Hadephobia

PWAD 21 MiB 35 map(s)

Counts

endoom0
graphics4
lumps522
maps35
palettes0

Totals (across maps)

Things15906
Linedefs144527
Sectors21221
Monsters5813
Items5473
Raw model (for completeness)
{
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    "sha256": "a96f09fc86519fd97f3136721368d8100b2432ad84c9cc67420a1cbb82eeb481",
    "title": "Hadephobia",
    "filenames": [
      "h_phobia.wad"
    ],
    "additional": {
      "engines": [
        "PRBOOM+",
        "BOOM"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2013-09-14 01:48:40",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Hadephobia",
      "description": "A PRBoom+ complevel 9 megawad resulting from the Progressive Fiction Community Project. The project's aim was to create a community project with a running story, thematic continuity and gameplay gradient. See story.txt for story info.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png",
        "MAP02": "MAP02.png",
        "MAP03": "MAP03.png",
        "MAP04": "MAP04.png",
        "MAP05": "MAP05.png",
        "MAP06": "MAP06.png",
        "MAP07": "MAP07.png",
        "MAP08": "MAP08.png",
        "MAP09": "MAP09.png",
        "MAP10": "MAP10.png",
        "MAP11": "MAP11.png",
        "MAP12": "MAP12.png",
        "MAP13": "MAP13.png",
        "MAP14": "MAP14.png",
        "MAP15": "MAP15.png",
        "MAP16": "MAP16.png",
        "MAP17": "MAP17.png",
        "MAP18": "MAP18.png",
        "MAP19": "MAP19.png",
        "MAP20": "MAP20.png",
        "MAP21": "MAP21.png",
        "MAP22": "MAP22.png",
        "MAP23": "MAP23.png",
        "MAP24": "MAP24.png",
        "MAP25": "MAP25.png",
        "MAP26": "MAP26.png",
        "MAP27": "MAP27.png",
        "MAP28": "MAP28.png",
        "MAP29": "MAP29.png",
        "MAP30": "MAP30.png",
        "MAP31": "MAP31.png",
        "MAP32": "MAP32.png",
        "MAP33": "MAP33.png",
        "MAP34": "MAP34.png",
        "MAP35": "MAP35.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-09-14 01:48:40",
    "file": {
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      "size": 22311350,
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      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP12",
        "MAP14",
        "MAP01",
        "MAP08",
        "MAP23",
        "MAP34",
        "MAP22",
        "MAP15",
        "MAP32",
        "MAP05",
        "MAP16",
        "MAP11",
        "MAP17",
        "MAP33",
        "MAP31",
        "MAP03",
        "MAP25",
        "MAP28",
        "MAP30",
        "MAP02",
        "MAP13",
        "MAP06",
        "MAP07",
        "MAP09",
        "MAP20",
        "MAP21",
        "MAP24",
        "MAP26",
        "MAP27",
        "MAP29",
        "MAP04",
        "MAP10",
        "MAP18",
        "MAP19",
        "MAP35"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 4,
        "lumps": 522,
        "maps": 35,
        "palettes": 0
      },
      "engines_guess": [
        "PRBOOM+",
        "BOOM"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nInstruction for archive maintainer: please replace h_phobia file uploaded\n24th February 2013 with this file.\n===========================================================================\nAdvanced engine needed  : PRBoom+ (comp level 9) recommended\nPrimary purpose         : Single + coop play\n===========================================================================\nTitle                   : Hadephobia\nFilename                : h_phobia.wad\nRelease date            : 28th February 2013\nAuthor                  : Team Progfic (Various)\nEmail Address           : chrisbourke@live.co.uk\nMisc. Author Info       : Various contributors to the Progressive Fiction\n\t\t\t  Community Project at Doomworld. See credit.txt.\n\nDescription             : A PRBoom+ complevel 9 megawad resulting from the\n                          Progressive Fiction Community Project. The\n                          project's aim was to create a community project\n                          with a running story, thematic continuity and\n                          gameplay gradient. See story.txt for story info.\n\nAdditional Credits to   : See credits.txt for full credits. id Software as\n                          always.\n===========================================================================\n* What is included *\n\nNew levels              : 35\nSounds                  : No\nMusic                   : Yes\nGraphics                : Yes\nDehacked/BEX Patch      : Yes\nDemos                   : Yes\nOther                   : 'credit.txt' and 'story.txt'\nOther files required    : None\n\n* Play Information *\n\nGame                    : Doom 2\nMap #                   : 1-32 + 33-35 accessible by -warp.\nSingle Player           : Designed for\nCooperative 2-4 Player  : Designed for\nDeathmatch 2-4 Player   : No\nOther game styles       : None\nDifficulty Settings     : Yes\n\t\t\t: MAP01-05 are easy\n\t\t\t: MAP06-13 will provide a challenge for regular doomers\n\t\t\t: MAP14-23 may require saves for non-Doom Gods\n\t\t\t: MAP24-30... There's no shame in lower skill levels!\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : Two years\nEditor(s) used          : Various\nKnown Bugs              : Music in MAP25 does not work in ZDoom\nMay Not Run With...     : Vanilla and other comp levels of PRBoom+\n\n* Back Story *\n\nIt's some years after Hell on Earth. You prevented the demonic invasion and the\nthreat has subsided. The UAC has been greatly discredited as a result of the\ncatastrophes on Phobos, Deimos and Earth. After completing a contract to eradicate\nthe sporadic remaining factions of Hell their military funds are removed and their\nremit restricted to researching advancements in treating those suffering combat\nfatigue from the invasion. Those who had survived close encounters with the\nSpider Masterminds had particulary acute symptoms of hysteria. After alerting your\nCommanding Officer to your horrifying premonitions of a new attack from Hell you\nare referred to the UAC who diagnose you with the new condition: Hadephobia...\n\nTo continue following the story on a map by map basis please refer to story.txt.\n\n* Copyright / Permissions *\n\nAuthors may NOT use the contents of this file as a base for modification or\nreuse UNLESS you receive explicit permission from the individual authors of the\nmaps. Permissions have been obtained from original authors for any of their\nresources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications.  You may distribute this file in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact.  I have\nreceived permission from the original authors of any modified or included\ncontent in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors"
      }
    ]
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    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
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        "linedefs": 2127,
        "sidedefs": 3612,
        "vertices": 2292,
