ChiselFest 2004

PWAD 3.9 MiB 9 map(s)

Counts

endoom0
graphics2
lumps314
maps10
palettes0

Totals (across maps)

Things1231
Linedefs1868
Sectors406
Monsters97
Items413
Raw model (for completeness)
{
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    "sha256": "15d573e097415499605f3042f18f1406cc332cce8821f044c8de9a00febe477b",
    "title": "ChiselFest 2004",
    "authors": [
      "CheapAlert"
    ],
    "filenames": [
      "chisel.wad"
    ],
    "additional": {
      "engines": [
        "ZDAEMON",
        "ZDOOM",
        "BOOM"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-21 14:15:09",
      "locked": false,
      "canDownload": true,
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      "name": "ChiselFest 2004",
      "description": "i did this last year for fun with friends and it sucked :D!",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png",
        "MAP02": "MAP02.png",
        "MAP03": "MAP03.png",
        "MAP04": "MAP04.png",
        "MAP05": "MAP05.png",
        "MAP06": "MAP06.png",
        "MAP07": "MAP07.png",
        "MAP08": "MAP08.png",
        "MAP09": "MAP09.png",
        "MODDB": "MODDB.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-21 14:15:09",
    "file": {
      "type": "PWAD",
      "size": 4044374,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/cdb97385ff02b04b9eb47b351d976adbc93e28bc/cdb97385ff02b04b9eb47b351d976adbc93e28bc.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01",
        "MAP03",
        "MAP04",
        "MAP05",
        "MAP02",
        "MAP06",
        "MAP07",
        "MAP08",
        "MAP09"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 2,
        "lumps": 314,
        "maps": 10,
        "palettes": 0
      },
      "engines_guess": [
        "ZDAEMON",
        "ZDOOM",
        "BOOM"
      ],
      "iwads_guess": [
        "DOOM2"
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    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nAdvanced engine needed  : Zdoom/Zdaemon\nPrimary purpose         : Single play\n===========================================================================\nTitle                   : ChiselFest 2004\nFilename                : chisel\nRelease date            : 6/30/2005\nAuthor                  : CheapAlert\nEmail Address           : cheapalert@gmail.com\nOther Files By Author   : fbskin.wad\nMisc. Author Info       : loves gargoyles\n\nDescription             : i did this last year for fun with friends and it\n                          sucked :D!\n\nAdditional Credits to   : duckedtapedemon for plasma sound, alamma for a\n                          map, myself for epenis rubbing\n===========================================================================\n* What is included *\n\nNew levels              : 9 i believe\nSounds                  : Yes\nMusic                   : Yes\nGraphics                : Yes\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    : sanity\n\n* Play Information *\n\nGame                    : Doom 2\nMap #                   : 1 2 3 4 5 6 7 8 9 i blieve\nSingle Player           : No\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : Player starts only\nOther game styles       : pick on other peoople and roll play\nDifficulty Settings     : Not implemented\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : a year\nEditor(s) used          : doom budler and xwee\nKnown Bugs              : ant, spider, cactus, beetle, hornet, bees, ant,\n                          cock roach, paying mantis, lady bug, fles, ant\nMay Not Run With...     : legacy everobody knows that duh. runs on vavom\n                          though\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for modification or\nreuse.  Permissions have been obtained from original authors for any of\ntheir resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications.  You may distribute this file in any electronic format\n(BBS, Diskette, CD, etc) as long as you include this file intact.  I have\nreceived permission from the original authors of any modified or included\ncontent in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites: idgames\nFTP sites: here dimwit"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 171,
        "linedefs": 270,
        "sidedefs": 454,
        "vertices": 300,
        "sectors": 41,
        "segs": 566,
        "ssectors": 204,
        "nodes": 203,
