the_ultimate_doom_2.pk3

PK3 104 MiB 22 map(s)

Counts

endoom0
graphics9
lumps701
maps22
palettes0

Totals (across maps)

Things25355
Linedefs164441
Sectors30237
Monsters10463
Items7706
Raw model (for completeness)
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        "MAP19": "MAP19.png",
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      {
        "source": "pk3",
        "name": "README_FLATS.txt",
        "contents": "----------------------\n**** Introduction ****\n----------------------\n\n The DHTP (DOOM Hires Texture Pack) is a community driven project that had is birth as the D2RP (Doom 2 Retexture project). That project initially had a good start, but was unfortunately misguided during the course of its development, and cant realistically be rescued without a lot of attention. Thus, JDTP (jdoom texture pack) came into being (Thanks to Chilvence). To repair the damage and salvage what could be salvaged. And now has grown into the DHTP (Doom Hires Texture Pack) which is a continuation of the JDTP but with all Hi res texture capable ports in mind. The main goal of the DHRP is to provide the community with a space to easily contribute their own works, as well as offering a steady stream of feedback from both site visitors and administrators. It will also be a lot more tightly controlled than its predescessor, in regards to both copyrights and quality control.\n\n---------------------------------\n**** Copyright / Permissions ****\n---------------------------------\n\nYou MAY NOT use the contents of this texture pack as a base for modification or reuse. Permissions have been given by the original authors for any of their texures included in this pack.\n\nYou MAY NOT distribute this file in any format, without the express permission of the pack maintainer, which will be subject to conditions of use. However, individual textures may be used if permission is sought from their authors.\n\n-----------------------\n**** Participation ****\n-----------------------\n\nIf you are intrested in joining in, head over to the DHTP website (http://doomtextures.freelanzer.com/). Where you can access the forums, On registering there, you will then be able to post up your new textures so the texture pack admin can add it to the pack (if they are better than currents ones or if they do not exist yet). There are a few important rules that I will outline here:\n\n1. Anything you submit MUST be entirely your own work. You may not submit modifications of original id textures, as this constitutes copyright infringement. Furthermore, you may not modify and upload any of the textures given in the DHTP, without the express permission of the original author (which will need to be evidenced unless I really really trust you ;)\n\n2. Only PNG images can be uploaded. This keeps the size down and the quality flawless, but please remember to use maximum compression, as some tools do not use it by default. Pngcrush and Pngout are both good programs to do this. A more detailed look at PNG files can be found here: http://www.libpng.org/pub/png/\n\n3. Public domain textures, (while not preffered) may be submitted, as long as a link is given to the site they were obtained.\n\n---------------------------------\n**** Credits & Contributions ****\n---------------------------------\n\nChilvence: chilvence@gmail.com\nblood1, blood2, blood3, blood4, ceil1_1, ceil3_1, ceil3_2, ceil4_1, ceil4_2, ceil4_3,\nceil5_1, ceil5_2, comp01, dem1_5, dem1_6, flat_1, flat4, flat5, flat5_1, flat5_2,\nflat5_3, flat5_4, flat5_5, flat5_7, flat5_8, flat8, flat10, flat_14, floor0_1, floor0_2,\nfloor0_3, floor1_1, floor1_7, floor4_6, floor5_2, floor5_3, floor6_1, floor6_2, floor7_1, floor7_2,\nfwater1, fwater2, fwater3, fwater4, grnrock, mflr8_1, mflr8_2, mflr8_3, mflr8_4, rrock10,\nrrock12, rrock13, rrock14, rrock19, rrock20, sflr6_1, sflr6_4, sflr7_1, sflr7_4, slime01,\nslime02, slime03, slime04, step1, step2, tlite6_1, tlite6_4, tlite6_5, tlite6_6, gate4.png\n\nKuriKai: