Raw model (for completeness)
{
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"sha256": "438a8e9c7169889b3827029ee9c9f2542ae40c52e7568ba6df598defc4b005bd",
"title": "SPACLAB2.WAD (MINOR UPDATE FROM SPACELAB.WAD)",
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"iwad": [],
"filename": null,
"added": "2013-11-02 15:49:06",
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"name": "SPACLAB2.WAD (MINOR UPDATE FROM SPACELAB.WAD)",
"description": "This is a DEATHMATCH 2.0 pwad. Please play this wad with -altdeath only. You will lack the necessary ammo with origional deathmatch rules. All weapons are accessable and a COOPERATIVE exit is included. Monsters: CYBE! Just to keep you on the move. Plus, a couple of barons for you to wave at as you go by! For BEST results, Play ultra-violence with respawn switched ON!",
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"screenshots": {
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},
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"categories": null
},
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"canDownload": true,
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},
"added": "2013-11-02 15:49:06",
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"corrupt": true,
"corruptMessage": "86 lump(s) are corrupt"
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"content": {
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}
}
},
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{
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"title": "MAP01",
"format": "doom",
"stats": {
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"vertices": 900,
"sectors": 72,
"segs": 1390,
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"textures": {
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"ICKWALL2": 12,
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}
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"cyberdemon": 1
},
"by_category": {
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"melee": 0,
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}
},
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},
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"htr_items": 21
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"analysis": {
"title": "Spaclab2",
"description": "A compact techbase-style deathmatch map built around teleport movement and quick loops, with a cooperative exit included. Combat is dominated by a roaming cyberdemon and multiple barons rather than hitscanners, encouraging constant motion and opportunistic grabs. For UV play it’s more about surviving boss pressure than sheer monster count, with strong weapon availability (including BFG/plasma/rockets) and several armor/health pickups. Progression is straightforward with no keys, leaning into fast, arena-like engagements.",
"tags": [
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}
}
]
}