        "textures": {
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          "FWATER1": 2,
          "MFLR8_2": 1,
          "STONE": 7,
          "FLAT5_4": 1,
          "BRICK1": 7,
          "FLAT22": 1,
          "BRICK8": 7,
          "FLAT5_7": 1,
          "F_SKY1": 20,
          "MFLR8_3": 1,
          "STONE4": 31,
          "TLITE6_1": 1,
          "PIPEWAL2": 5,
          "TLITE6_5": 2,
          "FLOOR4_1": 1,
          "GRASS1": 1,
          "BRICK12": 33,
          "DOORTRAK": 2,
          "BIGDOOR1": 2,
          "BRICK6": 2,
          "CEIL5_2": 2,
          "BRICK2": 2,
          "FLOOR3_3": 1,
          "CEIL4_3": 1,
          "BRICK9": 5,
          "STARGR1": 21,
          "GRAY1": 38,
          "FLAT5_8": 9,
          "FLAT20": 2,
          "BRNSMAL1": 2,
          "FLAT1": 5,
          "FLAT9": 3,
          "BRICK5": 4,
          "BIGBRIK2": 16,
          "BLAKWAL2": 6,
          "BRWINDOW": 6,
          "CRATOP1": 1,
          "FLAT17": 1,
          "FLAT14": 2,
          "FLAT18": 5,
          "FLOOR5_3": 1,
          "FLAT19": 7,
          "FLAT4": 1,
          "GRAY4": 20,
          "FLAT2": 1
        }
      },
      "monsters": {
        "total": 1,
        "by_type": {
          "shotgun_guy": 1
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 1,
          "melee": 0,
          "projectile": 0
        }
      },
      "items": {
        "total": 28,
        "by_type": {
          "ammo_clip": 2,
          "backpack": 1,
          "bfg9000": 1,
          "blue_armor": 1,
          "cell_pack": 8,
          "chaingun": 1,
          "chainsaw": 1,
          "plasma_rifle": 1,
          "rocket": 4,
          "rocket_launcher": 1,
          "shell_box": 2,
          "shells": 2,
          "shotgun": 2,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 2,
          "cells": 8,
          "rockets": 4,
          "shells": 4
        },
        "weapons_present": [
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          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 1,
        "hmp_monsters": 1,
        "htr_monsters": 1,
        "uv_items": 28,
        "hmp_items": 28,
        "htr_items": 28
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
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        "music": null,
        "source": "marker"
      },
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      ],
      "analysis": {
        "title": "MAP01",
        "description": "This map features a moderate-sized techbase environment with a moderate difficulty level for ultra-violence players. It offers linear progression with a balanced distribution of monsters and resources typical of Doom II maps. The combat is straightforward with a mix of enemy types, and the map is designed for vanilla Doom compatibility, requiring advanced ports like ZDoom or ZDaemon for optimal play.",
        "authors": [
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        ],
        "tags": [
          "doom2",
          "linear",
          "medium_length",
          "moderate",
          "techbase",
          "vanilla_compatible"
        ]
      }
    },
    {
      "map": "MAP02",
      "title": "MAP02",
      "format": "doom",
      "stats": {
        "things": 26,
        "linedefs": 124,
        "sidedefs": 214,
        "vertices": 136,
        "sectors": 22,
        "segs": 248,
        "ssectors": 89,
        "nodes": 88,
        "textures": {
          "DEM1_5": 9,
          "DEM1_6": 4,
          "RROCK20": 9,
          "GSTONE1": 107,
          "FLAT5_3": 4,
          "FLAT10": 2,
          "F_SKY1": 13,
          "MARBLE2": 16,
          "SLIME14": 2,
          "REDWALL": 31,
          "FLOOR6_1": 1
        }
      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 0
        }
      },
      "items": {
        "total": 2,
        "by_type": {
          "rocket_box": 1,
          "rocket_launcher": 1
        },
        "ammo_by_category": {
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          "cells": 0,
          "rockets": 1,
          "shells": 0
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        "weapons_present": [
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        ]
      },
      "mechanics": {
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        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 2,
        "hmp_items": 2,
