The Big Bad One.

PWAD 85 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things301
Linedefs648
Sectors94
Monsters88
Items103
Raw model (for completeness)
{
  "meta": {
    "id": "6b748896-d75b-430b-89d7-d2b15fd0d437",
    "sha1": "1795202fd723bc41e2b6853be1b3e66ce8097f2d",
    "sha256": "6f7855a9cbc1aa5dfa29b1ea2e008d0ca3427f6903ca9c3a82e792040c363a01",
    "title": "The Big Bad One.",
    "authors": [
      "Michael C. Davis"
    ],
    "filenames": [
      "bigbad1.wad",
      "BIGBAD1.WAD",
      "bigbad1.zip"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2013-11-02 15:45:59",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "The Big Bad One.",
      "description": "The name pretty much says it all.. This is a large wad, lots of area to cover, but its still very playable on a 386-40 w/ 8mb ram. There are 5 basic \"environments\" that you will have to secure to make it out, each with its own set of traps and/or goodies. Good luck, private.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-11-02 15:45:59",
    "file": {
      "type": "PWAD",
      "size": 87125,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/1795202fd723bc41e2b6853be1b3e66ce8097f2d/1795202fd723bc41e2b6853be1b3e66ce8097f2d.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "text_files": [
      {
        "source": "idgames",
        "name": null,
        "contents": "===========================================================================\nPrimary purpose         : Single+Coop play / Deathmatch\n===========================================================================\nTitle                   : The Big Bad One.\nFilename                : Bigbad1.WAD\nRelease date            : 14.11.1994 --> Timestamp of File_id.diz, the\n                                         newest file in the zip-file\nAuthor                  : Michael C. Davis\nEmail Address           : none\nOther Files By Author   : fragvill.wad, fried.wad, ambush_u.wad\n\nDescription             : The name pretty much says it all..\n                          This is a large wad, lots of area to cover, but its\n                          still very playable on a 386-40 w/ 8mb ram.\n                          There are 5 basic \"environments\" that you will have\n                          to secure to make it out, each with its own set of\n                          traps and/or goodies.\n                          Good luck, private.\n\nAdditional Credits to   : Mark Klem, for producing a hacked version of DEU\n                          so quickly.\n\n===========================================================================\n* What is included *\n\nNew levels              : 1\nSounds                  : No\nMusic                   : No\nGraphics                : No\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    : No\n\n* Play Information *\n\nGame                    : DOOM2\nMap #                   : MAP01\nSingle Player           : Designed for\nCooperative 2-4 Player  : Designed for\nDeathmatch 2-4 Player   : Designed for\n                          Yes!\nOther game styles       : No\nDifficulty Settings     : Yes\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : This thing has countless hours of work in it...\n                          optimizing the enemies, weapons etc. for each skill\n                          level, getting the textures \"just right\" and just\n                          generally testing it in every situation.\nEditor(s) used          : MKD2, BSP12x\nKnown Bugs              : None.\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional levels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get the file that this text file describes *\n\nThe U"
      },
      {
        "source": "readmes",
        "name": null,
        "contents": "ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿\nÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ\nTitle                   : The Big Bad One.\nFilename                : Bigbad1.WAD\nAuthor                  : Michael C. Davis\nEmail Address           :\nMisc. Author Info       : This thing has countless hours of work in it...\n\t\t\t  optimizing the enemies, weapons etc. for each skill\n\t\t\t  level, getting the textures \"just right\" and just\n\t\t\t  generally testing it in every situation.\n\nDescription             : The name pretty much says it all..\n\t\t\t  This is a large wad, lots of area to cover, but its\n\t\t\t  still very playable on a 386-40 w/ 8mb ram.\n\t\t\t  There are 5 basic \"environments\" that you will have\n\t\t\t  to secure to make it out, each with its own set of\n\t\t\t  traps and/or goodies.\n\t\t\t  Good luck, private.\n\nAdditional Credits to   : Mark Klem, for producing a hacked version of DEU\n\t\t\t  so quickly.\n\nÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿\nÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ\n* Play Information *\n\nLevel #                 : MAP01\nSingle Player           : Yes\nCooperative 2-4 Player  : Yes\nDeathmatch 2-4 Player   : Yes!\nDifficulty Settings     : Yes\nNew Sounds              : No\nNew Graphics            : No\nNew Music               : No\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : New level from scratch\nEditor(s) used          : MKD2, BSP12x\nKnown Bugs              : None.\nÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿\nÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional levels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\nWhere to get this wad...\n\nSoftware Creations BBS: (508) 368-7036\u001a"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 301,
        "linedefs": 648,
