Raw model (for completeness)
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"contents": "Pursuit text file 31 October 1997\n\nContents:\n1. Announcement\n2. Installation\n3. Troubleshooting\n4. System requirements\n5. Where to find files\n6. How to get help\n7. Participants and credits\n8. Some legalities\n\n---------------\n1. ANNOUNCEMENT\n---------------\n\n TeamTNT proudly announces the release of\n\n +--------------------------+\n | Pursuit |\n | Deathmatch Reprise |\n +--------------------------+\n\nPursuit is the third set of 32 DOOM II Deathmatch-only levels from\nTeamTNT. It is now available on ftp.cdrom.com and its mirrors.\nSee below for the exact path.\n\nTeamTNT strikes again with yet another 32 levels of all-Deathmatch\nfrag mayhem. Pursuit follows in the footsteps of the popular TeamTNT\nsets \"Bloodlands\" and \"Grievance\". There's lots of interesting\narchitecture, impeccable texture alignment and play balance, and\nfrags out the wazoo. Most of the levels are tight fragfests, a couple\nthat are big enough for a more leisurely pace, and lots of selection\nin between.\n\nYou wondered what happened to the weekend when you played Icarus.\nYou'll wonder what happened to the month when you play Bloodlands.\nYou'll wonder who blew your butt off in Grievance...\nYou'll wonder how we can keep making these great levels in Pursuit.\n\nFeatures:\n\n - 32 brand new levels by some of the best Deathmatchers\n - Difficulty levels used to fine-tune game rules\n - Three 4-player fragfest demos\n - All in one WAD, easy to run\n - Works with DOOM II version 1.9 or Final DOOM\n - Intermission music by David Shaw\n - Though the overall WAD size is a bit over 3MB, it all zips\n to fit on a single diskette\n - It's by TeamTNT members, so you know it's good\n - Startup batch file included\n - Kept small by limiting new graphics and music\n\n---------------\n2. INSTALLATION\n---------------\nPursuit comes in one WAD file, zipped into one ZIP file. You'll\nneed PKUNZIP.EXE or an equivalent unzipping utility to unpack\nTNTPURST.ZIP. This will produce TNTPURST.WAD and TNTPURST.BAT (and\nanother copy of this file).\n\nJust unzip it into your DOOM2 directory and run TNTPURST.BAT, or\nload TNTPURST.WAD in your favorite front-end program.\n\nFloppy download:\n\nNot a problem. Pursuit fits on a floppy--it's not much over a meg\nwhen zipped.\n\n------------------\n3. TROUBLESHOOTING\n------------------\n\nNot much can go wrong, since this is just one WAD file. However,\nsince not much can go wrong, something might, and maybe a few\nsteps here will help.\n\na. First, verify that TNTPURST.BAT and TNTPURST.WAD are in your\n DOOM2 directory, and that you are in that directory when you\n type TNTPURST.\n\nb. Spell TNTPURST right. (we left out some vowels)\n\nc. If it starts up and crashes with a message similar to\n\n \"Demo is from a different version\"\n\n then you're not running DOOM2 version 1.9. You'll need to\n upgrade if you're going to look at the demos (which are\n well worth the trouble). Upgrade files are available all\n over the place, and particularly at ftp.cdrom.com or\n ftp.idsoftware.com. Your DOOM2 version number will appear\n at the top of the screen while DOOM2 is initializing.\n\nd. If you notice that the full-screen intermission texts (like\n between MAP06 and MAP07) don't make sense any more, or that\n the automap names don't match the level names, that's because\n we chose to honor id Software's wish that we not alter their\n DOOM2.EXE file, and that's where that stuff is stored.