        "sectors": 288,
        "segs": 4090,
        "ssectors": 1385,
        "nodes": 1384,
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          "SILVER1": 30,
          "SHAWN1": 2,
          "CEIL5_1": 1,
          "SLIME01": 2,
          "STARGR1": 62,
          "STEP4": 351,
          "CRATINY": 20,
          "CRATOP1": 31,
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          "FLAT22": 1,
          "CRATWIDE": 4,
          "LITE3": 17,
          "LITE5": 6,
          "SILVER3": 2,
          "PANEL5": 2,
          "DOOR1": 2,
          "DOORBLU": 8,
          "FLAT19": 20,
          "FLAT5_7": 31,
          "DOOR3": 4,
          "DOORTRAK": 38,
          "COMPSTA1": 2,
          "DOORSTOP": 64,
          "BIGDOOR1": 2,
          "METAL2": 6,
          "CRATE1": 1,
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          "GRASS1": 2,
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          "FLAT2": 4,
          "CEIL5_2": 4,
          "FWATER1": 16,
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          "SW1GRAY1": 2,
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          "TLITE6_1": 10,
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          "EXITSIGN": 4,
          "FLAT14": 6,
          "COMPSTA2": 2,
          "DOORYEL": 7,
          "CRATOP2": 1
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      },
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        "weapons_present": []
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        "hmp_items": 24,
        "htr_items": 26
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      "metadata": {
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        "music": null,
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      },
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      ],
      "analysis": {
        "title": "Hadephobia MAP01",
        "description": "The map features a techbase-themed environment typical of early Doom 2 levels, with moderately dense combat including a mix of hitscanners and low- to mid-tier demons. Resources like ammo and health are balanced for a moderate difficulty that suits regular Doom players. The layout follows a mostly linear progression with clear paths and moderate challenges suitable for the beginning of a multi-map megawad.",
        "authors": [
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        ],
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          "linear",
          "medium_length",
          "moderate",
          "techbase",
          "vanilla_compatible"
        ]
      }
    },
    {
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      "title": "MAP02",
      "format": "doom",
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        "linedefs": 1729,
        "sidedefs": 2737,
        "vertices": 1846,
        "sectors": 252,
        "segs": 3397,
        "ssectors": 1065,
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      "monsters": {
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        "by_type": {
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          "demon": 5,
          "imp": 11,
          "shotgun_guy": 13,
          "spectre": 2,
          "zombieman": 10
        },
        "by_category": {
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          "melee": 7,
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        "by_type": {
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          "ammo_clip": 7,
          "armor_bonus": 8,
          "backpack": 1,
          "berserk": 1,
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          "medikit": 4,
          "shell_box": 3,
          "shells": 7,
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        },
        "ammo_by_category": {
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          "cells": 0,
          "rockets": 0,
          "shells": 10
        },
        "weapons_present": [
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        ]
      },
      "mechanics": {
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        "keys": [
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          "yellow"
        ],
        "secret_exit": false
      },
      "difficulty": {
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        "hmp_monsters": 35,
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        "uv_items": 52,
        "hmp_items": 46,
        "htr_items": 41
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
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      ],
      "analysis": {
        "title": "MAP01",
        "description": "The first map in the Hadephobia megawad features a techbase-themed environment with straightforward, linear progression. Combat is balanced for early easy difficulty with moderate monster presence suitable for newcomers. Resources are adequate, supporting smooth gameplay without challenging resource management or complex navigation.",
        "authors": [
          "Team Progfic (Various)"
        ],
        "tags": [
          "easy",
          "linear",
          "medium_length",
          "techbase",
          "vanilla_compatible"
        ]
      }
    },
    {
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      "title": "MAP03",
      "format": "doom",
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        "sectors": 385,
        "segs": 5542,
        "ssectors": 2128,
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        "textures": {
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        "htr_monsters": 59,
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        "hmp_items": 46,
        "htr_items": 46
      },
      "compatibility": "vanilla_or_boom",
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        "source": "marker"
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        {
          "id": "b8db6a91-3f54-4d59-ba04-9acb78cfea87",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/119a09801b8c2e6d12d45e83ed7dbc4dcbad632b/MAP35/images/0.webp",
          "type": null
        },
        {
          "id": "f9221de1-9535-4214-a6b6-5eda7dca8f5b",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/119a09801b8c2e6d12d45e83ed7dbc4dcbad632b/MAP35/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "MAP01",
        "description": "The map features a compact techbase-themed environment with straightforward, mostly linear progression. Combat encounters are moderate with a focus on standard enemies and manageable resource distribution suitable for new players. Its design supports smooth gameplay with minimal complexity, fitting the initial segment of a gameplay gradient in a cooperative-friendly megawad.",
        "authors": [
          "Team Progfic"
        ],
        "tags": [
          "easy",
          "linear",
          "small",
          "techbase",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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