Raw model (for completeness)
{
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"sha256": "aeb25ad35e304f9923a2f0a802bdfbdbda24f55b3a94da6ed10f8733f47972cc",
"title": "DEADZONE.WAD",
"filenames": [
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],
"additional": {
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"iwad": [],
"filename": null,
"added": "2013-11-02 15:54:45",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "DEADZONE.WAD",
"description": "This level was designed primarily as a three to four player deathmatch, but it can also be played through as a single player game. The level is based round a large central cavernous room containing four gun turrets. As a deathmatch level, the best places to be (in terms of where to find weapons and good ambush/sniper points) are also the most dangerous. These are the deadzones.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
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},
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},
"flags": {
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},
"added": "2013-11-02 15:54:45",
"file": {
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},
"content": {
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"counts": {
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}
},
"analysis": {
"title": "DEADZONE.WAD",
"description": "DEADZONE.WAD is a single-map PWAD designed primarily for three to four player deathmatch but also playable in single player. The map features a large central cavernous room with four gun turrets, creating high-risk ambush and sniper points known as deadzones. The level is densely populated with 360 things, including a variety of monsters and weapons, emphasizing combat intensity and tactical positioning. Textures suggest a mixed theme with cavernous and industrial elements, using many stone, cement, and techbase textures. The layout is linear with a focus on arena-style combat rather than exploration. Resource distribution supports aggressive play with weapon placements in dangerous zones. Compatibility is vanilla Doom format.",
"tags": [
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"arena",
"deathmatch",
"hard",
"hitscanner_heavy",
"linear",
"medium_maps",
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