tntpurst.wad, TNTPURST.WAD

PWAD 4.0 MiB 32 map(s)

Counts

endoom1
graphics4
lumps507
maps32
palettes0

Totals (across maps)

Things2268
Linedefs16300
Sectors2648
Monsters0
Items1443
Raw model (for completeness)
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      "added": "2013-04-19 04:11:42",
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        "MAP02": "MAP02.png",
        "MAP03": "MAP03.png",
        "MAP04": "MAP04.png",
        "MAP05": "MAP05.png",
        "MAP06": "MAP06.png",
        "MAP07": "MAP07.png",
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        "MAP12": "MAP12.png",
        "MAP13": "MAP13.png",
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        "MAP15": "MAP15.png",
        "MAP16": "MAP16.png",
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      {
        "source": "idgames",
        "name": null,
        "contents": "Pursuit text file 31 October 1997\n\nContents:\n1. Announcement\n2. Installation\n3. Troubleshooting\n4. System requirements\n5. Where to find files\n6. How to get help\n7. Participants and credits\n8. Some legalities\n\n---------------\n1. ANNOUNCEMENT\n---------------\n\n            TeamTNT proudly announces the release of\n\n                  +--------------------------+\n                  |         Pursuit          |\n                  |    Deathmatch Reprise    |\n                  +--------------------------+\n\nPursuit is the third set of 32 DOOM II Deathmatch-only levels from\nTeamTNT.  It is now available on ftp.cdrom.com and its mirrors.\nSee below for the exact path.\n\nTeamTNT strikes again with yet another 32 levels of all-Deathmatch\nfrag mayhem.  Pursuit follows in the footsteps of the popular TeamTNT\nsets \"Bloodlands\" and \"Grievance\".  There's lots of interesting\narchitecture, impeccable texture alignment and play balance, and\nfrags out the wazoo.  Most of the levels are tight fragfests, a couple\nthat are big enough for a more leisurely pace, and lots of selection\nin between.\n\nYou wondered what happened to the weekend when you played Icarus.\nYou'll wonder what happened to the month when you play Bloodlands.\nYou'll wonder who blew your butt off in Grievance...\nYou'll wonder how we can keep making these great levels in Pursuit.\n\nFeatures:\n\n - 32 brand new levels by some of the best Deathmatchers\n - Difficulty levels used to fine-tune game rules\n - Three 4-player fragfest demos\n - All in one WAD, easy to run\n - Works with DOOM II version 1.9 or Final DOOM\n - Intermission music by David Shaw\n - Though the overall WAD size is a bit over 3MB, it all zips\n   to fit on a single diskette\n - It's by TeamTNT members, so you know it's good\n - Startup batch file included\n - Kept small by limiting new graphics and music\n\n---------------\n2. INSTALLATION\n---------------\nPursuit comes in one WAD file, zipped into one ZIP file.  You'll\nneed PKUNZIP.EXE or an equivalent unzipping utility to unpack\nTNTPURST.ZIP.  This will produce TNTPURST.WAD and TNTPURST.BAT (and\nanother copy of this file).\n\nJust unzip it into your DOOM2 directory and run TNTPURST.BAT, or\nload TNTPURST.WAD in your favorite front-end program.\n\nFloppy download:\n\nNot a problem.  Pursuit fits on a floppy--it's not much over a meg\nwhen zipped.\n\n------------------\n3. TROUBLESHOOTING\n------------------\n\nNot much can go wrong, since this is just one WAD file.  However,\nsince not much can go wrong, something might, and maybe a few\nsteps here will help.\n\na.  First, verify that TNTPURST.BAT and TNTPURST.WAD are in your\n    DOOM2 directory, and that you are in that directory when you\n    type TNTPURST.\n\nb.  Spell TNTPURST right. (we left out some vowels)\n\nc.  If it starts up and crashes with a message similar to\n\n      \"Demo is from a different version\"\n\n    then you're not running DOOM2 version 1.9.  You'll need to\n    upgrade if you're going to look at the demos (which are\n    well worth the trouble).  Upgrade files are available all\n    over the place, and particularly at ftp.cdrom.com or\n    ftp.idsoftware.com.  Your DOOM2 version number will appear\n    at the top of the screen while DOOM2 is initializing.\n\nd.  