Raw model (for completeness)
{
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"description": "A re-release of the first of my *completed* abominations released to the public. The previous release had a bug in the yellow door. Was supposed to be a Halloween special, but I find election days MUCH more scarier -- Um, I mean black friday =)...",
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{
"source": "idgames",
"name": null,
"contents": "===========================================================================\nArchive Maintainer : none\nUpdate to : none\nAdvanced engine needed : none\nPrimary purpose : Single Player\n===========================================================================\nTitle : Mall of Mayhem\nFilename : Mmayhem.wad\nRelease date : 11/05/2008\nAuthor : theSil3ncer\nEmail Address : theSil3ncer@yahoo.com\nOther Files By Author : None\nMisc. Author Info : A programmer by day who is WAY to busy to be doing this by night,\n but I do it anyway. DOOM is just that much fun! heck, I might end\n up DOOMing all the way into my 60's!\n\n Check out my website at http://theSil3ncer.tripod.com (Coming Soon)\n\nDescription : The first of my *completed* abominations released to the public.\n Was supposed to be a Halloween special, but I find election days\n MUCH more scarier...\n\n Story:\n\n Just as you where about to take your much deserved vacation, you\n receive a distress call from UAC, another alien invasion, hmm...\n You can barely make out what the operator is saying, so you press\n your finger against your earpiece, hoping to at least capture some\n of what he's saying. The man's voice sounds a bit frantic. You\n reminisce on the last alien invasion and wonder why this guy is so\n worried. Until you hear that this time, the aliens have invaded the\n local mall. Several civilians are killed. Well, you're always\n cleaning up peoples mess, so you might as well clean this one up...\n\n Ending: This is DOOM, but hey, let's provide an ending story:\n\n Upon discovering the portal that the inhabitants of hell used to invade the local\n mall, you decide to seal it off. You can only hold these demons back for so long.\n Plus, backup should've arrived by now. As you wait for what seems like an eternity,\n you decide that it's time to take matters into your own hands. You reach for your lucky\n grenade and toss it into the portal, destroying it. Hopefully that should do it. Now,\n as for the employees responsible for this carnage that damn near cost you your life,\n well, they are in hell, they wanted it that way anyway. But from now on, you decide that\n you will begin a boycott against that particular shop.\n\nAdditional Credits to : Whoever I might have stolen any resources from...\n Also:\n\n ID Software for DOOM 2, of course\n Willisting Consulting\n Olivier Montanuy\n Makers of:\nBSP 3.0\nXWE\nTCOUNT\nVarious fonts I used.\n\n Ex inferis for his sporadic episodes of encouragement\n and play testing\n===========================================================================\n* What is included *\n\nNew levels : 1 level\nSounds : No, not really\nMusic : Yes (MP3)\nGraphics : Yes\nDehacked/BEX Patch : No\nDemos : Yes (Demo1)\nOther : No\nOther files required : None other, unless you revert to the original DOOM engine...\n\n* Play Information *\n\nGame : DOOM2\nMap # : MAP01\nSingle Player : Designed for\nCooperative 2-4 Player : Player starts only\nDeathmatch 2-4 Player : Player starts only\nOther game styles : None\nDifficulty Settings : Yes\n\n* Construction *\n\nBase : New from scratch\nBuild Time : 2 Years (Since October 2006), on and mostly off\nEditor(s) used : Wad Author, Wintex, XWE, MSPaint, Paint Shop Pro 3,\n PrimoPDF.\n\nKnown Bugs : A few HOMs here and there\nMay Not Run With : Should run on all DOOM source ports\nTested With : ZDoom, Doom2.exe\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for\nmodification or reuse. Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact. I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites:\nFTP sites:\n================================================================================\n\nWad was meant to be tough on UV for first time players, so please don't send me any\nemails regarding the skill level, instead, play the skill you are more comfortable with."
