Raw model (for completeness)
{
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"sha256": "371af510b2fef511a76b430dab77901d1c8cc65de6f9b8b19e5d9b66653bccbb",
"title": "Masacre 2",
"authors": [
"Cabro"
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"additional": {
"engines": [
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"DOOM2"
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"filename": null,
"added": "2015-09-15 13:37:25",
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"name": "Masacre 2",
"description": null,
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"name": null,
"contents": "==============================================================================\nArchive Maintainer : -\nUpdate to \t\t : -\nAdvanced engine needed : None.\nPrimary purpose : Single Player / Cooperative / Deathmatch\n==============================================================================\n\nTitle\t\t\t\t: Masacre 2\nFile\t\t\t\t: masacre2.wad\nAuthor\t\t\t\t: Cabro\nE-mail\t\t\t\t: ccabro@terra.es\nWeb Page\t\t\t: http://www.geocities.com/TimesSquare/Metro/3970\nAdditional Credits to\t: My previous map \"Masacre\"; this is the continuation.\n\nHistory\t\t\t\t: After you've managed to exit from the factory where\n\t\t\t\t you worked, and where you've been trapped during the\n\t\t\t\t demons' invasion, you must go through the docks and\n\t\t\t\t warehouses until you reach the abandoned electrical\n\t\t\t\t facilities. From there, maybe you can escape far from\n\t\t\t\t this hell. But before that you must find the three\n\t\t\t\t access codes in order to open the exit doors of the\n\t\t\t\t complex.\n\n==============================================================================\n* Play Information *\n\nGame (Doom / Doom2...)\t: DooM2\nEpisode / Level\t\t\t: MAP01\nSingleplayer\t\t\t: Yes\nCooperative\t\t\t: Yes\nDeathmatch\t\t\t: Yes\nDifficulty settings\t\t: No\nNew Sounds\t\t\t: No\nNew Graphics\t\t\t: No\nNew Music\t\t\t: Yes\nDemos replaced\t\t\t: None\nDehacked patches\t\t: No\n\n* Construction *\n\nBase\t\t\t\t: New level from scratch, continuation of \"Masacre\".\nEditor(s) used\t\t\t: DCK 3.61, Wadauthor 1.3 and Wintex 4.0\nBuild time\t\t\t: 12:00 hours\nKnown bugs\t\t\t: None.\n\n==============================================================================\n* Copyright / Permissions *\n\n You MAY distribute this WAD, provided you include this file, with no\nmodifications. You may distribute this file(s) in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact.\n\n\t\t\t\t\t\t\t\t\t\t- Original text (in spanish)\n==============================================================================\nTitulo : Masacre 2.\nArchivo\t \t\t: Masacre2.wad\nAutor : Cabro.\nEmail \t : ccabro@terra.es\nWeb\t\t\t: http://www.geocities.com/TimesSquare/Metro/3970\nCreditos adicionales\t: A mi mapa Masacre, al que continúa.\n==============================================================================\n\n* Información *\n\nJuego (Doom / Doom2)\t: Doom2\nEpisodio y nivel # : Map01\nUn jugador : Si\nCooperativo 2-4 : Si\nDeathmatch 2-4 : Si\nNiveles de dificultad : No\nSonidos nuevos : No\nGraficos nuevos : No\nMusica nueva : Si\nPatche Dehacked\t\t: No\nDemos nuevas : No\n\n* Construcción *\n\nBase : Nivel que continua al mapa Masacre, hecho por\n\t\t\t mí.\nEditor utilizado : DCK 3.61, wadauthor 1.3 y Wintex 4.0\ntiempo de construcción : 12:00 Horas.\nBugs\t\t\t: Ninguno que yo sepa.\n\n* Historia *\n\n\t\t\t- Tras conseguir salir de la fabrica en la que\n\t\t\t trabajabas y habias quedado atrapado durante\n\t\t\t la invasión de los diablos a la tierra, has\n\t\t\t de abrirte paso a traves del muelle de carga\n\t\t\t y las zonas de abastecimiento y almacenaje\n\t\t\t para finalmente llegar a unas antiguas (y ac-\n\t\t\t tualmente en desuso) instalaciones electri-\n\t\t\t cas. Una vez alli quizás tengas una oportu-\n\t\t\t nidad de escapar de este infierno. Pero antes\n\t\t\t tendrás que encontrar los tres códigos de ac-\n\t\t\t ceso que te permitirán abrir las grandes\n\t\t\t puertas de acceso al complejo por las que\n\t\t\t tendrás que salir.\n\n***********************************************************************\n(c) Cabro\n\n=======================================================================\n\t\t\tUploaded by Eye del Cul (sovietskayarodina@gmail.com)"