eunbolt@gmail.com\nceil1_2, ceil1_3, ceil3_5, ceil3_6, floor0_5, floor0_6, floor0_7, flat3, rrock17, cratop1,\ncratop2\n\nHarry: harryboam@hotmail.com\nrrock1, rrock2, rrock4, rrock05, rrock06, rrock07, rrock08, lava1, lava2, lava3,\nlava4, slime9, slime10, slime11, slime12\n\nFreelanzer: freelanzer@gmail.com\nflat22, gate1, ceil5_1, flat5_6, flat23\n\nesselfortium: sl4@mac.com\ncons1_1, cons1_5, cons1_7,\n\nDaniJ: danij@dengine.net\nfloor4_8, floor5_1\n\nCpt Howdy: malfunction@accessky.net\nfloor5_4, rrock11\n\nEnvid:\nceil3_3, ceil3_4, grnlite1\n\nTea Monster:\nflat9\n\nslide:\ndem1_1, dem1_2, dem1_3, dem1_4\n\nTabun:\ngate2, gate3, gate4, floor5_4\n\nFreedom: freedoom.sourceforge.net\nflat1_1, flat1_2, flat1_3, floor4_1, floor4_5\n\nMR_Rocket\nslime_13\n\nJohn Doe:\nslime16\n\nSome source textures from\nwww.freefoto.com\nwww.mayang.com/\n\nAlso, the following people contributed in some degree to the Doom 2 Retexturing project, without which this project might not have been considered:\n\n* KMan \t\t\t: kman@polycount.com / URL: http://www.polycount.com/cottages/kman/\n* Simon D Howard\t: sdh300@ecs.soton.ac.uk / freedoom.sourceforge.net\n* mmnpsrsoskl\t\t: mmnpsrsoskl@hotmail.com\n* Mr. Chris\t\t: chrisdragon425@yahoo.com\n* Michael D他fler\t: necrodome@gmx.net\n* Alexander Hvostov\t: alex@aoi.dyndns.org\n* WWS\t\t\t: jarik@chnpp.atom.gov.ua\n* DoomKid\t\t: doomkid@swbell.net\n* Alexey\t\t: piz@pochtamt.ru\n* Albert\t\t: A.Werfhorst@Chello.nl\n* redM\t\t\t: CHARGER@t-online.de\n* Carol\t\t\t: carollauer@earthlink.net\n* Reinhard\t\t: RUnterreitmayer@aol.com\n\n***if you see any errors or omissions in this document, please contact KuriKai at eunbolt@gmail.com"
      },
      {
        "source": "pk3",
        "name": "README_WALLS.txt",
        "contents": "----------------------\n**** Introduction ****\n----------------------\n\n The DHTP (DOOM Hires Texture Pack) is a community driven project that had is birth as the D2RP (Doom 2 Retexture project). That project initially had a good start, but was unfortunately misguided during the course of its development, and cant realistically be rescued without a lot of attention. Thus, JDTP (jdoom texture pack) came into being (Thanks to Chilvence). To repair the damage and salvage what could be salvaged. And now has grown into the DHTP (Doom Hires Texture Pack) which is a continuation of the JDTP but with all Hi res texture capable ports in mind. The main goal of the DHRP is to provide the community with a space to easily contribute their own works, as well as offering a steady stream of feedback from both site visitors and administrators. It will also be a lot more tightly controlled than its predescessor, in regards to both copyrights and quality control.\n\n---------------------------------\n**** Copyright / Permissions ****\n---------------------------------\n\nYou MAY NOT use the contents of this texture pack as a base for modification or reuse. Permissions have been given by the original authors for any of their texures included in this pack.\n\nYou MAY NOT distribute this file in any format, without the express permission of the pack maintainer, which will be subject to conditions of use. However, individual textures may be used if permission is sought from their authors.\n\n-----------------------\n**** Participation ****\n-----------------------\n\nIf you are intrested in joining in, head over to the DHTP website (http://doomtextures.freelanzer.com/). Where you can access the forums, On registering there, you will then be able to post up your new textures so the texture pack admin can add it to the pack (if they are better than currents ones or if they do not exist yet). There are a few important rules that I will outline here:\n\n1. Anything you submit MUST be entirely your own work. You may not submit modifications of original id textures, as this constitutes copyright infringement. Furthermore, you may not modify and upload any of the textures given in the DHTP, without the express permission of the original author (which will need to be evidenced unless I really really trust you ;)\n\n2. Only PNG images can be uploaded. This keeps the size down and the quality flawless, but please remember to use maximum compression, as some tools do not use it by default. Pngcrush and Pngout are both good programs to do this. A more detailed look at PNG files can be found here: http://www.libpng.org/pub/png/\n\n3. Public domain textures, (while not preffered) may be submitted, as long as a link is given to the site they were obtained.