\n\n----------------------\n4. SYSTEM REQUIREMENTS\n----------------------\n\n A computer that will play DOOM2 well. Deathmatch is deathmatch,\n and you won't need any more computer or modem power than you'd\n need with DOOM2 by itself.\n\n You'll like it better if you have a good sound card, but if you\n do much deathmatch you already know that.\n\n The WAD file is a bit over 4MB, and you'll need about 6MB\n free available during unzipping.\n\n Any other requirements (modem, network stuff) are no different\n than if you were running DOOM2 without Pursuit.\n\n---------------------\n5. WHERE TO GET FILES\n---------------------\n\n Pursuit was uploaded to ftp.cdrom.com on Hallowe'en 1997 (Oct 31)\n and can be found with the rest of the TeamTNT products in\n\nftp://pub/idgames/themes/TeamTNT\n\n It will be propagated to the cdrom.com mirrors after that.\n We will also more or less simultaneously upload it to Compuserve,\n with AOL, Fidonet, etc. following close behind. Most of\n these locations have a waiting period before the files are\n publically available, but it won't be long...\n\n ftp.cdrom.com is the one place you can be guaranteed to find\n the most recent version, and you can always get to a pointer to\n the file from our web site (see below).\n\n While you're there, get Eternal DOOM, Icarus, Grievance and\n Bloodlands if you don't already have them.\n\n------------------\n6. HOW TO GET HELP\n------------------\n\n If it's about DOOM2 itself, contact id Software.\n\n If it's about Pursuit, don't contact id Software.\n\n Pursuit questions can be handled by other players on the\n usenet newsgroups, various forums on Compuserve and other\n services, and by TeamTNT by email. Either write to us at\n\n info@teamtnt.com\n\n or go to our web page at\n\n <http://www.teamtnt.com>\n\n---------------------------\n7. PARTICIPANTS AND CREDITS\n---------------------------\n\n The following TeamTNT members were involved in creating\n Grievance. Testing was a team effort, and a big thanks goes\n out to the fragbait the team members used to test against.\n\n Ty Halderman\nProject Coordinator, builds, web and FTP sites,\nemail support, Punch Team, new textures, titlepic,\n intermission, credit, etc. graphics, review coordinator.\nOh, and made 3 levels too.\n\n Gary Gosson\n Levels and Punch Team.\n\n Lisa Moore\nLevels and Punch Team\n\n David Shaw\n Intermission music and Punch Team\n\n Level design information:\n01 Ty Halderman \"Case Closed\"\n02 Gary Gosson \"Sunrise\"\n03 Lisa Moore \"Terminal Obsession\"\n04 Gary Gosson \"Waiting for Worms\"\n05 Richard Jaspars - Styx \"Solar Plexus\"\n06 Lisa Moore \"Your Own Pit to Die in\"\n07 William Whitaker \"Weekend at OJ's\"\n08 Ty Halderman \"Shadow Boxing\"\n09 Richard Jaspars - Styx \"Arena\"\n10 Gary Gosson \"Mommy, Where's Daddy?\"\n11 Lisa Moore \"Monolithic\"\n12 Tommie Quick \"Black Rage\"\n13 Ty Halderman \"Deathway\"\n14 Jeremy Wagner - Iron Lich \"Damn It!\"\n15 Richard Jaspars - Styx \"Run Like Hell\"\n16 Richard Jaspars - Styx \"Chaos\"\n17 Yonatan Donner \"Broken World\"\n18 Mark Hatton - Hatty \"Pulse\"\n19 William Whitaker \"Halflife\"\n20 William Whitaker \"No Way Out\"\n21 Andrew Dowswell \"Under an Open Sky\"\n22 William Whitaker \"Terminus\"\n23 Charles Cox - Mange \"Riven\"\n24 Gary Gosson \"Hot Patootie\"\n25 Jim Kennedy \"Spelunker\"\n26 Tommie Quick \"Deathyard\"\n27 Jeremy Wagner - Iron Lich \"Kill 'em Dead\"\n28 Tommie Quick \"Pillars\"\n29 William Whitaker \"A Time to Kill, A Time to Die\"\n30 Yonatan Donner \"The Holy Goat\"\n31 Richard Jaspars - Styx \"Sector 7\"\n32 Mark Hatton - Hatty \"Interstellar Overdrive\"\n\n Members and non-members who offered themselves as fragbait:\nRobert Taylor [TeamTNT member]\n'Mich'(Michel Thomissen)\n'SpaceManSpiff'(Lorenzo Cricchio)\n'Lamer'(Dave Stewart)\n'Blackacid'(Robert Hough)\n'Grean'se Lightning'(Andrew Goode)\n'Cordata'(Steven Sturza)\n'Fragleader'(Erik)\n'LickMe'(Dave the FragMeat)\n'Lord Bevis'(Phil)\n'Get Some!'