Storage Area 32

PK3 8.1 MiB 1 map(s)

Counts

endoom0
graphics2
lumps128
maps1
palettes0

Totals (across maps)

Things295
Linedefs2815
Sectors726
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "6a4e6eae-952c-4f5b-81e9-15d4c9694ac4",
    "sha1": "5494c1afc8031b1c2138d1a03625717a95a80567",
    "sha256": "c6dca003ee853168fd9f3e879c180011ce040a97373ae5daa0aee77c6510870b",
    "title": "Storage Area 32",
    "filenames": [
      "storage.pk3"
    ],
    "additional": {
      "engines": [
        "GZDOOM",
        "VAVOOM"
      ],
      "iwad": [],
      "filename": null,
      "added": "2019-11-28 02:11:32",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Storage Area 32",
      "description": "Storage Area is a dark, flooded, rusted metal base using the quake2 scenario as its theme. To add to the gameplay, it features polydoors, dark ambient music tracks, static lighting and a tga skybox.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2019-11-28 02:11:32",
    "file": {
      "type": "PK3",
      "size": 8536610,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/5494c1afc8031b1c2138d1a03625717a95a80567/5494c1afc8031b1c2138d1a03625717a95a80567.pk3.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 2,
        "lumps": 128,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "GZDOOM",
        "VAVOOM"
      ]
    },
    "analysis": {
      "title": "Storage Area 32",
      "description": "Storage Area 32 is a single-map WAD featuring a dark, flooded, rusted metal base inspired by the Quake 2 aesthetic. It requires advanced engines like GZDoom or Vavoom for full functionality, utilizing polydoors, static lighting, and a TGA skybox with space-themed visuals. The map emphasizes atmospheric exploration with dark ambient music and environmental effects such as water and drowning sounds. Combat details and monster profiles are not specified, suggesting a moderate or exploration-focused challenge. The layout appears linear with a focus on immersive techbase and industrial themes.",
      "authors": [
        "Gunrock",
        "The Sol"
      ],
      "tags": [
        "dark_ambient",
        "exploration_heavy",
        "gzdoom_required",
        "industrial",
        "linear",
        "single_map",
        "techbase",
        "vavoom_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "pk3",
        "name": "mapinfo.txt",
        "contents": "map MAP01 \"storage area32\"\nnext map02\nmusic D_Runnin\nskybox space"
      },
      {
        "source": "pk3",
        "name": "skyboxes.txt",
        "contents": "space\n{\n    {\n        // Right\n        map textures/skies/space1rt.tga\n    }\n    {\n        // Front\n        map textures/skies/space1ft.tga\n    }\n    {\n        // Left\n        map textures/skies/space1lf.tga\n    }\n    {\n        // Back\n        map textures/skies/space1bk.tga\n    }\n    {\n        // Up\n        map textures/skies/space1up.tga\n    }\n    {\n        // Down\n        map textures/skies/space1dn.tga\n    }\n}"
      },
      {
        "source": "pk3",
        "name": "sndinfo.txt",
        "contents": "// Ambient sounds\n\nAMB1   amb1\nAMB2   amb2\nAMB3   amb3\nAMB4   amb4\nAMB5   amb5\n\n$AMBIENT 1 amb1 POINT CONTINUOUS 1.0\n$AMBIENT 2 amb2 POINT CONTINUOUS 1.0\n$AMBIENT 3 amb3 POINT CONTINUOUS 1.0\n$AMBIENT 4 amb4 POINT CONTINUOUS 1.0\n$AMBIENT 5 amb5 POINT CONTINUOUS 1.0\n\n// Player sounds\n\nplayer/drown   DROWN\nplayer/uwdeath DROWNED\nplayer/gasping GASPING\nplayer/dswatund\nplayer/dswatout\n\n$playeralias           player    male    *pain100-drowning       player/drown\n$playersounddup        player    male    *pain75-drowning        *pain100-drowning\n$playersounddup        player    male    *pain50-drowning        *pain100-drowning\n$playersounddup        player    male    *pain25-drowning        *pain100-drowning\n$playeralias           player    male    *death-drowning         player/uwdeath\n$playeralias           player    male    *gasp                   player/gasping\n$playersound\t       player    male\t *dive\t\t             dswatund\n$playersound\t       player    male\t *surface\t             dswatout"
      },
      {
        "source": "pk3",
        "name": "SNDSEQ.txt",
        "contents": ":Door1\n        door            1\n        playuntildone   amb2\n        stopsound       amb3\nend\n\n:PolyOpen\n        door            2\n        playuntildone   amb2\n        stopsound       amb3\nend"
      },
      {
        "source": "pk3",
        "name": "animdefs.txt",
        "contents": "warp flat Q2FLIQ01"
      },
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nUpdate to               : v1.1\nAdvanced engine needed  : GZDoom or K8Vavoom: https://www.doomworld.com/forum/topic/102766-k8vavoom-no-good-thing-ever-dies/)\nPrimary purpose         : Single + coop play\n===========================================================================\nTitle                   : Storage Area 32\nFilename                : Storage.pk3\nRelease date            : August, 2019\nAuthor                  : Gunrock and The Solution\nEmail Address           : [redacted]\nMisc. Author Info       : Gamer\n\nDescription             : Storage Area is a dark, flooded, rusted metal\n                          base using the quake2 scenario as its theme. To\n                          add to the gameplay, it features polydoors, dark\n                          ambient music tracks, static lighting and a tga\n                          skybox.\n\nAdditional Credits to   : Id software and Ketmar\n===========================================================================\n* What is included *\n\nNew levels              : Yes\nSounds                  : Yes\nMusic                   : Yes\nGraphics                : Yes\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    : None\n\n* Play Information *\n\nGame                    : Doom 2\nMap #                   : 1\nSingle Player           : Designed for\nCooperative 2-4 Player  : Designed for\nDeathmatch 2-4 Player   : No\nOther game styles       : None\nDifficulty Settings     : Not implemented\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : 1 month\nEditor(s) used          : GZDoom Builder\nKnown Bugs              : none\nMay Not Run With...     : Compatible and tested with both GZDoom and K8Vavoom source ports.\n\n* Copyright / Permissions *\n\nAuthors may NOT use the contents of this file as a base for modification or\nreuse.  Permissions have been obtained from original authors for any of\ntheir resources modified or included in this file.\n\nYou may NOT distribute this file in any format.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites: https://teamdemise.000webhostapp.com/\nFTP sites: doomworld and idgames database"
      }
    ]
  },
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      "mechanics": {
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        "keys": [],
        "secret_exit": false
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      "difficulty": {
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      "compatibility": "hexen",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "1cce85d0-0206-4830-9070-aa5114d2e043",
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  ]
}

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