\n\n---------------------------------\n**** Credits & Contributions ****\n---------------------------------\n\nChilvence: chilvence@gmail.com\nashwall2, ashwall3, ashwall6, ashwall7, bigbrik1, bigbrik2, bigbrik3, bigdoor1, brick1\nbrick2, brick5, brick6, brick7, brick8, brick9,  bronze1, bronze2, bronze3, bronze4,\nbrown1, brown96, brown144, browngrn, brownhug, bstone2, compspan, comptall,\ncompwerd crackle2, crackle4, door1, doorblu2, doorred2, dooryel2, gstgarg, gstlion, gstone1,\ngstone2, gstsatyr, marbgray, marble1, marble2, marble3, marblod1, metal, metal2, metal3,\nmetal4, metal5, metal6, metal7, plat1, sksnake1, sksnake2, sladwall, spcdoor1, spcdoor2,\nsp_hot1, step4, steptop, steplad1, stone2, stone3, stucco, stucco1, stucco2, stucco3,\nsupport3, swgarg, swlion, tanrock7, teklite, teklite2, woodgarg, tekbron1, tekbron2, wood1, bigdoor5 (thanks for merging mr.chris),\nwood3, wood5, woodvert, rock1, rock2, rock3, sw1rock, sw2rock, sw1comp, sw2comp\n\nKuriKai: eunbolt@gmail.com\ncrate1, crate2, crate3, cratelit, cratwide, cratiny, tanrock3, pancase1, pancase2, panbord1,\npanbord2, panbook, sw1panel, sw2panel, sw1tek, sw2tek, brick11, brick12, tekgren1, tekgren2,\ntekgren3, tekgren4, tekgren5, panel1, panel2, panel3, panel4, panel5, panel6, gray1,\ngraybig, graytall, gray4, gray5, gray7, panblack, panred, panblue, panel7, panel8,\npanel9, gray2, ickwall1, ickwall2, ickwall3, ickwall4, ickwall5, ickwall7, modwall3, modwall4,\nsp_face1, sw1exit, sw2exit, sw1gray, sw2gray, swgray1, sw2gray1(bstone3 and bricklit based off of Chilvences bstone2 and brick1 textures) (graypois back by Kurikai poison sign by uknowen), grayvine (based of unknown's vine texture), sw1vine (based of unknown's vine texture), sw2vine (based of unknown's vine texture), gstvine (based of unknown's vine texture), gstvine2 (based of unknown's vine texture), pipes, exitdoor, exitsign, exitston (based on stone2 by chilvence)\nlite3, lite5, modwall1, modwall2, wood10, shawn1(based on shawn2 by Fredrik Johansson) wood6, wood7, wood8, wood9, midspace, shawn2, starg1, starg3, stargr1, stargr2, startan3, sw2strtn\n\nCreated by unknown, Touched up by KuriKai\ncement1, cement2, cement3, cement4, cement5, cement6, cement7, cement8, cement9, sw1cmt,\nsw2cmt\n\nCreated by unknown, Touched up by FreeLanZer and KuriKai\nskin2\n\nMR_ROCKET:\nbrick10, brick11, brick12\n\nBased off of \"startan1\" by Envid:\nsw1strtn, sw2strtn,\n\nJive:jean.yves.delpech@gmail.com\ndoortrak\n\nSlide:\nmarbfac3, marbfac4, marbface\n\nchilvence and freelanzer together:\nbigdoor6\n\nFreelanzer: freelanzer@gmail.com\nwood4, sw1skull, sw2skull, sk_left, sk_right, woodskul, sp_dude8, zeldoor, zzwolf1, zzwolf11,\nzzwolf12, zzwolf13, zzwolf2, zzwolf3, zzwolf4, zzwolf5, zzwolf6, zzwolf7, zzwolf9, bigdoor7,\nsp_dude7, skinedge (based on dani's skin skinface)\n\nDaniJ: danij@dengine.net\nmetal1, skspine1, skspine2, skinface, sw2skin, sw1skin\n\nCpt Howdy: malfunction@accessky.net\nbstone1skinface\n\nFredrik Johansson: http://fredrik.mancubus.net/\ncompsta1, compsta2, door3, doorstop, shawn2\n\nMissacula:\nsladskul\n\nDorian gray:\nbrick3, brick4\n\nZimond: ben.maas@gmx.de\nspacew3\n\nMr.Chris: icedragonchris@hotmail.com\nbrovine2 (based of unknown's vine texture),\n\nCheprasov Andrey : Video-Ripper@Yandex.RU / Satan-213@yandex.RU\nwoodmet1, woodmet2, woodmet3, woodmet4, midbrn1, midgrate\n\nCoen Zimmerman: tabun@planetquake.com