Raw model (for completeness)
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"contents": "===========================================================================\nArchive Maintainer : None\nUpdate to :\nAdvanced engine needed : Limit removing (boom or zdoom advised)\nPrimary purpose : Single Player\n===========================================================================\nTitle : Sparta\nFilename : Sparta.wad\nRelease date : 17/08/2012\nAuthor : Matt \"cannonball\" Powell\nEmail Address : cannonballmp@yahoo.co.uk\nOther Files By Author : Cbspeed.wad + various maps in other projects\nMisc. Author Info : Is doom mapping really using my chemistry degree???\n\nDescription : A new warrior must be found to lead the SPartan army to victory, his selection will be done by using Hade's evil forces to create the ultimate test to find this new general.\n\nAdditional Credits to : ID Games for doom, Gwyn Williams for Vile Flesh which inspired some of the mapping style, and all those who commented during the development of this mapset.\n\n===========================================================================\n* What is included *\n\nNew levels : 3\nSounds : No\nMusic : No\nGraphics : No\nDehacked/BEX Patch : Yes\nDemos : No\nOther : No\nOther files required : No\n\n* Play Information *\n\nGame : DOOM\nMap # : Maps 19-21\nSingle Player : Designed for\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : No\nOther game styles : None\nDifficulty Settings : Yes\n\n* Construction *\n\nBase : New from scratch\nBuild Time : 2 and a half weeks\nEditor(s) used : Doom builder 2 and Slade 3\nKnown Bugs : Not any I have found. There are likely to be visplane overflows in Vanilla.\nMay Not Run With : Vanilla\nTested With : Pr-boom plus V2.5.1.3\n\n* Copyright / Permissions *\n\nAuthors may use the contents of this file as a base for\nmodification or reuse, but hey at least credit me for doing some work to get the maps this far. Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact. I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites: http://www.doomworld.com/idgames/\nFTP sites:\n\n==============================================================================================================\n\nStory\n\nYet again another evil nation wants to invade the great Greek city of Sparta, as skirmishes break out, the residents of the city are evacuated to neighbouring towns and villages. The city is left deserted waiting for the imminent invasion.\nThe Greek Gods comprise a plan to bring forward a new and worthy general. To test the very skills required to defeat a force of overwhelming numbers, to find a man capable of taking down thousands upon thousands of enemies. They team up with Hades himselfs to design a test using the evil forces of the underworld to created a challenge so great that only the best would survive.\nYou are just one man of many taking this test today which has an undetermined lenght, you must proceed through the city streets and clear the city of all hellspawn. Goodluck.\n=====================================================================================\n\nMaplist\n\nMap 19 - Battle For Sparta\nInspiration - Map 24 From Vile Flesh\nMusic - Taken from the very same map so credits to Gwyn Williams For composing the track and making such an epic level.\nLarge cityscape map, using a mixture of brick and tech, shouldn't be too difficult to navigate as there are plenty of weapons and health to find and plenty of space to move, especially outside.\n\nMap 20 - Citadel Of Champions\nInspiration - Maps 19 and 20 from Doom 2\nMusic - Taken from Epic 2 (Map27) - not sure of it's precise origin sorry.\nThis takes place in a fortress in a large lagoon, huge structure composed of metal, stone and wood, with some hellish bits thrown in. This map gets brutal toward the end. It was hard to construct a level with such a high degree of non-linearity and could be a bit intimidating. The secrets are plentiful and will help you hugely, some contain teleporters to other sections of the map, these can be used to speed up completion of the map.\n\nMap 21 - Into The Supernova\nInspiration - Many Hell themed maps, Quake E2M5 (Wizards Mance) - LAyout is broadly based on this quake map.\nMusic - Hells Bells by Tom Mustaine\nThis map was made for the NOVA project but withdrawn as I thought supplying one map was enough. This is more linear but certain areas need to be covered a few times, more monsters are thrown at you each time.Yet again the gameplay is likely to be hard going.\n\nMap 22 - Fin\nMusic used - \"Highway Surfing\" From Sam and Max hit the road\nNot much to say, an inescapable room with the words \"The End\" cut out of the floor."
