Raw model (for completeness)
{
"meta": {
"id": "6d8dd706-560b-436a-b9a9-12fd58ae0f90",
"sha1": "f27b3705dd4f34edd504e92ae6fab47858314806",
"sha256": "fe80ae7c1de68f7a368378fbb10a664d8e375daee16ff152e9df9bf0fecf7a18",
"title": "SMEDLEY",
"filenames": [
"smedley.wad"
],
"additional": {
"engines": [
"ZDOOM"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2013-04-18 23:51:27",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "SMEDLEY",
"description": "A remake of the Doom 2 level \"Entryway\" (map01).",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2013-04-18 23:51:27",
"file": {
"type": "PWAD",
"size": 4991618,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/f27b3705dd4f34edd504e92ae6fab47858314806/f27b3705dd4f34edd504e92ae6fab47858314806.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 534,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"ZDOOM"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "SMEDLEY",
"description": "SMEDLEY is a single-map remake of Doom 2's Entryway (MAP01) rebuilt from scratch with added new content. It requires ZDoom and features jumping and freelook mechanics, making it incompatible with vanilla Doom. The map blends Doom 2 and Quake textures, with a moderate monster presence typical of Entryway, and includes unique secret areas inspired by Quake's Tomb of Terror. Resources and combat balance follow the original's style, with some puzzle elements like a piano puzzle that does not affect kill percentage. The level is designed for single-player and untested cooperative play, with a linear progression and a focus on exploration and platforming within a techbase/industrial theme.",
"authors": [
"id Software",
"TimeOfDeath (Chris Balch)"
],
"tags": [
"freelook",
"jumping",
"linear",
"moderate",
"puzzle_elements",
"quake_textures",
"single_map",
"techbase",
"zdoom_required"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nAdvanced engine needed : ZDoom (tested with ZDoom 2.2.0)\nPrimary purpose : Single play\n===========================================================================\nTitle : SMEDLEY\nFilename : smedley.wad\nRelease date : July 3, 2008\nAuthor : id Software, TimeOfDeath (Chris Balch)\nEmail Address : thelastbreathofthedying@yahoo.com\nOther Files By Author : Drown in Blood map01,03,04,05,09,22,23,26,27,28\n 2sector map07\n sloth & rjsloth\n masterjumps map06 (co-author)\n\nDescription : A remake of the Doom 2 level \"Entryway\" (map01).\n\n I started by building Entryway from scratch,\n exactly like the original (no copy/pasting), then added the new stuff.\n\n One of the secret areas is a remake of the\n starting room in the Quake level \"The Tomb of\n Terror\" (E3M3). I had that Quake level playing on\n a laptop and tried to build it in Doom Builder on\n my desktop computer. I gave up after only\n building the first room and a hallway because\n it was taking too long.\n\n \"Smedley\" is the name of one of the racers in the\n game Road Rash 64. I like his name because I\n think it's funny.\n\n Designed with jumping and freelook in mind.\n Not designed for crouching or bfg aiming.\n\nAdditional Credits to : id Software for Doom and Quake -\n Sandy Petersen for doom2.wad map01 layout -\n American McGee for Quake E3M3 layout -\n Randy Heit for ZDoom\n Afterglow for the Quake texture wad (q1tex.wad) -\n Akira Yamaoka for his music from Silent Hill 2 -\n Jodwin, EarthQuake and K!r4 for suggestions -\n Death-Destiny for demoing -\n GreyGhost for the names of the authors of\n \"Entryway\" and \"The Tomb of Terror\"\n===========================================================================\n* What is included *\n\nNew levels : Yes\nSounds : Just the piano sounds\nMusic : E1M5 from Doom\n \"Fermata in Mistic Air\" from Silent Hill 2\n music by Akira Yamaoka\n midi by TimeOfDeath\n \"Black Fairy\" from Silent Hill 2\n by Akira Yamaoka\n AV10 from av.wad map10 (from Duke Nukem 3D?