http://www.tabun.nl/index.php\nbigdoor2, bigdoor3, bigdoor4, marbfac2, skinsymb, skinscab, skinmet2, skinmet1, skincut\n\nEnvid:\nbigdoor6, doorblu, doorred, dooryel, doortrak, liteblu1, liteblu4, spcdoor3, starbr2,\nstarg2, starg3, stargr1, stargr2, startan2, startan3 191\n\nZabnat :\nstone, skinlow, zimmer1, zimmer3, zimmer4, zimmer5, zimmer7, zimmer8, blakwal1, blakwal2,\npipe1, pipe2, pipe4, pipe6, blodrip1, blodrip2, blodrip3, blodrip4, fireblu1, fireblu2,\nfirelav2, firelav3, firelava, firemag1, firemag2, firemag3, firewala, firewalb, firewall\n\nLStanley:\nsloppy1, sloppy2\n\n-RightField-:\ncompblue, sw1blue, sw2blue\n\nRavenlot:\nstone4, stone5, stone6, stone7\n\nFreedom: freedoom.sourceforge.net\nA small number of textures might have been taken from freedoom.\n\nJohn Doe:\nspacew4, bfall1, bfall2, bfall3, bfall4, sfall1, sfall2, sfall3, sfall4\n\nSome source textures from\nwww.freefoto.com\nwww.mayang.com/\n\nAlso, the following people contributed in some degree to the Doom 2 Retexturing project, without which this project might not have been considered:\n\n* KMan \t\t\t: kman@polycount.com / URL: http://www.polycount.com/cottages/kman/\n* Simon D Howard\t: sdh300@ecs.soton.ac.uk / freedoom.sourceforge.net\n* mmnpsrsoskl\t\t: mmnpsrsoskl@hotmail.com\n* Mr. Chris\t\t: chrisdragon425@yahoo.com\n* Michael D他fler\t: necrodome@gmx.net\n* Alexander Hvostov\t: alex@aoi.dyndns.org\n* WWS\t\t\t: jarik@chnpp.atom.gov.ua\n* DoomKid\t\t: doomkid@swbell.net\n* Alexey\t\t: piz@pochtamt.ru\n* Albert\t\t: A.Werfhorst@Chello.nl\n* redM\t\t\t: CHARGER@t-online.de\n* Carol\t\t\t: carollauer@earthlink.net\n* Reinhard\t\t: RUnterreitmayer@aol.com\n\n***if you see any errors or omissions in this document, please contact KuriKai at eunbolt@gmail.com"
      },
      {
        "source": "pk3",
        "name": "README_WALLS_DOOM1.txt",
        "contents": "----------------------\n**** Introduction ****\n----------------------\n\n The DHTP (DOOM Hires Texture Pack) is a community driven project that had is birth as the D2RP (Doom 2 Retexture project). That project initially had a good start, but was unfortunately misguided during the course of its development, and cant realistically be rescued without a lot of attention. Thus, JDTP (jdoom texture pack) came into being (Thanks to Chilvence). To repair the damage and salvage what could be salvaged. And now has grown into the DHTP (Doom Hires Texture Pack) which is a continuation of the JDTP but with all Hi res texture capable ports in mind. The main goal of the DHRP is to provide the community with a space to easily contribute their own works, as well as offering a steady stream of feedback from both site visitors and administrators. It will also be a lot more tightly controlled than its predescessor, in regards to both copyrights and quality control.\n\n---------------------------------\n**** Copyright / Permissions ****\n---------------------------------\n\nYou MAY NOT use the contents of this texture pack as a base for modification or reuse. Permissions have been given by the original authors for any of their texures included in this pack.\n\nYou MAY NOT distribute this file in any format, without the express permission of the pack maintainer, which will be subject to conditions of use. However, individual textures may be used if permission is sought from their authors.\n\n-----------------------\n**** Participation ****\n-----------------------\n\nIf you are intrested in joining in, head over to the DHTP website (http://doomtextures.freelanzer.com/). Where you can access the forums, On registering there, you will then be able to post up your new textures so the texture pack admin can add it to the pack (if they are better than currents ones or if they do not exist yet). There are a few important rules that I will outline here:\n\n1. Anything you submit MUST be entirely your own work. You may not submit modifications of original id textures, as this constitutes copyright infringement. Furthermore, you may not modify and upload any of the textures given in the DHTP, without the express permission of the original author (which will need to be evidenced unless I really really trust you ;)\n\n2. Only PNG images can be uploaded. This keeps the size down and the quality flawless, but please remember to use maximum compression, as some tools do not use it by default. Pngcrush and Pngout are both good programs to do this. A more detailed look at PNG files can be found here: http://www.libpng.org/pub/png/\n\n3. Public domain textures, (while not preffered) may be submitted, as long as a link is given to the site they were obtained.