Raw model (for completeness)
{
"meta": {
"id": "6befa1a9-1540-42f8-9d0a-a45fd3faf5ff",
"sha1": "a4444291dbf3902e596748f136b3d42aad11348a",
"sha256": "35f7b70ff1a0f22acb580a8e226c32571cd5057d70286e9e905a482c12c35e50",
"title": "NIGHTFALL!!!!",
"filenames": [
"nightfal.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2013-11-02 16:06:31",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "NIGHTFALL!!!!",
"description": "Night has finally fallen, and all Hell has broken loose! You wake up in a pool of blood watching your buddy get tortured... You'll put an end to that! Watch out as you go outside, and collect everything needed to open the last door that leads to a safe place to wait for sunrise. Some doors are opened by a switches, test out the machine near the end, and save often! The temple of demons is a good place to save as well.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2013-11-02 16:06:31",
"file": {
"type": "PWAD",
"size": 584566,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/a4444291dbf3902e596748f136b3d42aad11348a/a4444291dbf3902e596748f136b3d42aad11348a.wad.gz",
"corrupt": true,
"corruptMessage": "1 lump(s) are corrupt"
},
"content": {
"maps": [
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],
"counts": {
"endoom": 0,
"graphics": 1,
"lumps": 20,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "NIGHTFALL!!!!",
"description": "NIGHTFALL!!!! is a single-map Doom II PWAD featuring a large, complex level with 595 sectors and extensive geometry. The map presents a high monster density with 426 things, suggesting challenging combat encounters likely involving a mix of hitscanners and demons. The environment combines hellish and stone textures with wood and metal elements, indicating a mixed theme with strong hellish and temple motifs. Resource balance appears moderate, with various ammo and health pickups implied by the map size and complexity. Progression seems linear with key and switch usage to open doors, including a notable machine puzzle near the end. The WAD is designed for Doom II and is compatible with vanilla Doom II engines.",
"tags": [
"hard",
"hell",
"key_hunt",
"large_map",
"linear",
"mixed_theme",
"single_map",
"vanilla_compatible"
],
"origin": "gpt-4.1-mini"
}
},
"maps": [
{
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"title": "MAP01",
"format": "doom",
"stats": {
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"linedefs": 2640,
"sidedefs": 3968,
"vertices": 2676,
"sectors": 595,
"segs": 4502,
"ssectors": 1721,
"nodes": 1720,
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},
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"zombieman": 1
},
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"melee": 21,
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}
},
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"berserk": 1,
"bfg9000": 1,
"cell": 1,
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"chaingun": 2,
"chainsaw": 1,
"green_armor": 4,
"health_bonus": 15,
"invisibility": 2,
"invulnerability": 1,
"light_amp_goggles": 2,
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"rocket": 9,
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"shell_box": 6,
"shells": 5,
"soulsphere": 2,
"stimpack": 1
},
"ammo_by_category": {
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"cells": 3,
"rockets": 10,
"shells": 11
},
"weapons_present": [
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"chaingun",
"chainsaw",
"plasma_rifle",
"rocket_launcher"
]
},
"mechanics": {
"teleports": true,
"keys": [
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"red_skull",
"yellow_skull"
],
"secret_exit": false
},
"difficulty": {
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"hmp_monsters": 187,
"htr_monsters": 187,
"uv_items": 73,
"hmp_items": 73,
"htr_items": 73
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
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}
]
}
]
}