A lesson of ducking BFG9000!

PWAD 35 KiB 1 map(s)

Counts

endoom0
graphics0
lumps12
maps1
palettes0

Totals (across maps)

Things30
Linedefs191
Sectors39
Monsters11
Items4
Raw model (for completeness)
{
  "meta": {
    "id": "6a450f41-db52-4591-b669-f30fc924199a",
    "sha1": "f5da66423c623673d37eb74885607af4a4a7b5ba",
    "sha256": "43956b16f6e4f92dd63bbd89c435f3d88e29a66193ca124112e37546fac47a5d",
    "title": "A lesson of ducking BFG9000!",
    "filenames": [
      "enemybfg.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-18 22:57:10",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "A lesson of ducking BFG9000!",
      "description": "My first released product. A level with a Dehacked 3.0 patch that turns a monster into Green marines that Fires BFG9000 to you! This is a small level, with everything that you need to learn about ducking enemy's BFG9000! I also sometimes use this to practise it. see DUCK.TXT for more details. And the cheat codes I am not going to tell you... You will need DOOM ][ v1.7 to play Demos and Dehacked patches.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-18 22:57:10",
    "file": {
      "type": "PWAD",
      "size": 36295,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/f5da66423c623673d37eb74885607af4a4a7b5ba/f5da66423c623673d37eb74885607af4a4a7b5ba.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 12,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "================================================================\nTitle                   : A lesson of ducking BFG9000!\nFilename                : ENEMYBFG.WAD\nAuthor                  : David Tam\nEmail Address           : tamdav@ipoline.com\nMisc. Author Info       :\n\nDescription             : My first released product.\n                          A level with a Dehacked 3.0 patch that\n                          turns a monster into Green marines that\n                          Fires BFG9000 to you!  This is a small\n                          level, with everything that you need to\n                          learn about ducking enemy's BFG9000!\n                          I also sometimes use this to practise\n                          it. see DUCK.TXT for more details.\n\t\t\t  And the cheat codes I am not going to tell you...\n\t\t\t  You will need DOOM ][ v1.7 to play\n\t\t\t  Demos and Dehacked patches.\n\nAdditional Credits to   : Ben Morris, Greg Lewis for the tools that\n                          need to make this level and the patch.\n================================================================\n\n* Play Information *\n\nGame\t\t\t: DOOM ][ v1.7\nEpisode and Level #     : MAP01\nSingle Player           : Yeh! This is what it designed for!\nCooperative 2-4 Player  : No.... (It will crash if you try to do it.)\nDeathmatch 2-4 Player   : No.... There is no Co-op starts and DMatch starts)\nDifficulty Settings     : Not implemented\nNew Sounds              : No....\nNew Graphics            : No....\nNew Music               : No....\nDemos Replaced          : 1 (A well done assignment, for DOOM2 v1.7)\n\n* Construction *\n\nBase                    : scratch\nEditor(s) used          : DCK 2.2, Dehacked 3.0\nKnown Bugs              : ? (If you found one, mail to me!)\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels. (I think nobody will use this base to build additional levels\nbecause it is so small.)\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites: ftp.cdrom.com\n\n* P.S. *\n\nThe default directory of DEHACKED.INI is C:\\DOOM2 .\nIf your directory isn't the one in DEHACKED.INI, you MUST edit it (Follow the\ninstructions in the DEHACKED.INI.\n\nSuggestions or corrections!?  Welcome Welcome Welcome!"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 30,
        "linedefs": 191,
        "sidedefs": 243,
        "vertices": 171,
        "sectors": 39,
        "segs": 260,
        "ssectors": 81,
        "nodes": 80,
        "textures": {
          "BIGDOOR2": 8,
          "TLITE6_5": 1,
          "ROCKRED1": 6,
          "TLITE6_1": 8,
          "FLOOR4_8": 6,
          "BROWNGRN": 21,
          "COMPSPAN": 2,
          "GATE3": 4,
          "STUCCO1": 4,
          "BRNSMAL1": 3,
          "SW1EXIT": 1,
          "FLAT1": 1,
          "LAVA1": 1,
          "FLOOR4_6": 14,
          "DOORYEL": 2,
          "RROCK03": 6,
          "BIGDOOR7": 4,
          "CEIL3_3": 14,
          "BRNSMAL2": 3,
          "FLOOR5_1": 9,
          "DEM1_5": 6,
          "STONE": 6,
          "DOORTRAK": 14,
          "RROCK04": 1,
          "DOORBLU": 2,
          "STUCCO": 28,
          "GSTONE1": 41,
          "CEIL4_1": 6,
          "FLOOR0_3": 1,
          "EXITDOOR": 9,
          "COMPTALL": 26
        }
      },
      "monsters": {
        "total": 11,
        "by_type": {
          "imp": 11
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 11
        }
      },
      "items": {
        "total": 4,
        "by_type": {
          "shell_box": 2,
          "shells": 1,
          "shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 0,
          "cells": 0,
          "rockets": 0,
          "shells": 3
        },
        "weapons_present": [
          "shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue_skull",
          "red_skull",
          "yellow_skull"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 11,
        "hmp_monsters": 11,
        "htr_monsters": 11,
        "uv_items": 4,
        "hmp_items": 4,
        "htr_items": 4
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "f732e39b-b2df-41f3-8c0f-2a51fffe2bfa",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/f5da66423c623673d37eb74885607af4a4a7b5ba/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "327559f7-48a5-47a4-89ac-a75459179a8b",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/f5da66423c623673d37eb74885607af4a4a7b5ba/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "A lesson of ducking BFG9000!",
        "description": "A small Doom II MAP01 built as a practice/training level, intended to teach dodging (per the included DeHackEd concept) and basic movement under fire. The environment reads as a simple mix of stone/rock and tech textures with a few doors, teleports, and all three skull keys used for progression. Combat is very light and entirely imp-based, with only a shotgun and a modest amount of shells available, making it more about navigation and survival than big fights.",
        "tags": [
          "ammo_tight",
          "doom2",
          "imp_only",
          "key_hunt",
          "light_combat",
          "mixed_theme",
          "projectile_heavy",
          "short",
          "small",
          "teleport_navigation",
          "training_map",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

gib.gg runs on open-source software and freely licensed replacement game assets from the Freedoom project. gib.gg is not affiliated with Bethesda Softworks, id Software, or ZeniMax Media. All trademarks belong to their respective owners. Some WADs and associated metadata on this site are sourced from WAD Archive. User-submitted content remains the responsibility of its respective authors. If you believe content on this site violates your rights, please send DMCA requests to dmca@gib.gg.