\n\n---------------------------------\n**** Credits & Contributions ****\n---------------------------------\n\nChilvence: chilvence@gmail.com\nashwall, brnbigc, brnbigl, brnbigr, ickdoor1, nukeslad, shawn1, step1, step3\n\nKuriKai: eunbolt@gmail.com\nickwall6, skinbord, skintek1, graydang(sign from unknown), brovine1 (based of Chilvence's brown1 texture and unknown's vine texture) startan1, sw1starg, sw2starg\n\nCreated by unknown, Touched up by KuriKai\ncempois, midvine1 (based of unknown's vine texture)\n\nZabnat :\nblodgr1, blodgr2, blodgr3, blodgr4,\n\n-RightField-:\nplanet1\n\nFreedom: freedoom.sourceforge.net\nA small number of textures might have been taken from freedoom.\n\nSome source textures from\nwww.freefoto.com\nwww.mayang.com/\nhttp://www.textureking.com\n\nAlso, the following people contributed in some degree to the Doom 2 Retexturing project, without which this project might not have been considered:\n\n* KMan \t\t\t: kman@polycount.com / URL: http://www.polycount.com/cottages/kman/\n* Simon D Howard\t: sdh300@ecs.soton.ac.uk / freedoom.sourceforge.net\n* mmnpsrsoskl\t\t: mmnpsrsoskl@hotmail.com\n* Mr. Chris\t\t: chrisdragon425@yahoo.com\n* Michael D他fler\t: necrodome@gmx.net\n* Alexander Hvostov\t: alex@aoi.dyndns.org\n* WWS\t\t\t: jarik@chnpp.atom.gov.ua\n* DoomKid\t\t: doomkid@swbell.net\n* Alexey\t\t: piz@pochtamt.ru\n* Albert\t\t: A.Werfhorst@Chello.nl\n* redM\t\t\t: CHARGER@t-online.de\n* Carol\t\t\t: carollauer@earthlink.net\n* Reinhard\t\t: RUnterreitmayer@aol.com\n\n***if you see any errors or omissions in this document, please contact KuriKai at eunbolt@gmail.com"
      },
      {
        "source": "pk3",
        "name": "README_WALLS_DOOM2.txt",
        "contents": "----------------------\n**** Introduction ****\n----------------------\n\n The DHTP (DOOM Hires Texture Pack) is a community driven project that had is birth as the D2RP (Doom 2 Retexture project). That project initially had a good start, but was unfortunately misguided during the course of its development, and cant realistically be rescued without a lot of attention. Thus, JDTP (jdoom texture pack) came into being (Thanks to Chilvence). To repair the damage and salvage what could be salvaged. And now has grown into the DHTP (Doom Hires Texture Pack) which is a continuation of the JDTP but with all Hi res texture capable ports in mind. The main goal of the DHRP is to provide the community with a space to easily contribute their own works, as well as offering a steady stream of feedback from both site visitors and administrators. It will also be a lot more tightly controlled than its predescessor, in regards to both copyrights and quality control.\n\n---------------------------------\n**** Copyright / Permissions ****\n---------------------------------\n\nYou MAY NOT use the contents of this texture pack as a base for modification or reuse. Permissions have been given by the original authors for any of their texures included in this pack.\n\nYou MAY NOT distribute this file in any format, without the express permission of the pack maintainer, which will be subject to conditions of use. However, individual textures may be used if permission is sought from their authors.