Raw model (for completeness)
{
"meta": {
"id": "6d23bda7-9b08-4c56-b1cb-cc7049f30715",
"sha1": "5a1625320418b965c5d306c97e779b5840d1c622",
"sha256": "b1c26a5ad9c16605ac7d1580a4674f305153f35b274498270d0f05280551ab4e",
"title": "Walkabout (Version 2.0)",
"authors": [
"Jens Nielsen"
],
"filenames": [
"wlkabot2.wad",
"WLKABOT2.WAD"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-01-07 22:13:32",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Walkabout (Version 2.0)",
"description": "Designed for Doom II. Fight in crowded rooms as a team or single player. You might call this hack'n'slash. I have used all monsters except Spiderboss. Tips: Use the small arena (revealed later in game) to fight the cyberdemon. Some switches opens two doors. Some teleports gives different landings from time to time.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-01-07 22:13:32",
"file": {
"type": "PWAD",
"size": 171820,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/5a1625320418b965c5d306c97e779b5840d1c622/5a1625320418b965c5d306c97e779b5840d1c622.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "Walkabout (Version 2.0)",
"description": "Walkabout is a single-map Doom II PWAD focused on intense, hack'n'slash combat in crowded arenas. It features all classic monsters except the Spiderboss, including a cyberdemon fight in a small arena revealed later in the map. The level design supports both single-player and cooperative play with extra rooms and teleports for team strategies, though some areas require cheats in single-player. The map uses Doom II textures and offers nonlinear elements like switches opening multiple doors and variable teleport destinations. Resource balance allows monsters to fight each other, easing combat pressure. The WAD is designed for Doom II and is compatible with Boom-based ports.",
"authors": [
"Jens Nielsen"
],
"tags": [
"boom_compatible",
"boss_encounters",
"coop_friendly",
"doom2",
"hard",
"monster_swarms",
"nonlinear",
"single_map",
"teleport_navigation"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "================================================================\nTitle : Walkabout (Version 2.0)\nFilename : wlkabot2.zip\nAuthor : Jens Nielsen\nEmail Address : djinni@ibm.net\n\nImportant\t\t: Please remove the old wlkabout.zip\n\nDescription : Designed for Doom II. Fight in crowded rooms\n\t\t\t as a team or single player. You might call this\n\t\t\t hack'n'slash. I have used all monsters except\n\t\t\t Spiderboss. Tips: Use the small arena (revealed\n\t\t\t later in game) to fight the cyberdemon. Some\n\t\t\t switches opens two doors. Some teleports gives\n\t\t\t different landings from time to time.\n\n\t\t\t This wad gives plenty of oppertunity to let the\n\t\t\t monsters finish themselves off.\n\n\t\t\t I have built in extra rooms (and a teleport too!)\n\t\t\t for you teamplayers (cooperative mode), so you can\n\t\t\t finish the monsters off more quickly. These places\n\t\t\t are not available in single player without IDCLIP.\n\n\t\t\t There is a small slowdown in the first big room you\n\t\t\t enter. I have tried different things, but none\n\t\t\t helped much.\n\nVersion 2.0 Enhancements: A lot of texture alignments. Added dm spots for\n\t\t\t you guys who play any maps DM. Switched the player\n\t\t\t start positions (coop only) and made the 4th player\n\t\t\t enter more safe. Fixed the odd behavior of the three\n\t\t\t Mancubus at the pillars. They used to stand and turn\n without shooting. Build the nodes with DeePbsp (from\n\t\t\t DeeP 7.30 and RMB.\n\nDesigners system : Pentium 90 Mhz with ATI WinTurbo.\n\nAdditional Credits to : Henrik R. for betatesting on 486DX2-80 with\n\t\t\t Cirrus Logic 5248.\n\nAdditional Notes : Send all comments to me at the above address\n\t\t\t I am about to design a serious deathmatch\n\t\t\t level, and I would like to get a hint from YOU.\n\t\t\t Send me a comment of WHAT YOU LIKE in a deathmatch\n\t\t\t wad. All replies will be answered, if they are\n\t\t\t serious.\n============================================================\n\n* Play Information *\n\nEpisode and Level # : Map 1\nSingle Player : Yes (This is dangerous)\nCooperative 2-4 Player : Yes (Intended for this)\nDeathmatch 2-4 Player : Yes (Sorry, not tested. Startpoints included)\nDifficulty Settings : Yes (Be a MAN and meet the big hairy monsters at\n\t\t\t ULTRAVIOLENT! This level was designed for this\n\t\t\t skill, and crippled for the other skills).\nNew Sounds : No\nNew Graphics : No\nNew Music : No\nDemos Replaced : None\n\n* Construction *\n\nBase : New level from scratch\nBuild time : 4 weeks + addictional 1 hour for bugfixing.\nEditor(s) used : Deep 730r, RMB.\nKnown Bugs : Hope all are fixed now.\n\n* Copyright / Permissions *\n\nAuthors may NOT use this level as a base to build additional levels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites: ftp.cdrom.com (and mirrors)"
}
]
},
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{
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"title": "MAP01",
"format": "doom",
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]
},
"mechanics": {
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"keys": [
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],
"secret_exit": false
},
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"hmp_monsters": 169,
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"uv_items": 254,
"hmp_items": 249,
"htr_items": 246
},
"compatibility": "vanilla_or_boom",
"metadata": {
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"music": null,
"source": "marker"
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