(Anton)\n'Daf'(Daphne Halderman)\n\n Thanks to John Minadeo for mailing list resources.\n\n And of course we thank the authors of the many utilities we used\n to produce Pursuit. Without you the DOOM-editing environment\n would just suck.\n\n------------------\n8. SOME LEGALITIES\n------------------\n\n Pursuit is a copyrighted work and though free\n is not public property (\"public domain\"). Don't take stuff\n out of our levels, and don't take our levels out of Pursuit.\n Pursuit should have been free to you (connection times and\n stuff notwithstanding) and shouldn't have shown up on\n someone's DM collection or CD. If it does, let us know right\n away. We are serious about the CD thing--no commercial\n compilations are allowed to include any TeamTNT products under\n any circumstances, even if they delete this text file...\n\n We thank you for trying Pursuit. Let us know what you think\n about it. Try out Icarus, Bloodlands, Grievance, Eternal DOOM\n and Final DOOM too, and keep checking our web page for other\n team products--we're still churning stuff out.\n\n Pursuit and associated files are\n (C) Copyright 1997 TeamTNT\n\n///End of file"
},
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"contents": "Pursuit text file 31 October 1997\n\nContents:\n1. Announcement\n2. Installation\n3. Troubleshooting\n4. System requirements\n5. Where to find files\n6. How to get help\n7. Participants and credits\n8. Some legalities\n\n---------------\n1. ANNOUNCEMENT\n---------------\n\n TeamTNT proudly announces the release of\n\n +--------------------------+\n | Pursuit |\n | Deathmatch Reprise |\n +--------------------------+\n\nPursuit is the third set of 32 DOOM II Deathmatch-only levels from\nTeamTNT. It is now available on ftp.cdrom.com and its mirrors.\nSee below for the exact path.\n\nTeamTNT strikes again with yet another 32 levels of all-Deathmatch\nfrag mayhem. Pursuit follows in the footsteps of the popular TeamTNT\nsets \"Bloodlands\" and \"Grievance\". There's lots of interesting\narchitecture, impeccable texture alignment and play balance, and\nfrags out the wazoo. Most of the levels are tight fragfests, a couple\nthat are big enough for a more leisurely pace, and lots of selection\nin between.\n\nYou wondered what happened to the weekend when you played Icarus.\nYou'll wonder what happened to the month when you play Bloodlands.\nYou'll wonder who blew your butt off in Grievance...\nYou'll wonder how we can keep making these great levels in Pursuit.\n\nFeatures:\n\n - 32 brand new levels by some of the best Deathmatchers\n - Difficulty levels used to fine-tune game rules\n - Three 4-player fragfest demos\n - All in one WAD, easy to run\n - Works with DOOM II version 1.9 or Final DOOM\n - Intermission music by David Shaw\n - Though the overall WAD size is a bit over 3MB, it all zips\n to fit on a single diskette\n - It's by TeamTNT members, so you know it's good\n - Startup batch file included\n - Kept small by limiting new graphics and music\n\n---------------\n2. INSTALLATION\n---------------\nPursuit comes in one WAD file, zipped into one ZIP file. You'll\nneed PKUNZIP.EXE or an equivalent unzipping utility to unpack\nTNTPURST.ZIP. This will produce TNTPURST.WAD and TNTPURST.BAT (and\nanother copy of this file).