\n\n-----------------------\n**** Participation ****\n-----------------------\n\nIf you are intrested in joining in, head over to the DHTP website (http://doomtextures.freelanzer.com/). Where you can access the forums, On registering there, you will then be able to post up your new textures so the texture pack admin can add it to the pack (if they are better than currents ones or if they do not exist yet). There are a few important rules that I will outline here:\n\n1. Anything you submit MUST be entirely your own work. You may not submit modifications of original id textures, as this constitutes copyright infringement. Furthermore, you may not modify and upload any of the textures given in the DHTP, without the express permission of the original author (which will need to be evidenced unless I really really trust you ;)\n\n2. Only PNG images can be uploaded. This keeps the size down and the quality flawless, but please remember to use maximum compression, as some tools do not use it by default. Pngcrush and Pngout are both good programs to do this. A more detailed look at PNG files can be found here: http://www.libpng.org/pub/png/\n\n3. Public domain textures, (while not preffered) may be submitted, as long as a link is given to the site they were obtained.\n\n---------------------------------\n**** Credits & Contributions ****\n---------------------------------\n\nChilvence: chilvence@gmail.com\nstep1, step3, sw1brn1, sw1starg, sw1ston2, sw1stone, sw2brn1, sw2starg,sw2ston2, sw2stone\n\nKuriKai: eunbolt@gmail.com\nsky2, sky3\n\nPickleBro:\nsky1\n\nChilvence and unknown:\nbrnpois, nukepois\n\nMikeNick2: nickecky@web.de\nzdoorf1, zdoorb1, zzwolf10\n\nSome source textures from\nwww.freefoto.com\nwww.mayang.com/\n\nAlso, the following people contributed in some degree to the Doom 2 Retexturing project, without which this project might not have been considered:\n\n* KMan \t\t\t: kman@polycount.com / URL: http://www.polycount.com/cottages/kman/\n* Simon D Howard\t: sdh300@ecs.soton.ac.uk / freedoom.sourceforge.net\n* mmnpsrsoskl\t\t: mmnpsrsoskl@hotmail.com\n* Mr. Chris\t\t: chrisdragon425@yahoo.com\n* Michael D他fler\t: necrodome@gmx.net\n* Alexander Hvostov\t: alex@aoi.dyndns.org\n* WWS\t\t\t: jarik@chnpp.atom.gov.ua\n* DoomKid\t\t: doomkid@swbell.net\n* Alexey\t\t: piz@pochtamt.ru\n* Albert\t\t: A.Werfhorst@Chello.nl\n* redM\t\t\t: CHARGER@t-online.de\n* Carol\t\t\t: carollauer@earthlink.net\n* Reinhard\t\t: RUnterreitmayer@aol.com\n\n***if you see any errors or omissions in this document, please contact KuriKai at eunbolt@gmail.com"
      },
      {
        "source": "pk3",
        "name": "README_WALLS_PLUTONIA.txt",
        "contents": "----------------------\n**** Introduction ****\n----------------------\n\n The DHTP (DOOM Hires Texture Pack) is a community driven project that had is birth as the D2RP (Doom 2 Retexture project). That project initially had a good start, but was unfortunately misguided during the course of its development, and cant realistically be rescued without a lot of attention. Thus, JDTP (jdoom texture pack) came into being (Thanks to Chilvence). To repair the damage and salvage what could be salvaged. And now has grown into the DHTP (Doom Hires Texture Pack) which is a continuation of the JDTP but with all Hi res texture capable ports in mind. The main goal of the DHRP is to provide the community with a space to easily contribute their own works, as well as offering a steady stream of feedback from both site visitors and administrators. It will also be a lot more tightly controlled than its predescessor, in regards to both copyrights and quality control.\n\n---------------------------------\n**** Copyright / Permissions ****\n---------------------------------\n\nYou MAY NOT use the contents of this texture pack as a base for modification or reuse. Permissions have been given by the original authors for any of their texures included in this pack.\n\nYou MAY NOT distribute this file in any format, without the express permission of the pack maintainer, which will be subject to conditions of use. However, individual textures may be used if permission is sought from their authors.