        "sidedefs": 906,
        "vertices": 634,
        "sectors": 94,
        "segs": 962,
        "ssectors": 342,
        "nodes": 341,
        "textures": {
          "SP_DUDE4": 1,
          "MARBFAC2": 1,
          "FLAT18": 36,
          "FLOOR7_2": 1,
          "PLAT1": 8,
          "ICKWALL7": 16,
          "ICKWALL4": 4,
          "BRICK1": 21,
          "FLOOR4_5": 6,
          "GRAY1": 21,
          "F_SKY1": 2,
          "RROCK04": 2,
          "PANEL2": 6,
          "FLOOR6_1": 10,
          "RROCK01": 10,
          "PIPEWAL2": 18,
          "COMPWERD": 18,
          "ICKWALL2": 10,
          "BLAKWAL2": 5,
          "MIDBARS1": 2,
          "ROCKRED1": 2,
          "RROCK07": 2,
          "RROCK02": 2,
          "SP_DUDE7": 1,
          "STEP2": 4,
          "GSTONE1": 37,
          "TEKWALL6": 1,
          "TLITE6_6": 7,
          "GRASS1": 2,
          "FLAT20": 1,
          "PIPES": 3,
          "NUKAGE2": 3,
          "GATE4": 15,
          "FIREMAG1": 22,
          "RROCK09": 7,
          "STEP4": 2,
          "EXITDOOR": 1,
          "RROCK11": 4,
          "RROCK10": 5,
          "FLAT2": 4,
          "COMPSPAN": 6,
          "SW1STON1": 1,
          "PANEL5": 1,
          "FLOOR5_1": 1,
          "FLOOR1_6": 4,
          "EXITSTON": 2,
          "FLAT3": 4,
          "FLOOR0_5": 1,
          "FLOOR4_8": 2,
          "FLOOR5_2": 2,
          "SP_DUDE5": 1,
          "SP_DUDE8": 1,
          "BIGDOOR4": 4,
          "ICKWALL5": 13,
          "CRACKLE4": 7,
          "BIGDOOR7": 1,
          "BLAKWAL1": 2,
          "BRICKLIT": 6,
          "FIRELAVA": 39,
          "PANBORD1": 6,
          "MARBFACE": 2,
          "MARBLE1": 17,
          "BRICK4": 17,
          "SP_FACE2": 6,
          "STEP1": 1,
          "FLAT4": 4,
          "FLOOR3_3": 2,
          "GRNLITE1": 4,
          "PIPEWAL1": 1,
          "STONE2": 8,
          "GRASS2": 2,
          "BSTONE3": 4,
          "BIGDOOR2": 9,
          "CRACKLE2": 10,
          "DOORTRAK": 36,
          "FLOOR0_3": 38,
          "GSTGARG": 2,
          "GSTSATYR": 2,
          "NUKEDGE1": 91,
          "BROWNHUG": 26,
          "BRICK2": 1,
          "GRAY4": 94,
          "GRNROCK": 2,
          "LITE3": 31,
          "GRAYBIG": 49,
          "NUKEPOIS": 15,
          "STEP5": 15,
          "BRICK3": 6,
          "BIGDOOR3": 2,
          "GATE3": 1,
          "RROCK08": 2,
          "MIDBRONZ": 4
        }
      },
      "monsters": {
        "total": 88,
        "by_type": {
          "arachnotron": 1,
          "archvile": 1,
          "cacodemon": 3,
          "chaingun_guy": 6,
          "demon": 10,
          "hell_knight": 2,
          "imp": 22,
          "lost_soul": 10,
          "mancubus": 1,
          "pain_elemental": 1,
          "revenant": 1,
          "shotgun_guy": 24,
          "spectre": 3,
          "zombieman": 3
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 33,
          "melee": 13,
          "projectile": 42
        }
      },
      "items": {
        "total": 103,
        "by_type": {
          "ammo_box": 6,
          "backpack": 1,
          "berserk": 1,
          "bfg9000": 1,
          "blue_armor": 4,
          "cell": 1,
          "cell_pack": 3,
          "chaingun": 8,
          "chainsaw": 2,
          "computer_area_map": 1,
          "green_armor": 4,
          "health_bonus": 11,
          "invisibility": 1,
          "medikit": 14,
          "plasma_rifle": 2,
          "radiation_suit": 9,
          "rocket": 1,
          "rocket_box": 3,
          "rocket_launcher": 4,
          "shell_box": 5,
          "shells": 3,
          "shotgun": 8,
          "soulsphere": 1,
          "stimpack": 6,
          "super_shotgun": 3
        },
        "ammo_by_category": {
          "bullets": 6,
          "cells": 4,
          "rockets": 4,
          "shells": 8
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 81,
        "hmp_monsters": 57,
        "htr_monsters": 27,
        "uv_items": 101,
        "hmp_items": 92,
        "htr_items": 75
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "21b0fc94-d686-4bac-9d1f-6483fa8a51cf",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/1795202fd723bc41e2b6853be1b3e66ce8097f2d/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "08eb2de5-d029-435c-893b-d07b553c9431",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/1795202fd723bc41e2b6853be1b3e66ce8097f2d/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "The Big Bad One.",
        "description": "A large, multi-area Doom II map with a mixed techbase-to-hell feel, featuring nukage, lava, and rocky/marble sections that read like several distinct “environments” stitched together. Combat is steady and varied, with lots of hitscanners backed by imps and floating monsters, plus a few higher-tier threats (including an arch-vile and an arachnotron) to spike pressure. For a typical UV run it plays around moderate difficulty thanks to strong weapon access (including plasma and BFG) and ample health/armor, though traps and teleport-driven transitions can catch you off-guard. Progression is more about clearing and moving between areas than key hunting, with teleports doing some of the routing.",
        "tags": [
          "ammo_plentiful",
          "doom2",
          "generous_health",
          "hitscanner_heavy",
          "large_scale",
          "medium_length",
          "mixed_theme",
          "moderate",
          "no_keys",
          "projectile_heavy",
          "teleport_navigation",
          "trap_heavy",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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