If you notice that the full-screen intermission texts (like\n    between MAP06 and MAP07) don't make sense any more, or that\n    the automap names don't match the level names, that's because\n    we chose to honor id Software's wish that we not alter their\n    DOOM2.EXE file, and that's where that stuff is stored.\n\n----------------------\n4. SYSTEM REQUIREMENTS\n----------------------\n\n   A computer that will play DOOM2 well.  Deathmatch is deathmatch,\n   and you won't need any more computer or modem power than you'd\n   need with DOOM2 by itself.\n\n   You'll like it better if you have a good sound card, but if you\n   do much deathmatch you already know that.\n\n   The WAD file is a bit over 4MB, and you'll need about 6MB\n   free available during unzipping.\n\n   Any other requirements (modem, network stuff) are no different\n   than if you were running DOOM2 without Pursuit.\n\n---------------------\n5. WHERE TO GET FILES\n---------------------\n\n   Pursuit was uploaded to ftp.cdrom.com on Hallowe'en 1997 (Oct 31)\n   and can be found with the rest of the TeamTNT products in\n\nftp://pub/idgames/themes/TeamTNT\n\n   It will be propagated to the cdrom.com mirrors after that.\n   We will also more or less simultaneously upload it to Compuserve,\n   with AOL, Fidonet, etc. following close behind.  Most of\n   these locations have a waiting period before the files are\n   publically available, but it won't be long...\n\n   ftp.cdrom.com is the one place you can be guaranteed to find\n   the most recent version, and you can always get to a pointer to\n   the file from our web site (see below).\n\n   While you're there, get Eternal DOOM, Icarus, Grievance and\n   Bloodlands if you don't already have them.\n\n------------------\n6. HOW TO GET HELP\n------------------\n\n   If it's about DOOM2 itself, contact id Software.\n\n   If it's about Pursuit, don't contact id Software.\n\n   Pursuit questions can be handled by other players on the\n   usenet newsgroups, various forums on Compuserve and other\n   services, and by TeamTNT by email.  Either write to us at\n\n      info@teamtnt.com\n\n   or go to our web page at\n\n      <http://www.teamtnt.com>\n\n---------------------------\n7. PARTICIPANTS AND CREDITS\n---------------------------\n\n   The following TeamTNT members were involved in creating\n   Grievance.  Testing was a team effort, and a big thanks goes\n   out to the fragbait the team members used to test against.\n\n   Ty Halderman\nProject Coordinator, builds, web and FTP sites,\nemail support, Punch Team, new textures, titlepic,\n        intermission, credit, etc. graphics, review coordinator.\nOh, and made 3 levels too.\n\n   Gary Gosson\n        Levels and Punch Team.\n\n   Lisa Moore\nLevels and Punch Team\n\n   David Shaw\n        Intermission music and Punch Team\n\n   Level design information:\n01   Ty Halderman   \"Case Closed\"\n02   Gary Gosson   \"Sunrise\"\n03   Lisa Moore \"Terminal Obsession\"\n04   Gary Gosson   \"Waiting for Worms\"\n05   Richard Jaspars - Styx \"Solar Plexus\"\n06   Lisa Moore \"Your Own Pit to Die in\"\n07   William Whitaker \"Weekend at OJ's\"\n08   Ty Halderman   \"Shadow Boxing\"\n09   Richard Jaspars - Styx \"Arena\"\n10   Gary Gosson   \"Mommy, Where's Daddy?\"\n11   Lisa Moore \"Monolithic\"\n12   Tommie Quick \"Black Rage\"\n13   Ty Halderman   \"Deathway\"\n14   Jeremy Wagner - Iron Lich \"Damn It!\"\n15   Richard Jaspars - Styx \"Run Like Hell\"\n16   Richard Jaspars - Styx \"Chaos\"\n17   Yonatan Donner \"Broken World\"\n18   Mark Hatton - Hatty \"Pulse\"\n19   William Whitaker \"Halflife\"\n20   William Whitaker \"No Way Out\"\n21   Andrew Dowswell \"Under an Open Sky\"\n22   William Whitaker \"Terminus\"\n23   Charles Cox - Mange \"Riven\"\n24   Gary Gosson   \"Hot Patootie\"\n25   Jim Kennedy \"Spelunker\"\n26   Tommie Quick \"Deathyard\"\n27   Jeremy Wagner - Iron Lich \"Kill 'em Dead\"\n28   Tommie Quick \"Pillars\"\n29   William Whitaker \"A Time to Kill, A Time to Die\"\n30   Yonatan Donner \"The Holy Goat\"\n31   Richard Jaspars - Styx \"Sector 7\"\n32   Mark Hatton - Hatty \"Interstellar Overdrive\"\n\n   Members and non-members who offered themselves as fragbait:\nRobert Taylor [TeamTNT member]\n'Mich'(Michel Thomissen)\n'SpaceManSpiff'(Lorenzo Cricchio)\n'Lamer'(Dave Stewart)\n'Blackacid'(Robert Hough)\n'Grean'se Lightning'(Andrew Goode)\n'Cordata'(Steven Sturza)\n'Fragleader'(Erik)\n'LickMe'(Dave the FragMeat)\n'Lord Bevis'(Phil)\n'Get Some!'