\n\n-----------------------\n**** Participation ****\n-----------------------\n\nIf you are intrested in joining in, head over to the DHTP website (http://doomtextures.freelanzer.com/). Where you can access the forums, On registering there, you will then be able to post up your new textures so the texture pack admin can add it to the pack (if they are better than currents ones or if they do not exist yet). There are a few important rules that I will outline here:\n\n1. Anything you submit MUST be entirely your own work. You may not submit modifications of original id textures, as this constitutes copyright infringement. Furthermore, you may not modify and upload any of the textures given in the DHTP, without the express permission of the original author (which will need to be evidenced unless I really really trust you ;)\n\n2. Only PNG images can be uploaded. This keeps the size down and the quality flawless, but please remember to use maximum compression, as some tools do not use it by default. Pngcrush and Pngout are both good programs to do this. A more detailed look at PNG files can be found here: http://www.libpng.org/pub/png/\n\n3. Public domain textures, (while not preffered) may be submitted, as long as a link is given to the site they were obtained.\n\n---------------------------------\n**** Credits & Contributions ****\n---------------------------------\n\nChilvence:chilvence@gmail.com\na-yellow\n\nFreelanzer:freelanzer@gmail.com\na-brbrk, a-brbrk2, a-brick1, a-brick3, a-brock2, a-brown4, a-dbri1, a-dbri2, a-mosbri, a-mud\nsw1skull, sw2skull\n\nCheprasov Andrey : Video-Ripper@Yandex.RU / Satan-213@yandex.RU\nslime1.png\n\nJohn Doe:\na-rail1, a-pois\n\nAlso, the following people contributed in some degree to the Doom 2 Retexturing project, without which this project might not have been considered:\n\n* KMan \t\t\t: kman@polycount.com / URL: http://www.polycount.com/cottages/kman/\n* Simon D Howard\t: sdh300@ecs.soton.ac.uk / freedoom.sourceforge.net\n* mmnpsrsoskl\t\t: mmnpsrsoskl@hotmail.com\n* Mr. Chris\t\t: chrisdragon425@yahoo.com\n* Michael D他fler\t: necrodome@gmx.net\n* Alexander Hvostov\t: alex@aoi.dyndns.org\n* WWS\t\t\t: jarik@chnpp.atom.gov.ua\n* DoomKid\t\t: doomkid@swbell.net\n* Alexey\t\t: piz@pochtamt.ru\n* Albert\t\t: A.Werfhorst@Chello.nl\n* redM\t\t\t: CHARGER@t-online.de\n* Carol\t\t\t: carollauer@earthlink.net\n* Reinhard\t\t: RUnterreitmayer@aol.com\n\n***if you see any errors or omissions in this document, please contact KuriKai at eunbolt@gmail.com"
      },
      {
        "source": "pk3",
        "name": "README_WALLS_TNT.txt",
        "contents": "----------------------\n**** Introduction ****\n----------------------\n\n The DHTP (DOOM Hires Texture Pack) is a community driven project that had is birth as the D2RP (Doom 2 Retexture project). That project initially had a good start, but was unfortunately misguided during the course of its development, and cant realistically be rescued without a lot of attention. Thus, JDTP (jdoom texture pack) came into being (Thanks to Chilvence). To repair the damage and salvage what could be salvaged. And now has grown into the DHTP (Doom Hires Texture Pack) which is a continuation of the JDTP but with all Hi res texture capable ports in mind. The main goal of the DHRP is to provide the community with a space to easily contribute their own works, as well as offering a steady stream of feedback from both site visitors and administrators. It will also be a lot more tightly controlled than its predescessor, in regards to both copyrights and quality control.\n\n---------------------------------\n**** Copyright / Permissions ****\n---------------------------------\n\nYou MAY NOT use the contents of this texture pack as a base for modification or reuse. Permissions have been given by the original authors for any of their texures included in this pack.\n\nYou MAY NOT distribute this file in any format, without the express permission of the pack maintainer, which will be subject to conditions of use. However, individual textures may be used if permission is sought from their authors.