Raw model (for completeness)
{
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"sha1": "0ecc501bcf522c0e6bec604ca2981268dfdcf2ff",
"sha256": "e0e0b795281268b03161ce6541e432cfb0023a65e1e109a00abd90ef92cd1868",
"title": "IHRKE5.WAD",
"filenames": [
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],
"additional": {
"engines": [],
"iwad": [],
"filename": null,
"added": "2013-11-02 15:52:05",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "IHRKE5.WAD",
"description": "This PWAD is for E1M1. It was designed for deathmatch, which is only way to play DOOM!!",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
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},
"added": "2013-11-02 15:52:05",
"file": {
"type": "PWAD",
"size": 28026,
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"corrupt": false
},
"content": {
"maps": [
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],
"counts": {
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"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
}
},
"analysis": {
"title": "IHRKE5.WAD",
"description": "A single-map PWAD replacing MAP01, built primarily for deathmatch play. The layout is small and simple (51 sectors) with no keys or teleport navigation, and it leans on a wood-and-stone/tech texture mix. Combat is light by modern standards (16 monsters) but hitscanner-leaning, with a lone baron and a couple of cacodemons as the main threats. Item and weapon placement is generous for such a small map, including multiple chainguns plus rocket launcher and plasma rifle, along with ample ammo and health.",
"tags": [
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"boom_compatible",
"deathmatch",
"generous_health",
"hitscanner_heavy",
"linear",
"many_weapons",
"mixed_theme",
"moderate",
"no_keys",
"single_map",
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"stone",
"vanilla_compatible",
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],
"origin": "gpt-4.1-mini"
}
},
"maps": [
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"title": "MAP01",
"format": "doom",
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"sidedefs": 328,
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"textures": {
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"WOOD4": 12,
"F_SKY1": 10,
"FLOOR3_3": 7,
"SHAWN2": 1,
"CEIL1_2": 6,
"STARGR2": 15,
"STEP2": 3,
"STONE": 18,
"STONE2": 10,
"WOOD1": 13,
"CEIL1_1": 1,
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"WOOD5": 87,
"WOODGARG": 3,
"BIGDOOR2": 2,
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"MIDGRATE": 46,
"STARGR1": 1,
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"BIGDOOR7": 2
}
},
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"by_type": {
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"cacodemon": 2,
"imp": 4,
"shotgun_guy": 7,
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},
"by_category": {
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"hitscanner": 9,
"melee": 0,
"projectile": 7
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"blue_armor": 2,
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"chaingun": 2,
"chainsaw": 1,
"green_armor": 1,
"invisibility": 1,
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"plasma_rifle": 1,
"rocket_box": 6,
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"shell_box": 5,
"shotgun": 1,
"soulsphere": 1
},
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"cells": 1,
"rockets": 6,
"shells": 5
},
"weapons_present": [
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"plasma_rifle",
"rocket_launcher",
"shotgun"
]
},
"mechanics": {
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"keys": [],
"secret_exit": false
},
"difficulty": {
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"hmp_monsters": 16,
"htr_monsters": 10,
"uv_items": 40,
"hmp_items": 40,
"htr_items": 40
},
"compatibility": "vanilla_or_boom",
"metadata": {
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"music": null,
"source": "marker"
},
"images": [
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{
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],
"analysis": {
"title": "MAP01",
"description": "A compact, E1-style techbase layout built around wood-and-metal textures and simple room connections, intended primarily for deathmatch. Combat is light-to-moderate in single-player, leaning hitscanner-heavy with a few projectile threats and a lone baron as the main tough enemy. Weapons and supplies are generous (including rocket launcher and plasma rifle), making UV feel fairly manageable. Progression is straightforward with no keys or teleports, focusing on quick movement and skirmishes.",
"tags": [
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"deathmatch",
"generous_health",
"hitscanner_heavy",
"linear",
"moderate",
"no_keys",
"small",
"techbase",
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]
}
}
]
}