},
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"name": null,
"contents": "===========================================================================\nArchive Maintainer : Delete previous version of mmayhem.zip, it\n\t\t\t has a serious playability bug\nUpdate to : mmayhem.zip\nAdvanced engine needed : none\nPrimary purpose : Single Player\n===========================================================================\nTitle : Mall of Mayhem\nFilename : Mmayhem.wad\nRelease date : 11/05/2008, 11/28/2008\nAuthor : theSil3ncer\nEmail Address : theSil3ncer@yahoo.com\nOther Files By Author : None\nMisc. Author Info : A programmer by day who is WAY to busy to be doing this by night,\n\t\t\t but I do it anyway. DOOM is just that much fun! heck, I might end\n\t\t\t up DOOMing all the way into my 60's!\n\n\t\t\t Check out my website at http://theSil3ncer.tripod.com (Coming Soon)\n\nDescription : A re-release of the first of my *completed* abominations released\n\t\t\t to the public. The previous release had a bug in the yellow door.\n\t\t\t Was supposed to be a Halloween special, but I find election days\n\t\t\t MUCH more scarier -- Um, I mean black friday =)...\n\n\t\t\t Story:\n\n\t\t\t Just as you where about to take your much deserved vacation, you\n\t\t\t receive a distress call from UAC, another alien invasion, hmm...\n\t\t\t You can barely make out what the operator is saying, so you press\n\t\t\t your finger against your earpiece, hoping to at least capture some\n\t\t\t of what he's saying. The man's voice sounds a bit frantic. You\n\t\t\t reminisce on the last alien invasion and wonder why this guy is so\n\t\t\t worried. Until you hear that this time, the aliens have invaded the\n\t\t\t local mall. Several civilians are killed. Well, you're always\n\t\t\t cleaning up people's mess, so you might as well clean this one up...\n\n\t\t\t Ending: This is DOOM, but hey, let's provide an ending story:\n\n\t\t\t Upon discovering the portal that the inhabitants of hell used to invade the local\n\t\t\t mall, you decide to seal it off. You can only hold these demons back for so long.\n\t\t\t Plus, backup should've arrived by now. As you wait for what seems like an eternity,\n\t\t\t you decide that it's time to take matters into your own hands. You reach for your lucky\n\t\t\t grenade and toss it into the portal, destroying it. Hopefully that should do it. Now,\n\t\t\t as for the employees responsible for this carnage that damn near cost you your life,\n\t\t\t well, they are in hell, they wanted it that way anyway. But from now on, you decide that\n\t\t\t you will begin a boycott against that particular shop.\n\nAdditional Credits to : Whomever I might have stolen any resources from...\n\t\t\t Also:\n\n\t\t\t ID Software for DOOM 2, of course\n\t\t\t Willisting Consulting\n\t\t\t Olivier Montanuy\n\t\t\t Makers of:\n\t\t\t\tBSP 3.0\n\t\t\t\tXWE\n\t\t\t\tTCOUNT\n\t\t\t\tVarious fonts I used.\n\n\t\t\t Ex inferis for his sporadic episodes of encouragement\n\t\t\t and play testing\n\n\t\t\t Robin Palmer for patience + multiple suggestions on handling the bug\n===========================================================================\n* What is included *\n\nNew levels : 1 level\nSounds : No, not really\nMusic : Yes (MP3)\nGraphics : Yes\nDehacked/BEX Patch : No\nDemos : Yes (Demo1)\nOther : No\nOther files required : None other, unless you revert to the original DOOM engine...\n\n* Play Information *\n\nGame : DOOM2\nMap # : MAP01\nSingle Player : Designed for\nCooperative 2-4 Player : Player starts only\nDeathmatch 2-4 Player : Player starts only\nOther game styles : None\nDifficulty Settings : Yes\n\n* Construction *\n\nBase : New from scratch\nBuild Time : 2 Years (Since October 2006), on and mostly off\nEditor(s) used : Wad Author, Wintex, XWE, MSPaint, Paint Shop Pro 3,\n\t\t\t PrimoPDF.\n\nKnown Bugs : Yes, at the yellow door. Don't exploit it...\nMay Not Run With : Should run on all DOOM source ports\nTested With : ZDoom, Doom2.exe\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for\nmodification or reuse. Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact. I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites:\nFTP sites:\n================================================================================\nNotes:\n------\n1. Don't be a wimp, play this wad in the dark the way DOOM is supposed to be played.\n\n2. Wad was meant to be tough on UV for first time players, so please don't send me any\nemails regarding the skill level, instead, play the skill you are more comfortable with."
}
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