}
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{
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"title": "MAP01",
"format": "doom",
"stats": {
"things": 558,
"linedefs": 1318,
"sidedefs": 844,
"vertices": 1155,
"sectors": 290,
"segs": 2043,
"ssectors": 544,
"nodes": 543,
"textures": {
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"DOORTRAK": 46,
"SHAWN2": 9,
"CEIL1_1": 2,
"DOORRED": 3,
"METAL1": 23,
"WOODMET1": 1,
"CRATELIT": 9,
"CRATE3": 8,
"STONE": 2,
"CRATINY": 3,
"CRATE1": 9,
"STONE2": 4,
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"REDWALL": 3,
"STUCCO": 62,
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"FLAT19": 4,
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"DOOR1": 2,
"CEIL5_2": 25,
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"MIDBARS1": 2,
"EXITSIGN": 1,
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"SW1EXIT": 2,
"STUCCO1": 16,
"CRATOP2": 10,
"METAL": 87,
"GRAYVINE": 2,
"CEIL1_2": 5,
"F_SKY1": 45,
"RROCK03": 199,
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"SW1COMM": 3,
"FLAT1": 34,
"METAL2": 6,
"DOORBLU": 2,
"EXITDOOR": 2,
"DOORYEL": 2,
"SUPPORT3": 24,
"CRATOP1": 34,
"CRATWIDE": 12,
"SW1MET2": 2,
"TLITE6_1": 9,
"WOOD1": 4
}
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"by_type": {
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"archvile": 3,
"baron": 9,
"cacodemon": 8,
"chaingun_guy": 27,
"cyberdemon": 1,
"demon": 70,
"hell_knight": 10,
"imp": 113,
"lost_soul": 3,
"mancubus": 4,
"pain_elemental": 4,
"revenant": 6,
"shotgun_guy": 25,
"spectre": 6,
"spider_mastermind": 1,
"zombieman": 19
},
"by_category": {
"boss": 2,
"hitscanner": 71,
"melee": 76,
"projectile": 165
}
},
"items": {
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"by_type": {
"ammo_box": 20,
"ammo_clip": 19,
"armor_bonus": 33,
"backpack": 1,
"bfg9000": 1,
"cell": 15,
"cell_pack": 1,
"chaingun": 2,
"chainsaw": 1,
"green_armor": 1,
"health_bonus": 1,
"medikit": 6,
"plasma_rifle": 1,
"rocket": 17,
"rocket_box": 2,
"rocket_launcher": 2,
"shell_box": 11,
"shells": 38,
"shotgun": 2,
"stimpack": 17,
"super_shotgun": 1
},
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"cells": 16,
"rockets": 19,
"shells": 49
},
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"chaingun",
"chainsaw",
"plasma_rifle",
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]
},
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"red",
"yellow"
],
"secret_exit": false
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"hmp_monsters": 314,
"htr_monsters": 314,
"uv_items": 192,
"hmp_items": 192,
"htr_items": 192
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
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"analysis": {
"title": "Masacre 2",
"description": "A Doom II industrial/warehouse-style map with lots of crates, metal, and rocky outdoor sections, built around collecting all three keys to progress. Combat is monster-heavy with a strong hitscanner presence (many shotgunners/chaingunners) backed by plenty of mid-to-high tiers, plus both a Cyberdemon and a Spider Mastermind. For a typical UV run it plays hard but well-armed, offering most major weapons (including plasma and BFG) and ample ammo, with some teleport-driven movement and setpiece-style fights.",
"tags": [
"ammo_plentiful",
"boss_encounter",
"hard",
"hitscanner_heavy",
"industrial",
"key_hunt",
"medium_length",
"mixed_roster",
"monster_heavy",
"techbase",
"teleport_navigation",
"vanilla_compatible",
"warehouse"
]
}
}
]
}