Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things473
Linedefs1618
Sectors287
Monsters210
Items140
Raw model (for completeness)
{
  "meta": {
    "id": "6efcda53-520a-452d-b7d8-0c61640d4048",
    "sha1": "371d08b1762366fac40fc293a7220b9426480510",
    "sha256": "bd82d05a678cc26748394fb419758d2d6f9b9e32a7caae766bec8434f6efbfa1",
    "title": "Sandy DooM I: Entryway to Homogeneity",
    "authors": [
      "Sandy Claws, aka You know who -_O"
    ],
    "filenames": [
      "sandyd1.wad"
    ],
    "additional": {
      "engines": [
        "DOOM",
        "ZDOOM",
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-29 16:26:06",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Sandy DooM I: Entryway to Homogeneity",
      "description": "All hail Sandy Petersen!",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-29 16:26:06",
    "file": {
      "type": "PWAD",
      "size": 223173,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/371d08b1762366fac40fc293a7220b9426480510/371d08b1762366fac40fc293a7220b9426480510.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM",
        "ZDOOM",
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nAdvanced engine needed  : ZDoom 2.50 or Chocolate Doom 1.6.0\nPrimary purpose         : Single player\n===========================================================================\nTitle                   : Sandy DooM I: Entryway to Homogeneity\nFilename                : SANDYD1.WAD\nRelease date            : 12 December 2011\nAuthor                  : Sandy Claws, aka You know who -_O\nEmail Address           : sandy_claws_is_coming@hotmail.com\nOther Files By Author   : SANDYD1.TXT\nMisc. Author Info       : You know my name! Really, you do.\n\nDescription             : All hail Sandy Petersen!\n\nAdditional Credits to   : No one. It's all me, bitches!\n\n===========================================================================\n* What is included *\n\nNew levels              : 1\nSounds                  : No\nMusic                   : No\nGraphics                : No\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    : None\n\n* Play Information *\n\nGame                    : DOOM2\nMap #                   : MAP01\nSingle Player           : Yes.\nCooperative 2-4 Player  : Nope.\nDeathmatch 2-4 Player   : Nothing here either.\nOther game styles       : None for you.\nDifficulty Settings     : Hell no. Wimps are not welcome.\n\n* Construction *\n\nBase                    : From scratch.\nBuild Time              : 12 hours.\nEditor(s) used          : Doom Builder.\nKnown Bugs              : Few vis leaks that show up in Chocolate Doom but not\n                          ZDoom (and perhaps any limit removing source port).\nMay Not Run With        : Scissors in hands\nTested With             : ZDoom 2.50 and Chocolate Doom 1.6.0. It should even\n                          run with Vanilla 1.9.\n\n* Story *\n\nOne day, while playing an all-together better constructed WAD with a proper\ndifficulty curve and modern features, a wild Cockodemon appeared out of nowhere\nand slapped you in the face, knocking you out.\n\nGagged, bound, and being dragged by a pinkie (who'da thunk those piggly little\narms were so strong?), you overhear a conversation.\n\n\"Back in my day, kids didn't draw cocks on me and they certainly didn't care\nabout geometric detail.\"\n\n\"Oh, tell me about it. I long for the days that Sandy Petersen made our domain.\nYou know, back when maps were done quickly and looked rubbish but played well\nand were sold for a profit.\"\n\n\"Hey, now that you mention it, I heard about this kid called Sandy Claws.\"\n\n\"Oh?\"\n\n\"Yeah, apparently he's made a new domain for us to play around in. Says he\nblatantly ignored all that modern crap solely to work his way in to Sandy's\ngood books.\"\n\n\"I don't think it quite works like that.\"\n\n\"Who cares? If it's half as good as a Sandy map, it'll be a blast.\"\n\n\"Yeah, I love having those players on edge, thinking it's through sheer skill\nand luck that they survive an encounter. It's what's kept me going all these\nyears, knowing that kids will play Inferno on their Playstations and complain\nthat it's more difficult than their Call of Duties.\"\n\n\"Hey, here's the teleport to the domain. Let's throw the scrub in there!\"\n\n\"But didn't the boss want him for?-\"\n\n\"Do you want to feel alive again?\"\n\n\"...Yeah, I guess I do.\"\n\n\"Throw him in!\"\n\nA quick teleport effect and -file command line parameter later, and you're\nconfronted with a pistol start.\n\n* Author's note *\n\nIt's me, bitches! Sandy Claws! With Doom now legally considered an adult, I\nfigured it was time to launch myself on to the mapping community. Now that\nwe're all adults, we should all be able to appreciate not only the hard work\nof mappers that are pushing the limits of what Doom is capable of but also the\nnonces who can't make good looking maps  for jack but just want to kill some\ndemons until they're dead and have a good time while doing it. Just like Sandy\nPeterson!\n\nThis, being the first of the Sandy DooM series, has been designed to leave you\nshort on ammo and just the bare essentials in terms of weaponry, and just to\ntease there's also some really nasty secrets included within. Newer maps in the\nseries will be designed to play in order, eventually forming a new DooM megawad\nof awesome Sandy-worshipping, and include even more barely-balanced battles\nthat will leave you scrambling for ammo and resorting to the chainsaw more than\nyou may be comfortable with.