(Anton)\n'Daf'(Daphne Halderman)\n\n   Thanks to John Minadeo for mailing list resources.\n\n   And of course we thank the authors of the many utilities we used\n   to produce Pursuit.  Without you the DOOM-editing environment\n   would just suck.\n\n------------------\n8. SOME LEGALITIES\n------------------\n\n   Pursuit is a copyrighted work and though free\n   is not public property (\"public domain\").  Don't take stuff\n   out of our levels, and don't take our levels out of Pursuit.\n   Pursuit should have been free to you (connection times and\n   stuff notwithstanding) and shouldn't have shown up on\n   someone's DM collection or CD.  If it does, let us know right\n   away.  We are serious about the CD thing--no commercial\n   compilations are allowed to include any TeamTNT products under\n   any circumstances, even if they delete this text file...\n\n   We thank you for trying Pursuit.  Let us know what you think\n   about it.  Try out Icarus, Bloodlands, Grievance, Eternal DOOM\n   and Final DOOM too, and keep checking our web page for other\n   team products--we're still churning stuff out.\n\n   Pursuit and associated files are\n   (C) Copyright 1997 TeamTNT\n\n///End of file"
      },
      {
        "source": "readmes",
        "name": null,
        "contents": "Pursuit text file 31 October 1997\n\nContents:\n1. Announcement\n2. Installation\n3. Troubleshooting\n4. System requirements\n5. Where to find files\n6. How to get help\n7. Participants and credits\n8. Some legalities\n\n---------------\n1. ANNOUNCEMENT\n---------------\n\n            TeamTNT proudly announces the release of\n\n                  +--------------------------+\n                  |         Pursuit          |\n                  |    Deathmatch Reprise    |\n                  +--------------------------+\n\nPursuit is the third set of 32 DOOM II Deathmatch-only levels from\nTeamTNT.  It is now available on ftp.cdrom.com and its mirrors.\nSee below for the exact path.\n\nTeamTNT strikes again with yet another 32 levels of all-Deathmatch\nfrag mayhem.  Pursuit follows in the footsteps of the popular TeamTNT\nsets \"Bloodlands\" and \"Grievance\".  There's lots of interesting\narchitecture, impeccable texture alignment and play balance, and\nfrags out the wazoo.  Most of the levels are tight fragfests, a couple\nthat are big enough for a more leisurely pace, and lots of selection\nin between.\n\nYou wondered what happened to the weekend when you played Icarus.\nYou'll wonder what happened to the month when you play Bloodlands.\nYou'll wonder who blew your butt off in Grievance...\nYou'll wonder how we can keep making these great levels in Pursuit.\n\nFeatures:\n\n - 32 brand new levels by some of the best Deathmatchers\n - Difficulty levels used to fine-tune game rules\n - Three 4-player fragfest demos\n - All in one WAD, easy to run\n - Works with DOOM II version 1.9 or Final DOOM\n - Intermission music by David Shaw\n - Though the overall WAD size is a bit over 3MB, it all zips\n   to fit on a single diskette\n - It's by TeamTNT members, so you know it's good\n - Startup batch file included\n - Kept small by limiting new graphics and music\n\n---------------\n2. INSTALLATION\n---------------\nPursuit comes in one WAD file, zipped into one ZIP file.  You'll\nneed PKUNZIP.EXE or an equivalent unzipping utility to unpack\nTNTPURST.ZIP.  This will produce TNTPURST.WAD and TNTPURST.BAT (and\nanother copy of this file).\n\nJust unzip it into your DOOM2 directory and run TNTPURST.BAT, or\nload TNTPURST.WAD in your favorite front-end program.\n\nFloppy download:\n\nNot a problem.  Pursuit fits on a floppy--it's not much over a meg\nwhen zipped.\n\n------------------\n3. TROUBLESHOOTING\n------------------\n\nNot much can go wrong, since this is just one WAD file.  However,\nsince not much can go wrong, something might, and maybe a few\nsteps here will help.\n\na.  First, verify that TNTPURST.BAT and TNTPURST.WAD are in your\n    DOOM2 directory, and that you are in that directory when you\n    type TNTPURST.