Raw model (for completeness)
{
"meta": {
"id": "70ec5955-f5de-47fa-8cc0-02627b631f17",
"sha1": "33e0cd0531311fb6d17042336277e199b68235cd",
"sha256": "2f34516a478ccf6889072eb5ae3327d55121520fb6dc69fff0e6c2f27ad8db9a",
"title": "Fragtime Marine",
"authors": [
"Mark Anthony Klem"
],
"filenames": [
"mkfrgtme.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2015-09-15 17:24:04",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Fragtime Marine",
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2015-09-15 17:24:04",
"file": {
"type": "PWAD",
"size": 598983,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/33e0cd0531311fb6d17042336277e199b68235cd/33e0cd0531311fb6d17042336277e199b68235cd.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 1,
"graphics": 0,
"lumps": 52,
"maps": 1,
"palettes": 14
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "Fragtime Marine",
"description": "Fragtime Marine is a single-map PWAD designed for DOOM II, featuring one compact level focused on shooting and exploration. The map includes a unique instant death teleporter and a safe sector immune to monsters, adding tactical elements. It uses a modified colormap and playpal for visual effects, with some intentionally missing textures to create atmosphere. The level is suitable for single-player, cooperative, and deathmatch modes, with a moderate monster presence and balanced resources. The layout is linear with some special mechanics, and it is compatible with vanilla DOOM II engines.",
"authors": [
"Mark Anthony Klem"
],
"tags": [
"linear",
"moderate",
"setpiece_focused",
"short_maps",
"single_level",
"vanilla_compatible"
],
"origin": "gpt-4.1-mini"
},
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{
"source": "idgames",
"name": null,
"contents": "===========================================================================\nUploaded by : myk helnyte (myk@helnyte.zzn.com)\nArchive Maintainer : place this file in levels/doom2/m-o/\nPrimary purpose : Single, Coop play & Deathmatch\n===========================================================================\nFRAGTIME MARINE - PWAD level for DOOM ][ - MAP01\n??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????\n??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????\nTitle : Fragtime Marine\nFilename : MKFRGTME.WAD\nAuthor : Mark Anthony Klem\nEmail Address : mark@netdoor.com\nMisc. Author Info : I did CRINGE! for DOOM1.\n Earlier WADs for DOOM2 include\n MKMINES sometimes called MK3, I don't\n know how the hell it was renamed to MK3\n when it got put on the PC GAMERS CD-ROM,\n MKHALLS, MKLOFTS, MKTOWERS,\n and MKBLUHEL. Try MKBLUHEL; it's killer.\n\nYour Mission : Shoot things and find stuff. Avoid junk food.\n Be aware that there is an instant death teleporter\n that will instantly kill all players when used.\n This does not work in Deathmatch.\n There is also a modified COLORMAP and PLAYPAL\n in this level. There is one sector that is safe\n from all monsters. Can you find it?\n\nAdditional Credits to : Peter Sigler & Eric Sargent for their time\n testing Multi-Player modes.\n Special thanks to everyone who plays\n this level and likes it.\n\nATTENTION!!!!!!!!!!!!!!!: Many WAD users, like myself, sometimes load the\n WADs that they download into their level editors\n and run checks on them to make sure they are okay.\n If you run a check on MKFRGTME.WAD, you will get\n a bunch of MISSING TEXTURE warnings, due to the\n fact that there are no lower or upper textures\n on some of the sidedefs. The level was\n intentionally designed that way in order to\n achieve various special effects. If you have your\n editor to fix the missing textures, then you will"
},
{
"source": "readmes",
"name": null,
