Dark Temple

PWAD 190 KiB 1 map(s)

Counts

endoom0
graphics0
lumps12
maps1
palettes0

Totals (across maps)

Things223
Linedefs1560
Sectors325
Monsters70
Items89
Raw model (for completeness)
{
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    "sha1": "c05d50abdb28ff0e348047f0d40e2b4e70270a17",
    "sha256": "d50c3c4fba8d3c7dbc665c372af796870823d6da3960bdfdd95e614a2fdf6bbd",
    "title": "Dark Temple",
    "authors": [
      "Scott Osborne"
    ],
    "filenames": [
      "DARKTEMP.WAD"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
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      "filename": null,
      "added": "2014-10-14 21:03:16",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Dark Temple",
      "description": "I would provide you with a little story to set the",
      "maps": null,
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      "screenshots": {
        "MAP01": "MAP01.png"
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      "palettes": null,
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    "added": "2014-10-14 21:03:16",
    "file": {
      "type": "PWAD",
      "size": 194167,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/c05d50abdb28ff0e348047f0d40e2b4e70270a17/c05d50abdb28ff0e348047f0d40e2b4e70270a17.wad.gz",
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    "content": {
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      "counts": {
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        "graphics": 0,
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        "maps": 1,
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      },
      "engines_guess": [
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    "analysis": {
      "title": "Dark Temple",
      "description": "Dark Temple is a single large map designed primarily for solo play but includes cooperative and deathmatch starts. It features a temple-themed environment with monumental architecture, traps, and varied design elements emphasizing both aesthetics and playability. The monster balance and difficulty scale with all Doom 2 skill settings, offering a challenging but fair combat experience without new graphics or sounds. Progression is linear with classic Doom 2 gameplay, using familiar textures and music from Doom's E1M7. The level is compatible with Doom 2 and was built using Boom-compatible editors.",
      "authors": [
        "Scott Osborne"
      ],
      "tags": [
        "boom_compatible",
        "cooperative",
        "deathmatch",
        "doom2",
        "hard",
        "large_megawad",
        "linear",
        "solo_play",
        "temple",
        "trap_filled"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "================================================================\nTitle : Dark Temple\nFilename : Darktemp.wad\nAuthor : Scott Osborne\nEmail Address : sro25064@pegasus.cc.ucf.edu\n\t\thttp://pegasus.cc.ucf.edu/~sro25064/\n\nMisc. Author Info: This is my third pwad (build time=approx. 36 hours),\nthe second to be publically released.  I'd appreciate any constructive\nfeedback on this level.  If you like this pwad or my first pwad,\nCrchaos.wad,  I have a Doom2 Deathmatch-only level coming soon.  Check\nmy Web pages for info about the level and/or me.\n\nDescription:  I would provide you with a little story to set the\natmosphere, but you don't really need one for Doom :)  This is a large\nlevel designed and tested for solo play (however, deathmatch and coop.\nstarts are also provided).  The level represents, as its name suggests,\na temple, Doom-style.  It features varied and sometimes monumental\narchitecture, a number of tricks and traps, and, of course, plenty of\ngratuitous violence.  As with my other pwads, equal attention was given\nto both design/graphics and playability.  I tried to make this feel as\n\"professional\" as possible.  Enjoy!\n\nAdditional Credits and Thanks to :\n\nMy brother, Jeff, for suggestions, comments, and  playtesting; id\nSoftware; Bill Nesius, Colin Reed, and James Atchison, creators of DCK;\nDenis Moeller, creator of NWT; Igor Obraztsov, creator of Mustool;\nJens Hykkelbjerg, creator of RMB; Justin Fisher and TiC for the ultimate\nDoom and Doom 2 add-ons, Aliens-TC and Obituary, respectively; and the\nDoom community, for making a wonderful game even better.\n\n================================================================\n\n* Play Information *\n\nEpisode and Level # : Doom 2 map 1\nSingle Player: Yes, designed for a single player\nCooperative 2-4 Player : Yes, but untested.   Four cooperative player\n\t\t\t starts are included.\nDeathmatch 2-4 Player : Yes, but untested.  While designed primarily\n\t\t\tfor solo play, there are ten deathmatch starts\n\t\t\twith extra weapons, armor, and items for\n\t\t\tnetgames.\nDifficulty Settings : Yes, all difficulty settings are implemented\n\t\t      for solo and cooperative play.  No difficulty\n\t\t      setting variations for Deathmatch play.\nNew Sounds : No\nNew Graphics : No\nNew Music : Sort of.  Features music from Doom E1M7, one of the greatest\n\t    Doom levels, featuring one of my favorite .mus pieces.\nDemos Replaced : None\n\n* Construction *\n\nBase : New level from scratch\nEditor(s) used : DCK 2.2 (with bug fix), NWT 1.3, Mustool, RMB 2.1\nKnown Bugs : No known bugs.  I've checked the level many times with\n\t     DCK's consistency/error checker, and my playtester and\n\t     I have run visual inspections of it.  If anyone finds\n\t     any bugs, graphics anomalies, and/or texture misalignments,\n\t     please e-mail me.\n\n* Copyright / Permissions *\n\nAuthors may NOT use this level as a base to build additional levels.\nHowever, if you have questions about how I did anything, feel free to ask.\nI'd be more than happy to talk shop.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites: ftp.cdrom.com and mirrors\n\nBBS numbers: none\n\nOther: none"
      }
    ]
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          "radiation_suit": 1,
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        "hmp_items": 85,
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        "source": "marker"
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