\n\nb.  Spell TNTPURST right. (we left out some vowels)\n\nc.  If it starts up and crashes with a message similar to\n\n      \"Demo is from a different version\"\n\n    then you're not running DOOM2 version 1.9.  You'll need to\n    upgrade if you're going to look at the demos (which are\n    well worth the trouble).  Upgrade files are available all\n    over the place, and particularly at ftp.cdrom.com or\n    ftp.idsoftware.com.  Your DOOM2 version number will appear\n    at the top of the screen while DOOM2 is initializing.\n\nd.  If you notice that the full-screen intermission texts (like\n    between MAP06 and MAP07) don't make sense any more, or that\n    the automap names don't match the level names, that's because\n    we chose to honor id Software's wish that we not alter their\n    DOOM2.EXE file, and that's where that stuff is stored.\n\n----------------------\n4. SYSTEM REQUIREMENTS\n----------------------\n\n   A computer that will play DOOM2 well.  Deathmatch is deathmatch,\n   and you won't need any more computer or modem power than you'd\n   need with DOOM2 by itself.\n\n   You'll like it better if you have a good sound card, but if you\n   do much deathmatch you already know that.\n\n   The WAD file is a bit over 4MB, and you'll need about 6MB\n   free available during unzipping.\n\n   Any other requirements (modem, network stuff) are no different\n   than if you were running DOOM2 without Pursuit.\n\n---------------------\n5. WHERE TO GET FILES\n---------------------\n\n   Pursuit was uploaded to ftp.cdrom.com on Hallowe'en 1997 (Oct 31)\n   and can be found with the rest of the TeamTNT products in\n\n\tftp://pub/idgames/themes/TeamTNT\n\n   It will be propagated to the cdrom.com mirrors after that.\n   We will also more or less simultaneously upload it to Compuserve,\n   with AOL, Fidonet, etc. following close behind.  Most of\n   these locations have a waiting period before the files are\n   publically available, but it won't be long...\n\n   ftp.cdrom.com is the one place you can be guaranteed to find\n   the most recent version, and you can always get to a pointer to\n   the file from our web site (see below).\n\n   While you're there, get Eternal DOOM, Icarus, Grievance and\n   Bloodlands if you don't already have them.\n\n------------------\n6. HOW TO GET HELP\n------------------\n\n   If it's about DOOM2 itself, contact id Software.\n\n   If it's about Pursuit, don't contact id Software.\n\n   Pursuit questions can be handled by other players on the\n   usenet newsgroups, various forums on Compuserve and other\n   services, and by TeamTNT by email.  Either write to us at\n\n      teamtnt@neosoft.com\n\n   or go to our web page at\n\n      <http://www.neosoft.com/~teamtnt>\n\n---------------------------\n7. PARTICIPANTS AND CREDITS\n---------------------------\n\n   The following TeamTNT members were involved in creating\n   Grievance.  Testing was a team effort, and a big thanks goes\n   out to the fragbait the team members used to test against.\n\n   Ty Halderman\n\tProject Coordinator, builds, web and FTP sites,\n\temail support, Punch Team, new textures, titlepic,\n        intermission, credit, etc. graphics, review coordinator.\n\tOh, and made 3 levels too.\n\n   Gary Gosson\n        Levels and Punch Team.\n\n   Lisa Moore\n\tLevels and Punch Team\n\n   David Shaw\n        Intermission music and Punch Team\n\n   Level design information:\n\t01   Ty Halderman   \"Case Closed\"\n\t02   Gary Gosson   \"Sunrise\"\n\t03   Lisa Moore \"Terminal Obsession\"\n\t04   Gary Gosson   \"Waiting for Worms\"\n\t05   Richard Jaspars - Styx \"Solar Plexus\"\n\t06   Lisa Moore \"Your Own Pit to Die in\"\n\t07   William Whitaker \"Weekend at OJ's\"\n\t08   Ty Halderman   \"Shadow Boxing\"\n\t09   Richard Jaspars - Styx \"Arena\"\n\t10   Gary Gosson   \"Mommy, Where's Daddy?\"\n\t11   Lisa Moore \"Monolithic\"\n\t12   Tommie Quick \"Black Rage\"\n\t13   Ty Halderman   \"Deathway\"\n\t14   Jeremy Wagner - Iron Lich \"Damn It!