Raw model (for completeness)
{
"meta": {
"id": "6f8b71cb-490e-4082-b0ca-7e69f16025f7",
"sha1": "3225b43cf634738def577d342feaeaa97181d5fa",
"sha256": "7c1ffaa0374f55df039e8e9495e6724d7ce54d6f6adb50f3e51a4ce6c458cf8d",
"title": "Nightmare Imp Patch(newimp.pat)",
"authors": [
"Cyberdemon"
],
"filenames": [
"impdemo.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2015-09-14 19:52:39",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Nightmare Imp Patch(newimp.pat)",
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2015-09-14 19:52:39",
"file": {
"type": "PWAD",
"size": 7592,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/3225b43cf634738def577d342feaeaa97181d5fa/3225b43cf634738def577d342feaeaa97181d5fa.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "Nightmare Imp Patch(newimp.pat)",
"description": "This WAD is a single-map patch for DOOM2 that replaces all standard imps with a new, tougher Nightmare Imp variant. The Nightmare Imps are slower but more resilient and exhibit unique behavior such as jumping off ledges. The map is a new level built from scratch, designed for single-player only, with difficulty unaffected by skill settings. The resource balance and monster variety focus solely on this enhanced imp enemy, with no new sounds, music, or graphics beyond the imp replacement. The theme remains consistent with classic DOOM2 visuals, and the patch requires the DOOM2 engine. Progression is linear within the single map.",
"authors": [
"Cyberdemon"
],
"tags": [
"doom2",
"hard",
"linear",
"monster_variant",
"single_map",
"vanilla_compatible"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "idgames",
"name": null,
"contents": "Nightmare Imp v1.0\n========================================================\nTitle : Nightmare Imp Patch(newimp.pat)\nDate Finished : July 28, 1997\nAuthor : Cyberdemon\nEmail Address : cyberdemon101@geocities.com\nOther Files By Author : doomjr.wad\nMisc. Author Info : Doom Addict and wad maker.\n\nDescription : This is my first patch, and I think it's pretty\ngood. If you like Doom then you probably heard of Doom 64 for Nintendo 64.\nAll the monsters were remade and look different. Also, a new monster was added\ncalled the Nightmare Imp. It is basicly what the spectre is to the demon.\nSo I was thinking, why should I go out and buy a N64, and Doom 64 to kill\na Nightmare Imp when I could make one for Doom][, which I already have. So\nI did. After this patch is installed all the little puny brown scrubs will\nbe nightmare imps. The new imps are similar to troopers(taht's you) except\nthey are slightly slower. They are harder to kill and are quicker than normal\nimps. I have also found that they jump of of ledges, unlike other monsters.\nI can't imagine why, but they do, it's pretty cool.\n\nAdditional Credits to : id software for creating Doom, and Raven Software\n for helping out. Matt Ayres for creating Waded and\n Wadcat and Stephen Crowley for creating D2, without\n which I wouldn't have made this patch. Also credits\n go out to Nintendo who supports Doom 64 and Williams\n who made Doom64.\n===========================================================================\nNew level WAD : Yes(also, check out the map it's quite interesting)\nSound PWAD Only : No\nMusic PWAD Only : No\nGraphic Addon Only : No\nDehack Patch Only : No(not dehack patch, that will come soon)\n.LMP Only : No\nOther : No\nRequired To Have In Dir : D2 I think, but you might be able to run it off of Dehacked, if you can't D2 is at\n www.cdrom.com/pub/idgames/utils/exe_edit/d2v42.zip\n\n* Play Information *\n\nMap : Map 1\nSingle Player : Yes\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : No\nDifficulty Settings : Dosen't Matter, the Imps are on all dificulties\nNew Sounds : No\nNew Music : No\nNew Graphics : No(unless you count the new imp, but I didn't make the gfx)\nDemos Replaced : None\n\nTo Run: Unzip to Doom2 dir and install the patch...then type doom2 -file impdemo.wad\n You'll know if the patch isn't in because you won't see any new imps, just\n brown scrubs.\n\n* Construction *\n\nBase : New Level from Scratch\nBuild Time : Six hours to make tha patch, and about two to make the wad\nEditor(s) used : Waded, wadcat and D2\nKnown Bugs : This zip is bug free(but if you find any tell me)\nMay Not Run With... : I got the patch to run on v1.7 and v1.9 of Doom][\n so it will probably work on all versions. It might\n also work on Doom but I haven't tried, if it does tell me.\n\nNOTE: This patch will perminantly alter doom2.exe so you might wanna back it up on\ndisk, of course all it gets rid of are the crappy little brown scrubs, so it\nshouldn't be a problem.\n\nANOTHER NOTE: If this patch dosen't work with dehacked don't worry, I will be\nmakeing a dehacked version.\n\n* Copyright / Permissions *\n\nAuthors may use this patch for use with other levels, but please give\nme credit!!\n\nYou MAY distribute this patch, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites: ftp.cdrom.com\n\nBBS numbers: None\n\nOther: http://www.geocities.com/SiliconValley/Heights/9022/wad.html"
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
"things": 60,
"linedefs": 72,
"sidedefs": 87,
"vertices": 62,
"sectors": 17,
"segs": 92,
"ssectors": 22,
"nodes": 21,
"textures": {
"FLOOR0_6": 10,
"F_SKY1": 4,
"FLOOR6_2": 8,
"SKINMET1": 12,
"STONE2": 3,
"GATE1": 1,
"FLOOR4_8": 2,
"GATE3": 1,
"GATE2": 1,
"SP_HOT1": 2,
"SW1SATYR": 2,
"CEIL3_5": 2,
"FWATER1": 3,
"BIGBRIK3": 16,
"DOORTRAK": 2,
"GATE4": 2,
"BIGDOOR2": 2,
"SUPPORT3": 7,
"BROWN1": 30
}
},
"monsters": {
"total": 20,
"by_type": {
"chaingun_guy": 2,
"demon": 3,
"imp": 4,
"lost_soul": 4,
"shotgun_guy": 2,
"spectre": 2,
"zombieman": 3
},
"by_category": {
"boss": 0,
"hitscanner": 7,
"melee": 5,
"projectile": 8
}
},
"items": {
"total": 29,
"by_type": {
"ammo_box": 3,
"backpack": 1,
"medikit": 8,
"rocket_box": 1,
"rocket_launcher": 1,
"shell_box": 11,
"shotgun": 1,
"stimpack": 2,
"super_shotgun": 1
},
"ammo_by_category": {
"bullets": 3,
"cells": 0,
"rockets": 1,
"shells": 11
},
"weapons_present": [
"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 20,
"hmp_monsters": 20,
"htr_monsters": 20,
"uv_items": 29,
"hmp_items": 29,
"htr_items": 29
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
"id": "7fc52d70-21e2-4fff-a8db-ca1589171585",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/3225b43cf634738def577d342feaeaa97181d5fa/MAP01/images/0.webp",
"type": null
},
{
"id": "2e8dc175-bc22-4a41-a97c-448c9bd17ddf",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/3225b43cf634738def577d342feaeaa97181d5fa/MAP01/pano/pano_0.webp",
"type": "pano"
}
]
}
]
}