showdow2.wad

PWAD 28 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things228
Linedefs151
Sectors20
Monsters142
Items84
Raw model (for completeness)
{
  "meta": {
    "id": "6aa281c7-0625-4dec-97da-d07db5ca01dc",
    "sha1": "ee72c0ebd9c0110e06e6e96019dbce9bced84500",
    "sha256": "552aaa5d3c3a65d39a2daf8d85514e613f22de08570ee8d424a990636fd62b0f",
    "filenames": [
      "showdow2.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2013-11-02 15:52:24",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-11-02 15:52:24",
    "file": {
      "type": "PWAD",
      "size": 28164,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/ee72c0ebd9c0110e06e6e96019dbce9bced84500/ee72c0ebd9c0110e06e6e96019dbce9bced84500.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "showdow2.wad",
      "description": "A single-map Doom II PWAD built as a compact techbase/industrial outing with STARTAN and computer-panel textures. Combat is moderately heavy for its size, leaning on large groups of imps and a sizable hitscanner presence, with a few higher-tier threats including multiple barons plus an arch-vile and an arachnotron. Weapons include the SSG, rocket launcher, and plasma rifle, and the map provides ample ammo and survivability via many health bonuses and several major health/armor pickups. Progression appears straightforward with some teleport use and no key-based progression.",
      "tags": [
        "ammo_plentiful",
        "arachnotron",
        "archvile",
        "barons",
        "doom2",
        "generous_health",
        "hitscanner_heavy",
        "imp_heavy",
        "industrial",
        "mixed_combat",
        "moderate",
        "short_map",
        "single_map",
        "techbase",
        "teleport_navigation",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    }
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 228,
        "linedefs": 151,
        "sidedefs": 247,
        "vertices": 173,
        "sectors": 20,
        "segs": 260,
        "ssectors": 92,
        "nodes": 91,
        "textures": {
          "BROWN1": 3,
          "BROWN144": 5,
          "CEIL3_4": 6,
          "CEIL3_5": 10,
          "FLOOR1_7": 1,
          "COMPBLUE": 12,
          "BLODRIP2": 4,
          "PLAT1": 3,
          "ASHWALL2": 14,
          "CEIL4_3": 1,
          "FLOOR4_8": 16,
          "MARBFACE": 7,
          "STARTAN2": 14,
          "FLAT5_3": 1,
          "COMPWERD": 7,
          "METAL1": 1,
          "STARTAN3": 95,
          "BROWNGRN": 8,
          "SW1BRN2": 1,
          "FLAT14": 2,
          "SW1BROWN": 1,
          "DOORTRAK": 6,
          "FWATER2": 1,
          "GRAY5": 2,
          "FLOOR5_4": 2,
          "LITEBLU1": 8,
          "SW1STRTN": 1,
          "LITEBLU4": 5
        }
      },
      "monsters": {
        "total": 142,
        "by_type": {
          "arachnotron": 1,
          "archvile": 1,
          "baron": 11,
          "cacodemon": 16,
          "chaingun_guy": 15,
          "hell_knight": 5,
          "imp": 62,
          "pain_elemental": 2,
          "revenant": 1,
          "shotgun_guy": 28
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 43,
          "melee": 0,
          "projectile": 99
        }
      },
      "items": {
        "total": 84,
        "by_type": {
          "ammo_box": 7,
          "backpack": 1,
          "berserk": 1,
          "blue_armor": 1,
          "cell_pack": 9,
          "chaingun": 1,
          "green_armor": 1,
          "health_bonus": 40,
          "invisibility": 1,
          "medikit": 6,
          "megasphere": 1,
          "plasma_rifle": 1,
          "rocket_box": 7,
          "rocket_launcher": 1,
          "shell_box": 3,
          "soulsphere": 1,
          "super_shotgun": 2
        },
        "ammo_by_category": {
          "bullets": 7,
          "cells": 9,
          "rockets": 7,
          "shells": 3
        },
        "weapons_present": [
          "chaingun",
          "plasma_rifle",
          "rocket_launcher",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 142,
        "hmp_monsters": 142,
        "htr_monsters": 142,
        "uv_items": 84,
        "hmp_items": 84,
        "htr_items": 84
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "9e52fbd5-c28b-4468-b3b5-ebda245aff32",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/ee72c0ebd9c0110e06e6e96019dbce9bced84500/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "d38d8211-7cdb-4aa2-bf66-996d0ba5c0cf",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/ee72c0ebd9c0110e06e6e96019dbce9bced84500/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "MAP01",
        "description": "A compact Doom II techbase-style map built from STARTAN/COMP textures with a simple layout and some teleport-driven movement. Combat is dense for its size, mixing lots of imps and cacodemons with a heavy hitscanner presence, plus several barons and a lone arch-vile and arachnotron to spike the pressure. For UV, it plays hard but well-supplied, with multiple strong weapons available and plenty of ammo and health (including a megasphere/soulsphere). Progression is straightforward with no key hunt, leaning on continuous fighting rather than exploration.",
        "tags": [
          "ammo_plentiful",
          "arachnotron",
          "archvile",
          "barons",
          "generous_health",
          "hard",
          "hitscanner_heavy",
          "monster_heavy",
          "small",
          "techbase",
          "teleport_navigation",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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