\n\nJust unzip it into your DOOM2 directory and run TNTPURST.BAT, or\nload TNTPURST.WAD in your favorite front-end program.\n\nFloppy download:\n\nNot a problem. Pursuit fits on a floppy--it's not much over a meg\nwhen zipped.\n\n------------------\n3. TROUBLESHOOTING\n------------------\n\nNot much can go wrong, since this is just one WAD file. However,\nsince not much can go wrong, something might, and maybe a few\nsteps here will help.\n\na. First, verify that TNTPURST.BAT and TNTPURST.WAD are in your\n DOOM2 directory, and that you are in that directory when you\n type TNTPURST.\n\nb. Spell TNTPURST right. (we left out some vowels)\n\nc. If it starts up and crashes with a message similar to\n\n \"Demo is from a different version\"\n\n then you're not running DOOM2 version 1.9. You'll need to\n upgrade if you're going to look at the demos (which are\n well worth the trouble). Upgrade files are available all\n over the place, and particularly at ftp.cdrom.com or\n ftp.idsoftware.com. Your DOOM2 version number will appear\n at the top of the screen while DOOM2 is initializing.\n\nd. If you notice that the full-screen intermission texts (like\n between MAP06 and MAP07) don't make sense any more, or that\n the automap names don't match the level names, that's because\n we chose to honor id Software's wish that we not alter their\n DOOM2.EXE file, and that's where that stuff is stored.\n\n----------------------\n4. SYSTEM REQUIREMENTS\n----------------------\n\n A computer that will play DOOM2 well. Deathmatch is deathmatch,\n and you won't need any more computer or modem power than you'd\n need with DOOM2 by itself.\n\n You'll like it better if you have a good sound card, but if you\n do much deathmatch you already know that.\n\n The WAD file is a bit over 4MB, and you'll need about 6MB\n free available during unzipping.\n\n Any other requirements (modem, network stuff) are no different\n than if you were running DOOM2 without Pursuit.\n\n---------------------\n5. WHERE TO GET FILES\n---------------------\n\n Pursuit was uploaded to ftp.cdrom.com on Hallowe'en 1997 (Oct 31)\n and can be found with the rest of the TeamTNT products in\n\n\tftp://pub/idgames/themes/TeamTNT\n\n It will be propagated to the cdrom.com mirrors after that.\n We will also more or less simultaneously upload it to Compuserve,\n with AOL, Fidonet, etc. following close behind. Most of\n these locations have a waiting period before the files are\n publically available, but it won't be long...\n\n ftp.cdrom.com is the one place you can be guaranteed to find\n the most recent version, and you can always get to a pointer to\n the file from our web site (see below).\n\n While you're there, get Eternal DOOM, Icarus, Grievance and\n Bloodlands if you don't already have them.\n\n------------------\n6. HOW TO GET HELP\n------------------\n\n If it's about DOOM2 itself, contact id Software.\n\n If it's about Pursuit, don't contact id Software.\n\n Pursuit questions can be handled by other players on the\n usenet newsgroups, various forums on Compuserve and other\n services, and by TeamTNT by email. Either write to us at\n\n teamtnt@neosoft.com\n\n or go to our web page at\n\n <http://www.neosoft.com/~teamtnt>\n\n---------------------------\n7. PARTICIPANTS AND CREDITS\n---------------------------\n\n The following TeamTNT members were involved in creating\n Grievance. Testing was a team effort, and a big thanks goes\n out to the fragbait the team members used to test against.