Raw model (for completeness)
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"added": "2014-12-03 20:19:25",
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"contents": "================================================================\ngame : DOOM 2\nTitle : Shrike\nFilename : shrike.wad\nAuthor : Carlos Dwa\nEmail Address : jamu@ix.netcom.com\n\n================================================================\n\n* Play Information *\n\nEpisode and Level # : MAP 08\nSingle Player : Yes\nCooperative 2-4 Player :\nDeathmatch 2-4 Player : Yes, a bit large\nDifficulty Settings : No\nNew graphics : No\nNew Music : No\nDemos Replaced : None\n\n* Construction *\n\nBase : New level from scratch\nEditor(s) used : Doomcad 5.0/5.1 for Windows\nTime : two weeks\n\nComments : You will need a fasst computer to play this one.\n It starts in a rather dim area if you boost\n the brightness you lose the depth of the graphics.\n The true par on this wad is 45min -first time.\n With a little caution\n you should be able to complete this wad without\n dying. This wad should play somewhat differently\n each time you play it. I hope you get to see\n the archvile appear in his pentagram in the dungeon\n do not try to follow him if he transports out unless you are doom god. It is possible to do this entire\n level with only shootguns -for the purist. However\n other weapons are stratigically located. If you\n cheat -your a pussy.\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels but please pass credit for the base.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n\u001a"
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]
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"analysis": {
"title": "MAP01",
"description": "This large and complex map features an industrial theme with heavy use of marble and metal textures, creating a detailed, somewhat dim environment. Combat is dense with numerous monsters, strategic weapon placements, and occasional dangerous encounters like the Archvile. The level is mostly linear with key areas connected by corridors and dungeons, suitable for an experienced player prepared for a challenging, resource-moderate experience on UV difficulty.",
"authors": [
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],
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"industrial",
"large_scale",
"linear",
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]
}
}
]
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