
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{
"source": "readmes",
"name": null,
"contents": "THIS IS A DOOM2 LEVEL! (Don't you hate not knowing this kind\n\t\tof info right off the bat?)\n========================================================================\nTitle : N-SANE1 Disorientation taken for granted...\nFilename : N-SANE1.wad\nAuthor : N. Scot Norman\nEmail Address : nsnorman@aztec.asu.edu\nMisc. Author Info : Hardware Technician at a local computer outlet. System\n\t\t\tstress-tester/debugger. \"Your DX4 100 is ready sir, you\n\t\t\twant fries with that...?\"\nAdditional Credits : All the people on #DOOM... Vidiot (when I can get a\n\t\t\thold of him), |Sniper| for moral support, Chompie for\n\t\t\tplaytest suggestions, NICO for helping calibrate the\n\t\t\tdifficulty levels, and Cyber for making it so difficult\n\t\t\tto upload to CDROM.COM. Also thanks to TREE and Hankle,\n\t\t\twho's wads are great demonstrations of good level\n\t\t\tplanning.\n\t\t\tOh yeah, Thanks to ID Software for making a game that\n\t\t\tlets you make your own levels. Can't wait for QUAKE.\n\t\t\t========================================================================\nEpisode and Level # : MAP01\nSingle Player : Yes!! (This is the point!)\nCooperative 2-4 Player : Yes, but You'll waste alot of time trying to \"take\n\t\t\tthem all on\".\nDeathmatch 2-4 Player : Yes, but the special \"routing\" of this level can be\n\t\t\tannoying. All the players gotta REALLY know the level.\nDifficulty Settings : Yes.\nAlteration of Level? : YES.\nNew Sounds, Graphics, : Nope.\nMusic, Replace Demos? : Yes. N-sane1.lmp. (Christ, but I HATE the DOOM2\n\t\t\tmusic! I will Include some other tune when I can...)\nBase : COMPLETELY new level. (\"Yawn\")\nEditor(s) used : DCK 2.2 (Best interface). DEEP7 (most thorough, but\n\t\t\tVERY slow considering that I have the unregistered\n\t\t\tversion: This wad is free - So what's the point of\n\t\t\tpaying for an editor???) DoomCad 5.1 (Great, but my\n\t\t\tWIN95 kept locking up.) Wintex, (Great now that I\n\t\t\tknow how to use it.)\nBuild Time : about 24 hours, not counting playtesting...\nKnown Bugs : Arch-Vile bug on Spectre in big room if killed in\n\t\t\tthe doorway. Deal with it!\n\t\t\t -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\n\t\t\t This level was extensively playtested on a DX2/80\n\t\t\t with 8 megs of RAM (mine), a DX2/66 with 4\n\t\t\t megs of RAM (Chompie's) and a 486DX2/80 with 4\n\t\t\t megs of RAM (Nico's). I would strongly\n\t\t\t recommend playing this level with no less than\n\t\t\t 4 megs and 33+ mhz CPU.\n\t\t\t -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=\n\t\t\t If you get lost, then I've done this right. Don't\n\t\t\t rely on the map! Just keep a cool head and keep\n\t\t\t going.\n\n* Copyright / Permissions *\n~~~~~~~~~~~~~~~~~~~~~~~~~~~\nAuthors may use this level as a base to build additional levels.\nlevels. But since this level is based on a \"Trick\" or \"Gimmick\", It doesn't\nreally lend well to upgrading. If you use this level in a multi-level WAD, let me\nlike to know about it so I can get a copy of the multi.\n\nYou may distribute this WAD, provided you include all the files\nin the archive, with no modifications. You may distribute this\nfile in any electronic format EXCEPT for CD compilations; if you\nput this WAD on a CD, I MUST receive a contributors' copy. If\nyou want to make money off of my work, you'd best be prepared to pay up for\nit. This work is (c) 1995 by N. Scot Norman\n\n* Playing tips *\n~~~~~~~~~~~~~~~~\n\tThis level is specifically designed to get you lost. There are\nspecial sections that contain monsters for no other purpose than to generate\ndis-orienting sounds. If it seems like you can't get anywhere, keep moving\nand try again: You may not be where you think you are, and where you think\nyou can go will keep changing. Don't worry though - This level has been\nextensively playtested to make sure that you cannot get \"stuck\".\n\tThere are a LOT of monsters in this level. Don't stress, just get\nthem to kill each other; It's all a matter of where you stand. THIS IS\nESPECIALLY IMPORTANT FOR THE \"BOSSES\".\n\tYou may notice that almost nothing will show up on the automap:\nWell.... That's the point, now isn't it? But take heart, for there is a very\nimportant secret \"window\" that WILL show up on the map.\n\n* The .Lmp files *\n~~~~~~~~~~~~~~~~~~\nN-SANE1.lmp is a hoot... It demonstrates that it IS possible to run the\nlevel in one shot + leaving with better than 100% health and some decent ammo.\nBecause of the randomness involved with monster-monster brawls, the final con-\nflict at the end is always different. I tried to run the level as if I didn't\nknow the secrets, so I tend to wander around as if lost - making all the mis-\ntakes that can be made (I even take a few fire-balls in the face).\n\n* Miscellaneous notes *\n~~~~~~~~~~~~~~~~~~~~~~~\nThis is my first WAD. I couldn't have done it without DCK 2.2. Thanks guys!\nAlso: I know that my textures kinda suck, but I HATE playing with textures.\nIt was hard enough just to set up the level. I tried to put in only original\nideas for this level, but since I haven't checked out EVERY other PWAD that\nhas been made, I can't say that this hasn't been done before.\n\nPlease e-mail me and lemme know what you think. I have considered making 3\nmore levels for a series, but I first need to know if anyone's gonna care."
}
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"uv_items": 68,
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},
"compatibility": "vanilla_or_boom",
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