\n\nAnd above all, any map that takes longer than 21 hours to complete will be\ntrashed and not released. Sandy was at id for 10 weeks before the release of\nDoom, and in that time finished or completed 19 maps. Assuming a 40 hour work\nweek, that's just over 21 hours per map. Pick apart my math all you want,\nbut that's the time limit and I'm sticking to it.\n\nAlso, because they stole my idea before I thought of it: I am not affiliated\nwith Doom The Way Id Did.\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for\nmodification or reuse.  Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.  I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 473,
        "linedefs": 1618,
        "sidedefs": 2566,
        "vertices": 1896,
        "sectors": 287,
        "segs": 3360,
        "ssectors": 1291,
        "nodes": 1290,
        "textures": {
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          "BIGBRIK1": 4,
          "SILVER1": 1,
          "STEP6": 12,
          "CRACKLE4": 4,
          "FWATER1": 1,
          "DOORRED2": 8,
          "METAL2": 6,
          "FLAT1": 6,
          "BIGDOOR7": 2,
          "FLAT5_7": 176,
          "PANEL9": 6,
          "SKIN2": 105,
          "SLIME11": 4,
          "PANCASE1": 13,
          "PANEL6": 41,
          "SW1MET2": 2,
          "BFALL1": 13,
          "SW1SKIN": 1,
          "BLOOD1": 15,
          "SW1STON6": 3,
          "SFLR6_1": 1,
          "EXITSIGN": 4,
          "FLAT5_6": 62,
          "BIGDOOR6": 2,
          "RROCK14": 3,
          "GATE1": 2,
          "STARTAN2": 3,
          "STONE6": 9,
          "FLAT5_3": 1,
          "SP_ROCK1": 1043,
          "CRATOP1": 8,
          "F_SKY1": 105,
          "BIGBRIK3": 3,
          "BIGDOOR2": 2,
          "GATE4": 1,
          "PANEL8": 13,
          "PIPEWAL2": 26,
          "FLOOR1_6": 2,
          "METAL": 34,
          "SP_HOT1": 16,
          "SK_LEFT": 3,
          "SW1PANEL": 4,
          "DOORTRAK": 2,
          "PANBORD2": 4,
          "FLAT5_1": 18,
          "ROCK5": 21,
          "DOORBLU": 2,
          "DOORSTOP": 84,
          "FLOOR5_3": 20,
          "FLOOR4_8": 5,
          "FLOOR6_2": 135,
          "PANBOOK": 12,
          "FLAT23": 6,
          "ASHWALL2": 65
        }
      },
      "monsters": {
        "total": 210,
        "by_type": {
          "archvile": 1,
          "cacodemon": 12,
          "chaingun_guy": 13,
          "demon": 36,
          "hell_knight": 8,
          "imp": 54,
          "lost_soul": 37,
          "shotgun_guy": 16,
          "spectre": 2,
          "zombieman": 31
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 60,
          "melee": 38,
          "projectile": 112
        }
      },
      "items": {
        "total": 140,
        "by_type": {
          "ammo_box": 14,
          "ammo_clip": 14,
          "armor_bonus": 10,
          "backpack": 1,
          "berserk": 1,
          "chaingun": 1,
          "chainsaw": 1,
          "green_armor": 2,
          "health_bonus": 23,
          "invisibility": 1,
          "medikit": 18,
          "shell_box": 5,
          "shells": 21,
          "shotgun": 1,
          "soulsphere": 1,
          "stimpack": 26
        },
        "ammo_by_category": {
          "bullets": 28,
          "cells": 0,
          "rockets": 0,
          "shells": 26
        },
        "weapons_present": [
          "chaingun",
          "chainsaw",
          "shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue",
          "red_skull"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 210,
        "hmp_monsters": 210,
        "htr_monsters": 210,
        "uv_items": 140,
        "hmp_items": 140,
        "htr_items": 140
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "63d57cf5-1271-4d97-89b4-636c99fcc5f8",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/371d08b1762366fac40fc293a7220b9426480510/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "7c655d5f-477a-4520-93c9-555bb0632590",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/371d08b1762366fac40fc293a7220b9426480510/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "MAP01",
        "description": "A Sandy-inspired MAP01 built from a mix of techbase panels/doors and heavy rock/skin textures, with a classic Doom II feel. Combat is busy and attritional: lots of imps and lost souls backed by a sizable hitscanner presence, plus a few mid-tiers and a lone arch-vile to spike the pressure. For a typical UV run it plays around moderate but can feel harsher due to limited weapon variety (shotgun/chaingun/chainsaw) and no rockets or cells, encouraging careful ammo use. Progression uses teleports and a couple of keys (blue and red skull), leaning toward a compact key-hunt layout rather than a straight line.",
        "tags": [
          "ammo_tight",
          "demon_swarms",
          "generous_health",
          "hitscanner_heavy",
          "key_hunt",
          "medium_length",
          "mixed_theme",
          "moderate",
          "rocky",
          "techbase",
          "teleport_navigation",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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