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"contents": "===========================================================================\nArchive Maintainer : None\nUpdate to :\nAdvanced engine needed : Limit removing (boom or zdoom advised)\nPrimary purpose : Single Player\n===========================================================================\nTitle : Sparta Bugfixed version (complevel 2)\nFilename : Spartabugfix.wad\nRelease date : 04/09/2012\nAuthor : Matt \"cannonball\" Powell\nEmail Address : cannonballmp@yahoo.co.uk\nOther Files By Author : Cbspeed.wad + various maps in other projects\nMisc. Author Info : Is doom mapping really using my chemistry degree???\n\nDescription : A new warrior must be found to lead the SPartan army to victory, his selection will be done by using Hade's evil forces to create the ultimate test to find this new general.\nThis is a fix to remove monsters stuck in ceilings, also fixed a sectors in Map19 which prevented monsters from hearing gunfire. Graphical glitches found in glboom have also been fixed.\n\nAdditional Credits to : ID Games for doom, Gwyn Williams for Vile Flesh which inspired some of the mapping style, and all those who commented during the development of this mapset.\nLarzuk for some help with bugfixing and some gameplay issues.\n\n===========================================================================\n* What is included *\n\nNew levels : 3\nSounds : No\nMusic : No\nGraphics : No\nDehacked/BEX Patch : Yes\nDemos : No\nOther : No\nOther files required : No\n\n* Play Information *\n\nGame : DOOM\nMap # : Maps 19-21\nSingle Player : Designed for\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : No\nOther game styles : None\nDifficulty Settings : Yes\n\n* Construction *\n\nBase : New from scratch\nBuild Time : 2 and a half weeks\nEditor(s) used : Doom builder 2 and Slade 3\nKnown Bugs : Not any I have found. There are likely to be visplane overflows in Vanilla.\nMay Not Run With : Vanilla\nTested With : Pr-boom plus V2.5.1.3\n\n* Copyright / Permissions *\n\nAuthors may use the contents of this file as a base for\nmodification or reuse, but hey at least credit me for doing some work to get the maps this far.\t\t\t Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact. I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites: http://www.doomworld.com/idgames/\nFTP sites:\n\n==============================================================================================================\n\nStory\n\nYet again another evil nation wants to invade the great Greek city of Sparta, as skirmishes break out, the residents of the city are evacuated to neighbouring towns and villages. The city is left deserted waiting for the imminent invasion.\nThe Greek Gods comprise a plan to bring forward a new and worthy general. To test the very skills required to defeat a force of overwhelming numbers, to find a man capable of taking down thousands upon thousands of enemies. They team up with Hades himselfs to design a test using the evil forces of the underworld to created a challenge so great that only the best would survive.\nYou are just one man of many taking this test today which has an undetermined lenght, you must proceed through the city streets and clear the city of all hellspawn. Goodluck.\n=====================================================================================\n\nMaplist\n\nMap 19 - Battle For Sparta\nInspiration - Map 24 From Vile Flesh\nMusic - Taken from the very same map so credits to Gwyn Williams For composing the track and making such an epic level.\nLarge cityscape map, using a mixture of brick and tech, shouldn't be too difficult to navigate as there are plenty of weapons and health to find and plenty of space to move, especially outside.\n\nMap 20 - Citadel Of Champions\nInspiration - Maps 19 and 20 from Doom 2\nMusic - Taken from Epic 2 (Map27) - not sure of it's precise origin sorry.\nThis takes place in a fortress in a large lagoon, huge structure composed of metal, stone and wood, with some hellish bits thrown in. This map gets brutal toward the end. It was hard to construct a level with such a high degree of non-linearity and could be a bit intimidating. The secrets are plentiful and will help you hugely, some contain teleporters to other sections of the map, these can be used to speed up completion of the map.\n\nMap 21 - Into The Supernova\nInspiration - Many Hell themed maps, Quake E2M5 (Wizards Mance) - LAyout is broadly based on this quake map.\nMusic - Hells Bells by Tom Mustaine\nThis map was made for the NOVA project but withdrawn as I thought supplying one map was enough. This is more linear but certain areas need to be covered a few times, more monsters are thrown at you each time.Yet again the gameplay is likely to be hard going.\n\nMap 22 - Fin\nMusic used - \"Highway Surfing\" From Sam and Max hit the road\nNot much to say, an inescapable room with the words \"The End\" cut out of the floor."
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