        "htr_items": 2
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
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        "music": null,
        "source": "marker"
      },
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      ],
      "analysis": {
        "title": "MAP02",
        "description": "This map features a small layout with only 26 things and no monsters, suggesting no combat and a very easy or trivial experience. The environment uses a mix of stone and marble textures implying a somewhat classical or techbase style setting. Movement is likely linear and exploration minimal, suitable for vanilla engine compatibility and probably serves as a non-challenge or utility map in the WAD.",
        "authors": [
          "CheapAlert"
        ],
        "tags": [
          "empty",
          "linear",
          "low_difficulty",
          "small",
          "vanilla_compatible"
        ]
      }
    },
    {
      "map": "MAP03",
      "title": "MAP03",
      "format": "doom",
      "stats": {
        "things": 57,
        "linedefs": 147,
        "sidedefs": 290,
        "vertices": 187,
        "sectors": 18,
        "segs": 339,
        "ssectors": 144,
        "nodes": 143,
        "textures": {
          "FLAT14": 6,
          "FWATER1": 4,
          "CRATOP1": 3,
          "RROCK01": 5,
          "FIREBLU1": 152,
          "CRATWIDE": 4,
          "F_SKY1": 18,
          "BFALL1": 67
        }
      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 0
        }
      },
      "items": {
        "total": 38,
        "by_type": {
          "bfg9000": 1,
          "chaingun": 1,
          "chainsaw": 1,
          "plasma_rifle": 3,
          "rocket": 13,
          "rocket_launcher": 2,
          "shells": 11,
          "shotgun": 4,
          "super_shotgun": 2
        },
        "ammo_by_category": {
          "bullets": 0,
          "cells": 0,
          "rockets": 13,
          "shells": 11
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 38,
        "hmp_items": 38,
        "htr_items": 38
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "type": "pano"
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      ],
      "analysis": {
        "title": null,
        "description": "This small, techbase-themed map features sparse sectors and textures like BFALL1 and FIREBLU1, suggesting a sci-fi environment. It contains no monsters, focusing on item collection with plentiful high-tier weapons. The layout is likely linear with manageable combat scenarios, making it suitable for easy or practice play. Designed for ZDoom/ZDaemon and Boom-compatible engines with Doom 2 IWAD.",
        "authors": [
          "CheapAlert"
        ],
        "tags": [
          "ammo_plentiful",
          "linear",
          "small",
          "techbase",
          "vanilla_compatible"
        ]
      }
    },
    {
      "map": "MAP04",
      "title": "MAP04",
      "format": "doom",
      "stats": {
        "things": 151,
        "linedefs": 117,
        "sidedefs": 171,
        "vertices": 122,
        "sectors": 25,
        "segs": 209,
        "ssectors": 70,
        "nodes": 69,
        "textures": {
          "BIGDOOR1": 4,
          "ASHWALL2": 12,
          "F_SKY1": 8,
          "BRICK6": 19,
          "CRATELIT": 4,
          "CRATWIDE": 4,
          "BRICK11": 8,
          "FLAT3": 15,
          "FLOOR7_2": 1,
          "FLAT5_4": 15,
          "STARGR1": 30,
          "BRICK10": 29,
          "CRATE1": 2,
          "CRATOP2": 1,
          "FLOOR6_2": 7,
          "GRAY1": 46,
          "FLOOR5_2": 1,
          "CRATOP1": 1,
          "FLOOR0_5": 1
        }
      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 0
        }
      },
      "items": {
        "total": 43,
        "by_type": {
          "ammo_box": 3,
          "bfg9000": 2,
          "blue_armor": 1,
          "cell": 2,
          "chaingun": 2,
          "chainsaw": 1,
          "health_bonus": 10,
          "plasma_rifle": 1,
          "rocket": 11,
          "rocket_box": 2,
          "rocket_launcher": 1,
          "shell_box": 4,
          "shotgun": 1,
          "super_shotgun": 2
        },
        "ammo_by_category": {
          "bullets": 3,
          "cells": 2,
          "rockets": 13,
          "shells": 4
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 43,
        "hmp_items": 43,
        "htr_items": 43