\n My fav midi ever in a\n Doom map)\n\nGraphics : Yes (Quake textures)\nDehacked/BEX Patch : Yes (just to make the hidden Nazi for the piano\n puzzle not count towards kill %)\n\nDemos : Included in zip (all recorded with ZDoom 2.2.0)\n DDSmedleyUVMax-2408.lmp (by Death-Destiny)\n smedley-1424-max-tod-zd220.lmp (by TimeOfDeath)\n smedley-nomo-zd220.lmp (by TimeOfDeath)\n\n* Play Information *\n\nGame : Doom 2\nMap # : MAP01\nSingle Player : Designed for\nCooperative 2-4 Player : Yes but untested\nDeathmatch 2-4 Player : No\nOther game styles : Beat it without using any invulnerabilities\nDifficulty Settings : Yes\n\n* Construction *\n\nBase : New from scratch\nBuild Time : 5-6 weeks?\nEditor(s) used : Doom Builder 1.66, XWE 1.16, Paint Shop Pro 7,\n Cool Edit Pro 2, Power Tab Editor 1.7,\n Audiograbber 1.82, razorLame 1.1.5\nKnown Bugs : There are always bugs...\nMay Not Run With... : Not ZDoom\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites: http://timeofdeath.wrvids.com/doom"
}
]
},
"maps": [
{
"map": "MAP01",
"title": "SMEDLEY",
"format": "hexen",
"stats": {
"things": 3241,
"linedefs": 4793,
"sidedefs": 8252,
"vertices": 6901,
"sectors": 876,
"segs": 12760,
"ssectors": 4279,
"nodes": 4278,
"textures": {
"666ALTAR": 36,
"ROCKF7": 19,
"TECHF5": 4,
"QWINDOW1": 2,
"CITYF13": 91,
"QROCK4": 168,
"QTECH13": 46,
"SW1LION": 40,
"QMET15": 108,
"QCITY07": 28,
"BLOOD1": 4,
"CITYF18": 12,
"QMET01": 624,
"CITYF12": 4,
"METALF24": 89,
"CITYF15": 33,
"METALF03": 7,
"F_SKY1": 204,
"LITEF03": 2,
"LITEF05": 14,
"QCITY02": 8,
"GATE4": 1,
"COPF08": 37,
"FLAT19": 131,
"GATE1": 2,
"QSLIME1": 38,
"QLIGHT1": 21,
"QMET27": 73,
"CFLOOR3": 2,
"QMET31": 41,
"QTWALL12": 8,
"QKEY3": 2,
"CITYF11": 8,
"LITEF09": 4,
"ECOPF1": 92,
"LITEF08": 1,
"QMET16": 1997,
"GROUND2": 1,
"QBUTA1": 10,
"QDOOR5": 3,
"GRAY1": 273,
"QMET04": 267,
"QMET24": 20,
"QTELEPOR": 11,
"QWINDOW5": 3,
"METALF06": 1,
"RROCK03": 2,
"QMET07": 5,
"METAL": 3,
"GATE2": 2,
"666RUN3A": 2,
"CITYF19": 14,
"SW1SATYR": 13,
"COPF06": 45,
"COPF12": 2,
"QBASEB3": 1,
"METALF02": 1,
"QDOOR6": 7,
"QLGMET2": 39,
"METALF09": 463,
"CITYF07": 13,
"QDEMON5": 36,
"QMET14": 12,
"QMET26": 372,
"666QBUT2": 2,
"QTELEPT": 2,
"METALF07": 13,
"METALF10": 159,
"METALF18": 48,
"MIDGRATE": 4,
"QMET06": 3,
"QSHOOT1": 5,
"CITYF04": 3,
"QTWALL10": 28,
"QWINDOW4": 2,
"666RUN3B": 2,
"EXITDOOR": 3,
"QMET02": 100,
"LITEF06": 2,
"TELETOP": 4,
"QRUNE1": 6,
"QTECH15": 18,
"ALTARF1": 34,
"CITYF17": 2,
"GROUND3": 1,
"QWATER3": 8,
"GRAVE12": 2,
"LITE3": 2,
"QLIGHT2": 49,
"QMET13": 3,
"QMET34": 35,
"QWINDOW3": 1,
"GROUND1": 13,
"ROCKF3": 30,
"CITYF05": 1,
"EXITSIGN": 4,
"ECOPF5": 6,
"GATE3": 5,
"LITEF02": 30,
"LITEF04": 4
}
},
"monsters": {
"total": 0,
"by_type": {},
"by_category": null
},
"items": {
"total": 0,
"by_type": {},
"ammo_by_category": null,
"weapons_present": null
},
"mechanics": {
"teleports": false,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 0,
"hmp_monsters": 0,
"htr_monsters": 0,
"uv_items": 0,
"hmp_items": 0,
"htr_items": 0
},
"compatibility": "hexen",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
"id": "2b3d94cb-f1e5-4646-adf2-21fe1d6244b5",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/f27b3705dd4f34edd504e92ae6fab47858314806/MAP01/images/0.webp",
"type": null
},
{
"id": "f9346bec-bb75-449c-a1d2-fa6983649350",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/f27b3705dd4f34edd504e92ae6fab47858314806/MAP01/pano/pano_0.webp",
"type": "pano"
}
]
}
]
}