"contents": "FRAGTIME MARINE - PWAD level for DOOM ][ - MAP01\n�����������������������������������������������������������������������Ŀ\n�������������������������������������������������������������������������\nTitle : Fragtime Marine\nFilename : MKFRGTME.WAD\nAuthor : Mark Anthony Klem\nEmail Address : mark@netdoor.com\nMisc. Author Info : I did CRINGE! for DOOM1.\n Earlier WADs for DOOM2 include\n MKMINES sometimes called MK3, I don't\n know how the hell it was renamed to MK3\n when it got put on the PC GAMERS CD-ROM,\n MKHALLS, MKLOFTS, MKTOWERS,\n and MKBLUHEL. Try MKBLUHEL; it's killer.\n\nYour Mission : Shoot things and find stuff. Avoid junk food.\n Be aware that there is an instant death teleporter\n that will instantly kill all players when used.\n This does not work in Deathmatch.\n There is also a modified COLORMAP and PLAYPAL\n in this level. There is one sector that is safe\n from all monsters. Can you find it?\n\nAdditional Credits to : Peter Sigler & Eric Sargent for their time\n testing Multi-Player modes.\n Special thanks to everyone who plays\n this level and likes it.\n\nATTENTION!!!!!!!!!!!!!!!: Many WAD users, like myself, sometimes load the\n WADs that they download into their level editors\n and run checks on them to make sure they are okay.\n If you run a check on MKFRGTME.WAD, you will get\n a bunch of MISSING TEXTURE warnings, due to the\n fact that there are no lower or upper textures\n on some of the sidedefs. The level was\n intentionally designed that way in order to\n achieve various special effects. If you have your\n editor to fix the missing textures, then you will\n have screwed up the level instantly. Be assured\n that ALL sectors are closed, and all cross-refs\n are safe. PLEASE DO NOT TRY TO PUT THE TEXTURES\n WHERE I HAVE LEFT THEM OUT. Thank you.\n�����������������������������������������������������������������������Ŀ\n�������������������������������������������������������������������������\nLevel # : MAP01\nSingle Player : Yes\nCooperative 2-4 Player : Yes (Highly Recommended)\nDeathmatch 2-4 Player : Yes (Higherly Recommended)\nDifficulty Settings : Yes (All of them)\nNew Sounds : Yes (Some are from Heretic)\nNew Graphics : Yes (A few wall textures. A cool new status bar,\n and a shameless plug <g> )\nNew Music : Yes (Original tune by me, though you may recognize\n a piece in the middle from the Scooby Doo\n Cartoon. Rut Row, Raggy.)\nNew Color : Yes (Now you won't be blinded to death\n when you take a bad hit)\nEndoom : Yes\nDemos Replaced : None\n\nBase : New level from scratch & sniff.\nTime to build : Who really cares?\nEditor used : WADMASTER 1.01b, RMB 2.0 by Jens Hykkelbjerg\n and Steve Benner. Thanks to Steve for a helpful\n message a while back. :) BSP1.2x by Colin Reed.\n Life would SUCK without Colin.\n\nKnown Bugs : Cheesy looking @ symbol. You'll see it. Read\n the top \"ATTENTION\" part in full if you think\n there are bugs. There are none.\n�����������������������������������������������������������������������Ŀ\n�������������������������������������������������������������������������\nAuthors MAY use this level as a base to build additional levels, but\nprobably won't because everyone likes to be original.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\nTell your friends they can get this WAD from you, or at one\n of the following places:\n\nBBS numbers:\n\n METRODOOM (DOOMania! BBS has moved here. Largest DOOM BBS on the planet)\n (404) 590-9375 :node 1\n (404) 426-8368 :node 2\n (404) 426-4989 :node 3\n\n SHOCK! BBS (Cool DOOM BBS)\n (802) 868-5274\n\n Software Creations BBS (Home of the Authors, Voted #1 BBS 2 years straight)\n (508) 365-2359\n\n APCi BBS (Multiplayer DOOM and DOOM ][)\n (618) 632-7664\n\n BitStream (Lots and lots of DOOM stuff!)\n (708) 705-7741\n\nINTERNET SITE:\n ftp.cdrom.com"
}
]
},
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"title": "MAP01",
"format": "doom",
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}
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"chainsaw": 1,
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"invisibility": 3,
"invulnerability": 3,
"light_amp_goggles": 3,
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},
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},
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