Tien

PWAD 46 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things51
Linedefs616
Sectors10
Monsters25
Items18
Raw model (for completeness)
{
  "meta": {
    "id": "65060558-93fa-4877-bf2b-849330e9905a",
    "sha1": "c256734c5f23b82fa54ed1555f09ebcc0534b5ed",
    "sha256": "dea7bc8b6b65a3b86c896346251fe24cf675f20622073e8a79f5cba70761e291",
    "title": "Tien",
    "authors": [
      "Dennis \"Exl\" Meuwissen"
    ],
    "filenames": [
      "tien.wad"
    ],
    "additional": {
      "engines": [
        "BOOM",
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-29 17:27:59",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Tien",
      "description": "An attempt at a map using only 10 sectors. It's not long, it's not über-detailed, but it should be fun as long as it lasts. (Note that there are not difficulty levels at all, I just couldn't be bothered)",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-29 17:27:59",
    "file": {
      "type": "PWAD",
      "size": 47473,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/c256734c5f23b82fa54ed1555f09ebcc0534b5ed/c256734c5f23b82fa54ed1555f09ebcc0534b5ed.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "BOOM",
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "text_files": [
      {
        "source": "idgames",
        "name": null,
        "contents": "===========================================================================\nAdvanced engine needed  : Yes, any advanced Boom supporting port will do\nPrimary purpose         : Single Player\n===========================================================================\nTitle                   : Tien\nFilename                : tien.wad\nRelease date            : 23rd January 2004\nAuthor                  : Dennis \"Exl\" Meuwissen\nEmail Address           : dennis.meuwissen@tiscali.nl\nOther Files By Author   : mywad1.wad - SP\n                          Core Algorithm (corea.wad) - SP\n                          Io Anomaly (ioanomal.wad) - SP\n                          Disdainful, Daemon Campus - SP\n                          COMP 45 (comp45.wad, a.k.a. NBOD DM 1) - DM\n                          Spinal Injury (spineinj.wad) - SP\n                          The Big, Bad 'n Ugly One (bigbnu.wad) - DM\n                          .Void (dotvoid.wad) - DM\n                          Heathen (heathen.wad) - DM\n                          Digital Science (dscience.wad) - DM\n                          WhackEd2, the only Windows DeHackEd clone\n\nDescription             : An attempt at a map using only 10 sectors. It's\n                          not long, it's not ??ber-detailed, but it should\n                          be fun as long as it lasts.\n                          (Note that there are not difficulty levels at\n                          all, I just couldn't be bothered)\n\nAdditional Credits to   : Id software for DooM\n                          The entire DooM community\n                          The authors of all DooM utilities\n                          Authors of all the DooM ports\n                          Blahblahblah etc.\n                          You, for playing this... this... thing\n===========================================================================\n\n* What is included *\nNew levels              : Yes\nSounds                  : No\nMusic                   : No\nGraphics                : No\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    : None\n\n* Play Information *\nGame                    : DOOM2\nMap #                   : MAP01\nSingle Player           : Yes\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : No\nOther game styles       : No\nDifficulty Settings     : No\n\n* Construction *\nBase                    : New from scratch\nBuild Time              : Way too long, I just can't remember\nEditor(s) used          : Doom Builder\nKnown Bugs              : There's a good chance you will f"
      },
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nAdvanced engine needed  : Yes, any advanced Boom supporting port will do\nPrimary purpose         : Single Player\n===========================================================================\nTitle                   : Tien\nFilename                : tien.wad\nRelease date            : 23rd January 2004\nAuthor                  : Dennis \"Exl\" Meuwissen\nEmail Address           : dennis.meuwissen@tiscali.nl\nOther Files By Author   : mywad1.wad - SP\n                          Core Algorithm (corea.wad) - SP\n                          Io Anomaly (ioanomal.wad) - SP\n                          Disdainful, Daemon Campus - SP\n                          COMP 45 (comp45.wad, a.k.a. NBOD DM 1) - DM\n                          Spinal Injury (spineinj.wad) - SP\n                          The Big, Bad 'n Ugly One (bigbnu.wad) - DM\n                          .Void (dotvoid.wad) - DM\n                          Heathen (heathen.wad) - DM\n                          Digital Science (dscience.wad) - DM\n                          WhackEd2, the only Windows DeHackEd clone\n\nDescription             : An attempt at a map using only 10 sectors. It's\n                          not long, it's not über-detailed, but it should\n                          be fun as long as it lasts.