\n\n Ty Halderman\n\tProject Coordinator, builds, web and FTP sites,\n\temail support, Punch Team, new textures, titlepic,\n intermission, credit, etc. graphics, review coordinator.\n\tOh, and made 3 levels too.\n\n Gary Gosson\n Levels and Punch Team.\n\n Lisa Moore\n\tLevels and Punch Team\n\n David Shaw\n Intermission music and Punch Team\n\n Level design information:\n\t01 Ty Halderman \"Case Closed\"\n\t02 Gary Gosson \"Sunrise\"\n\t03 Lisa Moore \"Terminal Obsession\"\n\t04 Gary Gosson \"Waiting for Worms\"\n\t05 Richard Jaspars - Styx \"Solar Plexus\"\n\t06 Lisa Moore \"Your Own Pit to Die in\"\n\t07 William Whitaker \"Weekend at OJ's\"\n\t08 Ty Halderman \"Shadow Boxing\"\n\t09 Richard Jaspars - Styx \"Arena\"\n\t10 Gary Gosson \"Mommy, Where's Daddy?\"\n\t11 Lisa Moore \"Monolithic\"\n\t12 Tommie Quick \"Black Rage\"\n\t13 Ty Halderman \"Deathway\"\n\t14 Jeremy Wagner - Iron Lich \"Damn It!\"\n\t15 Richard Jaspars - Styx \"Run Like Hell\"\n\t16 Richard Jaspars - Styx \"Chaos\"\n\t17 Yonatan Donner \"Broken World\"\n\t18 Mark Hatton - Hatty \"Pulse\"\n\t19 William Whitaker \"Halflife\"\n\t20 William Whitaker \"No Way Out\"\n\t21 Andrew Dowswell \"Under an Open Sky\"\n\t22 William Whitaker \"Terminus\"\n\t23 Charles Cox - Mange \"Riven\"\n\t24 Gary Gosson \"Hot Patootie\"\n\t25 Jim Kennedy \"Spelunker\"\n\t26 Tommie Quick \"Deathyard\"\n\t27 Jeremy Wagner - Iron Lich \"Kill 'em Dead\"\n\t28 Tommie Quick \"Pillars\"\n\t29 William Whitaker \"A Time to Kill, A Time to Die\"\n\t30 Yonatan Donner \"The Holy Goat\"\n\t31 Richard Jaspars - Styx \"Sector 7\"\n\t32 Mark Hatton - Hatty \"Interstellar Overdrive\"\n\n Members and non-members who offered themselves as fragbait:\n\tRobert Taylor [TeamTNT member]\n\t'Mich'\t\t\t(Michel Thomissen)\n\t'SpaceManSpiff'\t\t(Lorenzo Cricchio)\n\t'Lamer'\t\t\t(Dave Stewart)\n\t'Blackacid'\t\t(Robert Hough)\n\t'Grean'se Lightning'\t(Andrew Goode)\n\t'Cordata'\t\t(Steven Sturza)\n\t'Fragleader'\t\t(Erik)\n\t'LickMe'\t\t(Dave the FragMeat)\n\t'Lord Bevis'\t\t(Phil)\n\t'Get Some!'\t\t(Anton)\n\t'Daf'\t\t\t(Daphne Halderman)\n\n Thanks to John Minadeo for mailing list resources.\n\n And of course we thank the authors of the many utilities we used\n to produce Pursuit. Without you the DOOM-editing environment\n would just suck.\n\n------------------\n8. SOME LEGALITIES\n------------------\n\n Pursuit is a copyrighted work and though free\n is not public property (\"public domain\"). Don't take stuff\n out of our levels, and don't take our levels out of Pursuit.\n Pursuit should have been free to you (connection times and\n stuff notwithstanding) and shouldn't have shown up on\n someone's DM collection or CD. If it does, let us know right\n away. We are serious about the CD thing--no commercial\n compilations are allowed to include any TeamTNT products under\n any circumstances, even if they delete this text file...\n\n We thank you for trying Pursuit. Let us know what you think\n about it. Try out Icarus, Bloodlands, Grievance, Eternal DOOM\n and Final DOOM too, and keep checking our web page for other\n team products--we're still churning stuff out.\n\n Pursuit and associated files are\n (C) Copyright 1997 TeamTNT\n\n///End of file"
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