Raw model (for completeness)
{
"meta": {
"id": "72f8811f-046e-4908-b241-93cc0ea1fc07",
"sha1": "75a569389d24d2e18453c2d7ab03e8a3c8b585ad",
"sha256": "4af0ac45e82ec3f9c87273984fc720d485a13394d3c1c4f672dc5ea6d8ab4121",
"title": "Thirtythree wad (for Doom ][)",
"authors": [
"Douglas Ryerson"
],
"filenames": [
"THIRTY3.WAD"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-10-14 20:56:26",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Thirtythree wad (for Doom ][)",
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-10-14 20:56:26",
"file": {
"type": "PWAD",
"size": 225693,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/75a569389d24d2e18453c2d7ab03e8a3c8b585ad/75a569389d24d2e18453c2d7ab03e8a3c8b585ad.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "Thirtythree wad (for Doom ][)",
"description": "This WAD contains a single large map (MAP01) with around 1400 vertices and 400 objects, designed for Doom II. The level features extensive use of Doom's linedef specials, including lifts, doors, raising floors, crushing ceilings, and numerous switches, showcasing complex and varied gameplay mechanics. The monster count is moderate to high with scaling difficulty, and the map emphasizes exploration through many passageways and rooms. Textures are predominantly industrial and techbase-themed, with heavy use of metal and door textures. The progression is linear with a focus on functional design rather than new graphics or sounds. It is compatible with vanilla Doom II and uses no custom assets.",
"authors": [
"Douglas Ryerson"
],
"tags": [
"doom2",
"exploration_heavy",
"industrial",
"large_map",
"linear",
"moderate",
"single_map",
"techbase",
"vanilla_compatible"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "================================================================\nTitle : Thirtythree wad (for Doom ][)\nFilename : THIRTY3.WAD\nAuthor : Douglas Ryerson\nEmail Address : dryerson@botany.utoronto.ca\nMisc. Author Info : Moving on to make Hexen levels.\n\nDescription : March, 1996\n\t\t\t Decent sized, around 1400 vertices and\n\t\t\t 400 objects. Called complete because I\n\t\t\t attempted to put as many functions (lifts,\n\t\t\t doors, raising floors, crushing ceilings,\n\t\t\t lights on, switches, etc.) as possible (more\n\t\t\t than 50 separate tags). There is a lot to do\n\t\t\t in this level and a lot of passageways and\n\t\t\t rooms. Mostly it was designed to look good and\n\t\t\t be fun. Tell me what you think.\n\t\t\t Originally this wad was called complete, but one\n\t\t\t of the same name was just posted. So to avoid\n\t\t\t problems, I renamed this one. Its called 33\n\t\t\t because I think (lost count) that it is the\n\t\t\t 33rd level I have made and posted.\n\nAdditional Credits to : All the usual people\n================================================================\n\n* Play Information *\n\nEpisode and Level # : Doom II Map01\nSingle Player : Yes\nCooperative 2-4 Player : Yes, possible\nDeathmatch 2-4 Player : No\nDifficulty Settings : More monsters in higher difficulty levels.\nNew Sounds : No\nNew Graphics : No\nNew Music : No\nDemos Replaced : None, I'm using version 1.8\n\n* Construction *\n\nBase : New level from scratch\nEditor(s) used : DCK 2.2 (tried 3.0 and 3.1, both kept locking\n\t\t\t up when I tried to do some things), idbsp1.1\nKnown Bugs : None\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites:\n\tftp.cdrom.com and it`s mirrors"
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
"things": 443,
"linedefs": 1854,
"sidedefs": 2656,
"vertices": 1712,
"sectors": 409,
"segs": 2986,
"ssectors": 910,
"nodes": 909,
"textures": {
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"METAL1": 76,
"SW1GRAY1": 1,
"FLAT23": 143,
"MIDSPACE": 12,
"COMPSPAN": 3,
"SLIME14": 1,
"FLAT22": 5,
"NUKAGE1": 6,
"BROWN1": 333,
"DOORBLU": 2,
"COMPSTA1": 1,
"LITE3": 8,
"SPCDOOR1": 37,
"CONS1_5": 2,
"FLOOR0_7": 20,
"CEIL5_2": 226,
"CONS1_7": 1,
"BIGDOOR4": 4,
"COMPWERD": 3,
"COMPTALL": 12,
"DOORYEL": 4,
"GATE4": 4,
"GRAY2": 18,
"GRAY1": 669,
"METAL": 364,
"SW1COMM": 3,
"DOORTRAK": 90,
"FLOOR4_8": 261,
"GATE3": 4,
"SLIME15": 60,
"STEP1": 10,
"SW2BRN2": 1,
"EXITSIGN": 1,
"SW2DIRT": 1,
"FLOOR4_6": 32,
"FLOOR4_5": 5,
"STEP2": 19,
"SILVER1": 20,
"METAL2": 89,
"F_SKY1": 20,
"CEIL5_1": 1,
"DOORRED": 4,
"LITE5": 52,
"DOORSTOP": 136,
"FLOOR3_3": 3,
"TLITE6_6": 4,
"SW1GRAY": 4,
"COMPSTA2": 1
}
},
"monsters": {
"total": 219,
"by_type": {
"baron": 8,
"cacodemon": 6,
"chaingun_guy": 16,
"demon": 24,
"hell_knight": 2,
"imp": 79,
"lost_soul": 8,
"mancubus": 3,
"revenant": 9,
"shotgun_guy": 30,
"spectre": 9,
"zombieman": 25
},
"by_category": {
"boss": 0,
"hitscanner": 71,
"melee": 33,
"projectile": 115
}
},
"items": {
"total": 212,
"by_type": {
"ammo_box": 5,
"ammo_clip": 21,
"armor_bonus": 51,
"backpack": 1,
"berserk": 1,
"blue_armor": 1,
"computer_area_map": 1,
"green_armor": 1,
"health_bonus": 64,
"medikit": 6,
"radiation_suit": 2,
"shell_box": 7,
"shells": 26,
"shotgun": 5,
"soulsphere": 1,
"stimpack": 18,
"super_shotgun": 1
},
"ammo_by_category": {
"bullets": 26,
"cells": 0,
"rockets": 0,
"shells": 33
},
"weapons_present": [
"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [
"blue",
"red",
"yellow"
],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 219,
"hmp_monsters": 119,
"htr_monsters": 37,
"uv_items": 212,
"hmp_items": 212,
"htr_items": 212
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
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"type": null
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}