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "type": "pano"
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      ],
      "analysis": {
        "title": null,
        "description": "This medium-length map features a techbase theme with a mix of brick and industrial textures. Combat involves a moderate number of monsters distributed in fairly linear progression, balancing manageable fights with item pickups that prevent resource scarcity. The layout favors straightforward navigation without complex key hunts or hubs, making for a steady challenge suited for players familiar with Boom-compatible gameplay.",
        "authors": [
          "CheapAlert"
        ],
        "tags": [
          "boom_compatible",
          "linear",
          "medium_length",
          "moderate",
          "techbase"
        ]
      }
    },
    {
      "map": "MAP05",
      "title": "MAP05",
      "format": "doom",
      "stats": {
        "things": 83,
        "linedefs": 442,
        "sidedefs": 724,
        "vertices": 301,
        "sectors": 160,
        "segs": 756,
        "ssectors": 208,
        "nodes": 207,
        "textures": {
          "MODWALL3": 32,
          "FLAT9": 16,
          "FLAT20": 128,
          "GRAY7": 552,
          "FLAT3": 16,
          "BRONZE4": 16,
          "F_SKY1": 128,
          "TLITE6_4": 16,
          "COMPBLUE": 32,
          "TLITE6_1": 16,
          "BROWN96": 184
        }
      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 0
        }
      },
      "items": {
        "total": 48,
        "by_type": {
          "chaingun": 4,
          "green_armor": 16,
          "plasma_rifle": 4,
          "rocket_launcher": 8,
          "shotgun": 8,
          "super_shotgun": 8
        },
        "ammo_by_category": {
          "bullets": 0,
          "cells": 0,
          "rockets": 0,
          "shells": 0
        },
        "weapons_present": [
          "chaingun",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 48,
        "hmp_items": 48,
        "htr_items": 48
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "type": "pano"
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      ],
      "analysis": {
        "title": null,
        "description": "This medium-length map from ChiselFest 2004 features a largely techbase-themed environment with abundant gray and bronze textures. Combat is minimal with no monsters present, focusing on navigation and exploration rather than combat challenge. The layout appears to be linear with moderate complexity, suited for vanilla-compatible Doom engines.",
        "authors": [
          "CheapAlert"
        ],
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          "doom",
          "linear",
          "low_monsters",
          "medium_length",
          "techbase",
          "vanilla_compatible"
        ]
      }
    },
    {
      "map": "MAP06",
      "title": "MAP06",
      "format": "doom",
      "stats": {
        "things": 1,
        "linedefs": 8,
        "sidedefs": 12,
        "vertices": 12,
        "sectors": 2,
        "segs": 16,
        "ssectors": 5,
        "nodes": 4,
        "textures": {
          "BFALL1": 4,
          "RROCK05": 2,
          "BRICK6": 4,
          "LAVA1": 1,
          "BRICK7": 4,
          "CEIL3_3": 1
        }
      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 0
        }
      },
      "items": {
        "total": 0,
        "by_type": {},
        "ammo_by_category": {
          "bullets": 0,
          "cells": 0,
          "rockets": 0,
          "shells": 0
        },
        "weapons_present": []
      },
      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 0,
        "hmp_items": 0,
        "htr_items": 0
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "4171cc41-c69e-4638-9083-af3927c3d685",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/cdb97385ff02b04b9eb47b351d976adbc93e28bc/MAP06/images/0.webp",
          "type": null
        },
        {
          "id": "62896ec3-842f-4fae-a64c-015318706def",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/cdb97385ff02b04b9eb47b351d976adbc93e28bc/MAP06/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": null,
        "description": "MAP06 from ChiselFest 2004 is an extremely minimal, empty level with no monsters or items, featuring only two sectors and basic textures like brick and rock. The map is very small and straightforward with trivial geometry and no combat challenges. It suits vanilla-compatible engines and offers no resource or weapon pickups, making it effectively a non-playable or placeholder map.",