\"\n\t15   Richard Jaspars - Styx \"Run Like Hell\"\n\t16   Richard Jaspars - Styx \"Chaos\"\n\t17   Yonatan Donner \"Broken World\"\n\t18   Mark Hatton - Hatty \"Pulse\"\n\t19   William Whitaker \"Halflife\"\n\t20   William Whitaker \"No Way Out\"\n\t21   Andrew Dowswell \"Under an Open Sky\"\n\t22   William Whitaker \"Terminus\"\n\t23   Charles Cox - Mange \"Riven\"\n\t24   Gary Gosson   \"Hot Patootie\"\n\t25   Jim Kennedy \"Spelunker\"\n\t26   Tommie Quick \"Deathyard\"\n\t27   Jeremy Wagner - Iron Lich \"Kill 'em Dead\"\n\t28   Tommie Quick \"Pillars\"\n\t29   William Whitaker \"A Time to Kill, A Time to Die\"\n\t30   Yonatan Donner \"The Holy Goat\"\n\t31   Richard Jaspars - Styx \"Sector 7\"\n\t32   Mark Hatton - Hatty \"Interstellar Overdrive\"\n\n   Members and non-members who offered themselves as fragbait:\n\tRobert Taylor [TeamTNT member]\n\t'Mich'\t\t\t(Michel Thomissen)\n\t'SpaceManSpiff'\t\t(Lorenzo Cricchio)\n\t'Lamer'\t\t\t(Dave Stewart)\n\t'Blackacid'\t\t(Robert Hough)\n\t'Grean'se Lightning'\t(Andrew Goode)\n\t'Cordata'\t\t(Steven Sturza)\n\t'Fragleader'\t\t(Erik)\n\t'LickMe'\t\t(Dave the FragMeat)\n\t'Lord Bevis'\t\t(Phil)\n\t'Get Some!'\t\t(Anton)\n\t'Daf'\t\t\t(Daphne Halderman)\n\n   Thanks to John Minadeo for mailing list resources.\n\n   And of course we thank the authors of the many utilities we used\n   to produce Pursuit.  Without you the DOOM-editing environment\n   would just suck.\n\n------------------\n8. SOME LEGALITIES\n------------------\n\n   Pursuit is a copyrighted work and though free\n   is not public property (\"public domain\").  Don't take stuff\n   out of our levels, and don't take our levels out of Pursuit.\n   Pursuit should have been free to you (connection times and\n   stuff notwithstanding) and shouldn't have shown up on\n   someone's DM collection or CD.  If it does, let us know right\n   away.  We are serious about the CD thing--no commercial\n   compilations are allowed to include any TeamTNT products under\n   any circumstances, even if they delete this text file...\n\n   We thank you for trying Pursuit.  Let us know what you think\n   about it.  Try out Icarus, Bloodlands, Grievance, Eternal DOOM\n   and Final DOOM too, and keep checking our web page for other\n   team products--we're still churning stuff out.\n\n   Pursuit and associated files are\n   (C) Copyright 1997 TeamTNT\n\n///End of file"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
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        "linedefs": 378,
        "sidedefs": 549,
        "vertices": 345,
        "sectors": 78,
        "segs": 584,
        "ssectors": 191,
        "nodes": 190,
        "textures": {
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          "2WM_ST11": 3,
          "GRAY2": 2,
          "STEP1": 3,
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          "ICKWALL1": 10,
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          "FLAT1": 22,
          "2WW_DT05": 2,
          "2WM_GT01": 3,
          "2WW_WR06": 2,
          "2WW_WT02": 29,
          "2WM_ST12": 5,
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          "SUPPORT3": 4,
          "2WW_DR02": 4,
          "SW1DIRT": 1,
          "MFLR8_4": 3,
          "FLOOR7_1": 36,
          "TLITE6_6": 1,
          "ASHWALL2": 13,
          "SLIME01": 1,
          "2WM_ST15": 1,
          "BLAKWAL2": 4,
          "2WS_WT01": 46,
          "GATE4": 3,
          "METAL6": 7,
          "SW1COMM": 1,
          "2WM_ST14": 14,
          "FLAT5_4": 7,
          "BIGBRIK2": 21,
          "MFLR8_3": 10,
          "2WW_WT06": 17,
          "2WW_WT07": 7,
          "LAVA1": 1,
          "RROCK11": 3,
          "CEIL5_2": 5,
          "BRICK10": 38,
          "2WMSWT05": 6,
          "2WW_WT03": 18,
          "FLAT5_5": 4,
          "2WM_ST13": 3,
          "METAL4": 5,
          "BRICK7": 40,
          "2WW_WT04": 6,
          "2WW_WT08": 3
        }
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        "by_type": {},
        "by_category": {
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          "hitscanner": 0,
          "melee": 0,
          "projectile": 0
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          "armor_bonus": 11,
          "bfg9000": 1,
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          "rockets": 2,
          "shells": 9
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