M A P 0 6 --- for FREEDOOM

PWAD 229 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things215
Linedefs2122
Sectors173
Monsters120
Items69
Raw model (for completeness)
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    "title": "M A P 0 6 --- for FREEDOOM",
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        "contents": "=============================================================================\nTitle:                  M A P 0 6 --- for FREEDOOM\n\n                        1 NEW LEVEL WAD FINISHED NOVEMBER 2ND 2001\n\nFilename:               MAP06.WAD -- (1 level)\n\nAuthors:                ANDY MCKIE aka Mystic\n\nEmail Address: \t\tmurray6@blueyonder.co.uk\n\n=============================================================================\n\n* Play Information *\n\nMap #                   : 06\nSingle Player           : Yes\nCooperative 2-4 Player  : dont know\nDeathmatch 2-4 Player   : Yes\nDifficulty Settings     : Yes\nNew Sounds              : No.\nNew Graphics            : No.\nNew Music               : No.\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : Scratch\n\nEditor(s) used          : DETH, BSP, ZENNODE\nKnown Bugs              :\n\n* Copyright / Permissions *\n\nAuthors may use this wad as a base to build levels, have fun.\n\nYou MAY distribute this PWAD."
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  "maps": [
    {
      "map": "MAP06",
      "title": "MAP06",
      "format": "doom",
      "stats": {
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        "linedefs": 2122,
        "sidedefs": 3193,
        "vertices": 2013,
        "sectors": 173,
        "segs": 3454,
        "ssectors": 1051,
        "nodes": 1050,
        "textures": {
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          "SLIME13": 11,
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          "PLAT1": 2,
          "SHAWN2": 2,
          "METAL2": 549,
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          "SW1MET2": 4,
          "FLOOR6_2": 1,
          "TANROCK2": 9,
          "CEIL5_2": 1,
          "CRATOP2": 7,
          "CRATE2": 22,
          "CRATOP1": 19,
          "SILVER2": 3,
          "STONE6": 16,
          "STEP1": 11,
          "BRICK1": 181,
          "CRATE1": 35,
          "F_SKY1": 6,
          "FLAT23": 4,
          "BROWNGRN": 252,
          "CEIL5_1": 51,
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          "BIGDOOR1": 8,
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          "BRWINDOW": 43,
          "CEIL1_2": 35,
          "DOORSTOP": 12,
          "BIGDOOR4": 6,
          "CRATE3": 29,
          "CRATINY": 6,
          "GATE4": 1,
          "DOOR1": 8,
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          "RROCK10": 3
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      "monsters": {
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          "demon": 20,
          "hell_knight": 6,
          "imp": 33,
          "revenant": 5,
          "shotgun_guy": 25,
          "spectre": 11,
          "spider_mastermind": 1
        },
        "by_category": {
          "boss": 1,
          "hitscanner": 44,
          "melee": 31,
          "projectile": 44
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      },
      "items": {
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        "by_type": {
          "ammo_box": 1,
          "armor_bonus": 8,
          "backpack": 1,
          "berserk": 1,
          "blue_armor": 1,
          "cell": 3,
          "chaingun": 1,
          "green_armor": 1,
          "invisibility": 4,
          "medikit": 5,
          "megasphere": 2,
          "plasma_rifle": 1,
          "radiation_suit": 3,
          "rocket_box": 1,
          "rocket_launcher": 1,
          "shell_box": 9,
          "shells": 20,
          "soulsphere": 1,
          "super_shotgun": 5
        },
        "ammo_by_category": {
          "bullets": 1,
          "cells": 3,
          "rockets": 1,
          "shells": 29
        },
        "weapons_present": [
          "chaingun",
          "plasma_rifle",
          "rocket_launcher",
          "super_shotgun"
        ]
      },
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        "keys": [],
        "secret_exit": false
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        "hmp_monsters": 83,
        "htr_monsters": 53,
        "uv_items": 69,
        "hmp_items": 69,
        "htr_items": 69
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
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      "analysis": {
        "title": "MAP06",
        "description": "A metal-and-brick techbase with lots of crate dressing and slime accents, built in a classic DOOM2 style. Combat leans hitscanner-heavy (many shotgunners and chaingunners) backed by steady imp pressure and some mid-tiers, with a Spider Mastermind appearing as a boss threat. For UV it plays around moderate difficulty thanks to strong gear (SSG, plasma, rockets) and ample healing/armor, though open sightlines can make firefights punishing. Progression is straightforward with teleports used for navigation rather than a key hunt.",
        "tags": [
          "ammo_plentiful",
          "boom_compatible",
          "boss_encounter",
          "generous_health",
          "hitscanner_heavy",
          "industrial",
          "medium_length",
          "mixed_monsters",
          "moderate",
          "techbase",
          "teleport_navigation",
          "vanilla_compatible"
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