        "authors": [
          "CheapAlert"
        ],
        "tags": [
          "empty",
          "linear",
          "small",
          "vanilla_compatible"
        ]
      }
    },
    {
      "map": "MAP07",
      "title": "MAP07",
      "format": "doom",
      "stats": {
        "things": 159,
        "linedefs": 187,
        "sidedefs": 268,
        "vertices": 177,
        "sectors": 37,
        "segs": 307,
        "ssectors": 110,
        "nodes": 109,
        "textures": {
          "FLOOR1_7": 2,
          "RROCK09": 13,
          "MFLR8_3": 1,
          "F_SKY1": 8,
          "SILVER1": 4,
          "STEP2": 13,
          "GRAY1": 6,
          "GRASS1": 1,
          "STARGR1": 24,
          "BFALL1": 13,
          "FLAT19": 2,
          "FLOOR4_8": 1,
          "BRICK6": 1,
          "COMPSPAN": 1,
          "FLAT14": 3,
          "ASHWALL7": 8,
          "MFLR8_2": 10,
          "ASHWALL2": 3,
          "BRICKLIT": 5,
          "BLOOD1": 6,
          "FLAT5_4": 2,
          "RROCK15": 9,
          "FLOOR7_1": 12,
          "STARGR2": 1,
          "BRICK1": 14,
          "BRICK5": 19,
          "FLAT17": 2,
          "FLAT20": 1,
          "BSTONE1": 108,
          "GRAY7": 4,
          "CEIL4_2": 1
        }
      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 0
        }
      },
      "items": {
        "total": 20,
        "by_type": {
          "cell_pack": 3,
          "chainsaw": 1,
          "plasma_rifle": 1,
          "rocket": 3,
          "rocket_launcher": 1,
          "shells": 9,
          "shotgun": 1,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 0,
          "cells": 3,
          "rockets": 3,
          "shells": 9
        },
        "weapons_present": [
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 20,
        "hmp_items": 20,
        "htr_items": 20
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "44ac44df-90de-4b21-9e68-97ee0259a8ec",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/cdb97385ff02b04b9eb47b351d976adbc93e28bc/MAP07/images/0.webp",
          "type": null
        },
        {
          "id": "1334dd4d-e741-42ad-ac42-0723ef51caf7",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/cdb97385ff02b04b9eb47b351d976adbc93e28bc/MAP07/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "MAP07",
        "description": "MAP07 from ChiselFest 2004 features a techbase-style environment with moderate-sized level geometry comprising 37 sectors and varied textures such as brick and stone. Combat includes a moderate density of monsters (159 things) with a balanced mix of hitscanners and demons implied, suited for players of average skill on UV difficulty. The layout is generally linear, focusing on straightforward progression without complex key hunts or teleportation.",
        "authors": [
          "CheapAlert"
        ],
        "tags": [
          "linear",
          "medium_length",
          "moderate",
          "techbase",
          "vanilla_compatible"
        ]
      }
    },
    {
      "map": "MAP08",
      "title": "MAP08",
      "format": "doom",
      "stats": {
        "things": 315,
        "linedefs": 265,
        "sidedefs": 522,
        "vertices": 356,
        "sectors": 33,
        "segs": 694,
        "ssectors": 282,
        "nodes": 281,
        "textures": {
          "RROCK17": 10,
          "RROCK02": 6,
          "F_SKY1": 33,
          "CEIL5_2": 1,
          "TLITE6_6": 1,
          "ROCK4": 8,
          "RROCK18": 5,
          "GRAY7": 4,
          "ROCKRED3": 91,
          "ROCKRED1": 16,
          "RROCK16": 2,
          "ROCK5": 175,
          "LAVA4": 3,
          "ROCKRED2": 19,
          "RROCK01": 5
        }
      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 0
        }
      },
      "items": {
        "total": 132,
        "by_type": {
          "ammo_box": 4,
          "armor_bonus": 3,
          "berserk": 1,
          "bfg9000": 9,
          "blue_armor": 6,
          "cell": 12,
          "cell_pack": 33,
          "chaingun": 1,
          "green_armor": 9,
          "invulnerability": 1,
          "medikit": 28,
          "plasma_rifle": 1,
          "rocket_box": 7,
          "rocket_launcher": 1,
          "shells": 12,