\n\n-----------------------\n**** Participation ****\n-----------------------\n\nIf you are intrested in joining in, head over to the DHTP website (http://doomtextures.freelanzer.com/). Where you can access the forums, On registering there, you will then be able to post up your new textures so the texture pack admin can add it to the pack (if they are better than currents ones or if they do not exist yet). There are a few important rules that I will outline here:\n\n1. Anything you submit MUST be entirely your own work. You may not submit modifications of original id textures, as this constitutes copyright infringement. Furthermore, you may not modify and upload any of the textures given in the DHTP, without the express permission of the original author (which will need to be evidenced unless I really really trust you ;)\n\n2. Only PNG images can be uploaded. This keeps the size down and the quality flawless, but please remember to use maximum compression, as some tools do not use it by default. Pngcrush and Pngout are both good programs to do this. A more detailed look at PNG files can be found here: http://www.libpng.org/pub/png/\n\n3. Public domain textures, (while not preffered) may be submitted, as long as a link is given to the site they were obtained.\n\n---------------------------------\n**** Credits & Contributions ****\n---------------------------------\n\nFreelanzer:freelanzer@gmail.com\nbigmural, blod3, blodgr1, blodgr4, brnopen, disaster, dogrid, dogrmsc, dokdrir, dored,\ndrfront, drside1, drside2, fall3, grnmen, grnopen, longwall, mural1, mural2, pillar,\nredopen, skirting, slad10, slad11, slad2, slad3, slad4, slad5, slad6, slad7,\nslad8, slad9, sladrip1, sladrip3, stonew1, stwall, sw1skull, sw2skull, webl, webr,\nwfall1, wfall4, smglass1\n\ncheps:\ncrlwdh6, crlwdh6b, crlwdl6, crlwdl6b, crlwdl6c, crlwdl6d, crlwdl6e, crlwdl12, crlwds6, crlwdvs,\ncrwdh64, crwdh64b, crwdl64a, crwdl64b, crwdl64c, crwdl128\n\nGameDude:\nbtntslvr, cubicle, doc1, litegrn1, litered1, liteyel1, liteyel3, mtnt1, tntdoor\n\nZaom:\nbtntmetl, yelmetal2\n\nlostless: lostless@gmail.com\nsky2\n\nMikeNick2:nickecky@web.de\ntyironsm, tyironlg\n\nJohn Doe:\na-rock, crlwdt3, m_rdoor, m_ydoor, litered2, liteyel2\n\nAlso, the following people contributed in some degree to the Doom 2 Retexturing project, without which this project might not have been considered:\n\n* KMan \t\t\t: kman@polycount.com / URL: http://www.polycount.com/cottages/kman/\n* Simon D Howard\t: sdh300@ecs.soton.ac.uk / freedoom.sourceforge.net\n* mmnpsrsoskl\t\t: mmnpsrsoskl@hotmail.com\n* Mr. Chris\t\t: chrisdragon425@yahoo.com\n* Michael D他fler\t: necrodome@gmx.net\n* Alexander Hvostov\t: alex@aoi.dyndns.org\n* WWS\t\t\t: jarik@chnpp.atom.gov.ua\n* DoomKid\t\t: doomkid@swbell.net\n* Alexey\t\t: piz@pochtamt.ru\n* Albert\t\t: A.Werfhorst@Chello.nl\n* redM\t\t\t: CHARGER@t-online.de\n* Carol\t\t\t: carollauer@earthlink.net\n* Reinhard\t\t: RUnterreitmayer@aol.com\n\n***if you see any errors or omissions in this document, please contact KuriKai at eunbolt@gmail.com"
      }
    ]
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        },
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        },
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        ]
      },
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        "keys": [
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        "secret_exit": false
      },
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        "hmp_monsters": 109,
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        "uv_items": 81,
        "hmp_items": 85,
        "htr_items": 85
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "type": null
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          "type": "pano"
        }
      ]
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    {
      "map": "MAP02",
      "title": "MAP02",
      "format": "doom",
      "stats": {
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    }
  ]
}

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