\n                          (Note that there are not difficulty levels at\n                          all, I just couldn't be bothered)\n\nAdditional Credits to   : Id software for DooM\n                          The entire DooM community\n                          The authors of all DooM utilities\n                          Authors of all the DooM ports\n                          Blahblahblah etc.\n                          You, for playing this... this... thing\n===========================================================================\n\n* What is included *\nNew levels              : Yes\nSounds                  : No\nMusic                   : No\nGraphics                : No\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    : None\n\n* Play Information *\nGame                    : DOOM2\nMap #                   : MAP01\nSingle Player           : Yes\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : No\nOther game styles       : No\nDifficulty Settings     : No\n\n* Construction *\nBase                    : New from scratch\nBuild Time              : Way too long, I just can't remember\nEditor(s) used          : Doom Builder\nKnown Bugs              : There's a good chance you will find one.\nMay Not Run With...     : Z80-based systems\n\n* Copyright / Permissions *\nAuthors MAY use the contents of this file as a base for modification or\nreuse, as long as you credit me, the author of the map.\nPermissions have been obtained from original authors for any of their\nresources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications. You may distribute this file in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact. I have received\npermission from the original authors of any modified or included content in\nthis file to allow further distribution.\n\n* Where to get the file that this text file describes *\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 51,
        "linedefs": 616,
        "sidedefs": 348,
        "vertices": 626,
        "sectors": 10,
        "segs": 949,
        "ssectors": 347,
        "nodes": 346,
        "textures": {
          "CEIL5_2": 3,
          "SW1GARG": 1,
          "FLAT5_5": 1,
          "MARBFAC3": 1,
          "MARBFAC4": 5,
          "GSTGARG": 3,
          "GSTLION": 3,
          "GSTONE1": 2,
          "METAL": 27,
          "DOORTRAK": 5,
          "MARBGRAY": 62,
          "F_SKY1": 1,
          "SW1SATYR": 1,
          "FLOOR7_2": 2,
          "BSTONE1": 193,
          "DOORRED2": 1,
          "LITE5": 1,
          "RROCK11": 7,
          "BSTONE2": 12,
          "MARBFACE": 5,
          "STONE": 35,
          "SW1LION": 1,
          "BIGDOOR5": 1,
          "FWATER1": 1,
          "FLAT5_4": 5,
          "BROWN96": 2
        }
      },
      "monsters": {
        "total": 25,
        "by_type": {
          "arachnotron": 1,
          "archvile": 1,
          "baron": 1,
          "chaingun_guy": 4,
          "imp": 3,
          "revenant": 7,
          "shotgun_guy": 1,
          "spectre": 7
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 5,
          "melee": 7,
          "projectile": 13
        }
      },
      "items": {
        "total": 18,
        "by_type": {
          "backpack": 1,
          "blue_armor": 1,
          "invulnerability": 1,
          "medikit": 1,
          "rocket": 1,
          "rocket_launcher": 1,
          "shell_box": 4,
          "shells": 5,
          "stimpack": 2,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 0,
          "cells": 0,
          "rockets": 1,
          "shells": 9
        },
        "weapons_present": [
          "rocket_launcher",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "red_skull"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 25,
        "hmp_monsters": 25,
        "htr_monsters": 25,
        "uv_items": 18,
        "hmp_items": 18,
        "htr_items": 17
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "2a6eaa7b-3a35-46fd-b89c-a0c6e348dd27",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/c256734c5f23b82fa54ed1555f09ebcc0534b5ed/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "ddcf0cc1-197b-4787-aa74-976ef7193d80",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/c256734c5f23b82fa54ed1555f09ebcc0534b5ed/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "MAP01",
        "description": "A compact Boom map built around a minimalist 10-sector layout, using mostly marble/stone gothic textures for a hellish feel. Combat is punchy for its size, featuring a revenant-heavy roster backed by a few hitscanners and a couple of high-tier threats (including an arch-vile and an arachnotron). Expect a moderate UV challenge with a super shotgun and rocket launcher available but limited overall ammo variety, plus a red key objective and some teleport-driven movement.",
        "tags": [
          "boom_compatible",
          "doom2",
          "gothic",
          "hellish",
          "hitscanner_support",
          "limited_weapons",
          "marble",
          "moderate",
          "red_key",
          "revenant_heavy",
          "short",
          "small",
          "teleport_navigation",
          "trap_heavy"
        ]
      }
    }
  ]
}

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