          "stimpack": 2,
          "super_shotgun": 2
        },
        "ammo_by_category": {
          "bullets": 4,
          "cells": 45,
          "rockets": 7,
          "shells": 12
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "plasma_rifle",
          "rocket_launcher",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 132,
        "hmp_items": 132,
        "htr_items": 132
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "631b54b6-c1f3-42a1-b7c4-069e51478d3a",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/cdb97385ff02b04b9eb47b351d976adbc93e28bc/MAP08/images/0.webp",
          "type": null
        },
        {
          "id": "e0f3af55-4756-4afa-8851-9f4b425b23b7",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/cdb97385ff02b04b9eb47b351d976adbc93e28bc/MAP08/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "MAP08",
        "description": "MAP08 features a medium-length techbase theme with predominantly rocky red and gray textures. It is combat-free with no monsters, focusing instead on navigation across 33 somewhat detailed sectors. The layout appears linear and easy, ideal for exploring without threat, and provides ample resources in a vanilla-compatible format.",
        "authors": [
          "CheapAlert"
        ],
        "tags": [
          "ammo_plentiful",
          "easy",
          "linear",
          "medium_length",
          "techbase",
          "vanilla_compatible"
        ]
      }
    },
    {
      "map": "MAP09",
      "title": "MAP09",
      "format": "doom",
      "stats": {
        "things": 268,
        "linedefs": 308,
        "sidedefs": 518,
        "vertices": 319,
        "sectors": 68,
        "segs": 637,
        "ssectors": 255,
        "nodes": 254,
        "textures": {
          "FLAT19": 2,
          "FLAT17": 2,
          "F_SKY1": 63,
          "FLOOR4_8": 3,
          "TLITE6_1": 1,
          "STARGR1": 19,
          "ROCK5": 320,
          "FWATER1": 1,
          "GRASS1": 62,
          "NUKAGE1": 2
        }
      },
      "monsters": {
        "total": 96,
        "by_type": {
          "imp": 41,
          "shotgun_guy": 13,
          "zombieman": 42
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 55,
          "melee": 0,
          "projectile": 41
        }
      },
      "items": {
        "total": 102,
        "by_type": {
          "ammo_box": 6,
          "armor_bonus": 26,
          "backpack": 2,
          "berserk": 3,
          "blue_armor": 1,
          "cell_pack": 6,
          "chaingun": 5,
          "chainsaw": 3,
          "health_bonus": 25,
          "medikit": 4,
          "plasma_rifle": 1,
          "rocket_box": 6,
          "rocket_launcher": 1,
          "shell_box": 5,
          "shotgun": 2,
          "super_shotgun": 6
        },
        "ammo_by_category": {
          "bullets": 6,
          "cells": 6,
          "rockets": 6,
          "shells": 5
        },
        "weapons_present": [
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 32,
        "hmp_monsters": 72,
        "htr_monsters": 96,
        "uv_items": 102,
        "hmp_items": 102,
        "htr_items": 102
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "5f5f8a11-3c82-4da3-af9f-071f999c82d7",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/cdb97385ff02b04b9eb47b351d976adbc93e28bc/MAP09/images/0.webp",
          "type": null
        },
        {
          "id": "41a6c2ee-7772-4f32-bc38-a436082f9b74",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/cdb97385ff02b04b9eb47b351d976adbc93e28bc/MAP09/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "MAP09",
        "description": "Set in a techbase-themed environment with mixed textures including rock and grass, the map features medium-sized level design with 68 sectors. Combat emphasizes hitscanners like imps and zombiemen with a total of 96 monsters, notably 55 hitscanners and 41 projectile attackers, producing a moderately challenging, ammo-conscious encounter. Progression appears mainly linear, supported by vanilla Doom engine compatibility suggested by data and textures.",
        "authors": [
          "CheapAlert"
        ],
        "tags": [
          "ammo_tight",
          "hitscanner_heavy",
          "linear",
          "medium_length",
          "techbase",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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