Raw model (for completeness)
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"sha256": "f75ef762e4fed78628dfbc2a8dea054b58a28ef44b3edef996ef4ff1d1b0909c",
"title": "Deathmatch: MAP ONE",
"authors": [
"Bryant Fong"
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"filename": null,
"added": "2013-11-03 17:44:00",
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"canDownload": true,
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"name": "Deathmatch: MAP ONE",
"description": "I edited map 1 from Doom II to make it even better suited for deathmatch play (specifically, dm 2.0). All of the doors start off already open. That helps a lot alot already. The whole outside area with the regular shotgun (now a super shotgun) has been extended to provide the \"three weapon\" (now two) deathmatch start with a back exit. That huge outside area should be great for dogfighting. The medikits in the exit area are also now more spread out. Some weapons and ammo have been changed and added. There are other more minor changes.",
"maps": null,
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"added": "2013-11-03 17:44:00",
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"analysis": {
"title": "Deathmatch: MAP ONE",
"description": "This WAD contains a single map, a heavily modified version of Doom II's MAP01 tailored for deathmatch play. The map features an expanded outdoor area with open doors and repositioned weapons and medikits to enhance dogfighting and multiplayer balance. It retains Doom II's original textures and layout style but adapts item placement and weapon types for competitive play. The design supports 2-4 player deathmatch with a focus on fast-paced combat and accessible movement. The WAD is compatible with Doom II and does not introduce new graphics, sounds, or music.",
"authors": [
"Bryant Fong"
],
"tags": [
"ammo_plentiful",
"deathmatch",
"doom2",
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"medium_maps",
"multiplayer",
"single_map",
"vanilla_compatible"
],
"origin": "gpt-4.1-mini"
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"name": null,
"contents": "=================================================================\nTitle : Deathmatch: MAP ONE\nFilename : DM-MAP1.WAD\nAuthor : Bryant Fong\nEmail Address : bryant@netcom.com\nDescription : I edited map 1 from Doom II to make it even better\n suited for deathmatch play (specifically, dm 2.0).\n All of the doors start off already open. That helps\n a lot alot already. The whole outside area with the\n regular shotgun (now a super shotgun) has been\n extended to provide the \"three weapon\" (now two)\n deathmatch start with a back exit. That huge\n outside area should be great for dogfighting.\n The medikits in the exit area are also now more\n spread out. Some weapons and ammo have been changed\n and added. There are other more minor changes.\n\n This is map 1.. I'm considering also redoing\n maps 5, 7, 9, 18, 31, and 32 if this one becomes\n popular.\nAdditional Credits to : All the guys at ID Software for making this awesome\n game, and the authors of Edmap and DEU. Great job\n guys!! Greets go out to all the guys at the San\n Jose DWANGO server.\n================================================================\n\n* Play Information *\n\nLevel # : MAP01\nSingle Player : Yes, to check out the level.\nCooperative 2-4 Player : Yes, but pointless...\nDeathmatch 2-4 Player : Oh yeah!!\nDifficulty Settings : Yes\nNew Sounds : No (but have considered it)\nNew Graphics : No\nNew Music : No\nDemos Replaced : None\n\n* Construction *\n\nBase : Map 1 from Doom II\nEditor(s) used : DEU 2.0 (hacked 5.2 for use with Doom 2) and\n Edmap 1.31 (caused me a lot of problems, but\n its easy to use).\nBuild Time : 10 hours (hey, I'm not that great..I was also\n fiddling with different ideas for a long time)\nKnown Bugs : None (unless non-matching textures count)\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional levels.\n\n* Where to get this WAD *\n\nFTP sites: ftp.cdrom.com and its many mirrors\nFSP sites: ftp.idsoftware.com 21\n\nBBS numbers: Your neighborhood Doom BBS (that carries all of the best\n pwads like this one :) ).\n\nOther: alt.binaries.doom, or email me at bryant@netcom.com"
}
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