Prison Camp

PWAD 114 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things508
Linedefs989
Sectors181
Monsters55
Items149
Raw model (for completeness)
{
  "meta": {
    "id": "62193bc9-e5f8-476d-81b0-6ef6fc4954b6",
    "sha1": "fbcdf1dc84495a8cd1c96a9bfa40736fb9654b70",
    "sha256": "9e0ddff4e8e39859471de6ed43f0ef8c4e02bf3a855285c16436118f4cdc354f",
    "title": "Prison Camp",
    "authors": [
      "Nothing"
    ],
    "filenames": [
      "al24.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-01-07 22:22:16",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Prison Camp",
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-01-07 22:22:16",
    "file": {
      "type": "PWAD",
      "size": 116738,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/fbcdf1dc84495a8cd1c96a9bfa40736fb9654b70/fbcdf1dc84495a8cd1c96a9bfa40736fb9654b70.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "Prison Camp",
      "description": "Prison Camp is a single-map WAD designed for DOOM2 featuring one detailed level set in a prison camp environment. The map emphasizes mid-tier combat with enemies limited to shotgun guys, troopers, chaingunners, and wolfenstein-like foes, with a challenging cyberdemon encounter in multiplayer mode. The level uses mostly brick and industrial textures, evoking a gritty, confined techbase atmosphere. Resource availability is balanced but leans toward realism, restricting weapons above the chaingun. The layout is linear with some skill required to navigate, suitable for single and multiplayer modes. It is compatible with vanilla DOOM2 engines and does not include new graphics or sounds.",
      "authors": [
        "Nothing"
      ],
      "tags": [
        "boss_encounters",
        "hard",
        "hitscanner_heavy",
        "linear",
        "moderate",
        "short_maps",
        "techbase",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "idgames",
        "name": null,
        "contents": "================================================================\nTitle                   : Prison Camp\nFilename                : al24.WAD\nAuthor                  : Nothing\nEmail Address           : inferno@millcomm.com\nMisc. Author Info       :\n\nDescription             : Okay. This is a level partially inspired by\n                          the book \"King Rat\" it takes place in a prison\n                          camp. The camp commandant has decided or been\n                          ordered to liquidate the inmates. You over power\n                          your executioner and TRY to escape.\n\n                          The sick bay and mess hall are for the guards\n                          only, as your imprisoners don't care a fig for\n                          you.\n\n                          This level doesn't have any of the weapons above\n                          the chaingun. I was trying to be realistic. Also\n                          the only badguys are shotgun guys, troopers, chain-\n                          gun guys, wolf like guys.\n\n                          Watch your step in there. It takes some skill to\n                          pass on Ultra, and in multi-mode there is a cyberdemon\n                          (sorry, but it needed to be challenging).\n\nAdditional Credits to   :\n================================================================\n\n* Play Information *\n\nEpisode and Level #     : map01\nSingle Player           : Yes\nCooperative 2-4 Player  : Yes\nDeathmatch 2-4 Player   : Yes\nDifficulty Settings     : Yes\nNew Sounds              : No\nNew Graphics            : No (maybe later v2.9 perhaps.)\nNew Music               : Nope\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : New level from scratch\nEditor(s) used          : DEU521gcc and deu2c*\nKnown Bugs              : None, but a few textures are a little screwed up\n                          but my deu2c can't allocate 'nuff memory to let\n                          me change 'em.\n\n* Copyright / Permissions *\n\nAuthors (MAY) use this level as a base to build additional\nlevels. I'm not the thought police after all. Just don't be\nflagrant about it.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\nor,\n\nYou may do whatever you want with this file.\n\n* Where to get this WAD *\n\nFTP sites: ftp.cdrom.com\n\nBBS numbers:\n\nLast note: I have 2 other levels that have been previously unreleased\nif you want them mail me your e-mail address and I'll try to get off to you.\nthey are both quality levels and have nicely sculpted scenes.\n\nReally last note: the * up there meant look down here. If anyone can tell me\nwhere or mail me a DEU for DOOM2 that is gcc and legal i'd really\nappreciate it. oh, i'd mail you those two levels too. (WOW!)"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
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        "linedefs": 989,
        "sidedefs": 1294,
        "vertices": 925,
        "sectors": 181,
        "segs": 1439,
        "ssectors": 420,
        "nodes": 419,
        "textures": {
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          "MODWALL3": 9,
          "MODWALL4": 4,
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          "STEP4": 5,
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          "GRAY5": 22,
          "STEPLAD1": 7,
          "BRICK1": 68,
          "F_SKY1": 6,
          "GRASS1": 2,
          "TEKGREN3": 1,
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          "BRONZE3": 7,
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          "DOORSTOP": 2,
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        "by_type": {
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          "cyberdemon": 1,
          "shotgun_guy": 13,
          "zombieman": 15
        },
        "by_category": {
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          "hitscanner": 54,
          "melee": 0,
          "projectile": 0
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      },
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          "ammo_clip": 44,
          "armor_bonus": 22,
          "backpack": 1,
          "chaingun": 1,
          "green_armor": 1,
          "health_bonus": 12,
          "medikit": 4,
          "megasphere": 1,
          "rocket_box": 11,
          "rocket_launcher": 1,
          "shell_box": 1,
          "shells": 3,
          "shotgun": 2,
          "soulsphere": 1,
          "stimpack": 25,
          "super_shotgun": 1
        },
        "ammo_by_category": {
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          "cells": 0,
          "rockets": 11,
          "shells": 4
        },
        "weapons_present": [
          "chaingun",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue",
          "red",
          "yellow"
        ],
        "secret_exit": false
      },
      "difficulty": {
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        "hmp_monsters": 33,
        "htr_monsters": 29,
        "uv_items": 149,
        "hmp_items": 83,
        "htr_items": 83
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
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          "type": "pano"
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  ]
}

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