Raw model (for completeness)
{
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"id": "60b6d391-a4f0-4189-b79a-31aa9a4440f2",
"sha1": "ba2ba12306286355d27f579a672febee1ea5917b",
"sha256": "a54c369b9428f590b092b297a1ef3b8db63442575f9a2f4c5facf26469f7ca87",
"title": "Keep Moving I (for DOOM II)",
"authors": [
"Joe Liccel"
],
"filenames": [
"KEEPMOV.ZIP",
"keepmov1.wad",
"KEEPMOV1.WAD",
"keepmov1.zip"
],
"additional": {
"engines": [
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],
"iwad": [
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],
"filename": null,
"added": "2013-11-02 15:42:57",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Keep Moving I (for DOOM II)",
"description": "Purely deathmatch! Designed to keep you and your opponents on your toes. In deathmatch mode everyone starts with one of four weapons and you keep that weapon... until you die. Ammo at one end, health at the other, and plenty of frags in between. Watch your back, aim well, and KEEP MOVING! After testing several different setup options, we came to the conclusion that the best play was with Deathmatch 2.0 and respawning monsters. Try it like that! It really keeps the action going... The map contains every weapon, most of of bonuses, and yes, there is an exit.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2013-11-02 15:42:57",
"file": {
"type": "PWAD",
"size": 71950,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/ba2ba12306286355d27f579a672febee1ea5917b/ba2ba12306286355d27f579a672febee1ea5917b.wad.gz",
"corrupt": false
},
"content": {
"maps": [
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],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 12,
"maps": 1,
"palettes": 0
},
"engines_guess": [
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],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "Keep Moving I (for DOOM II)",
"description": "This WAD features a single map designed exclusively for deathmatch gameplay, emphasizing constant movement and quick reflexes. Players start with one of four weapons and retain it until death, with ammo and health strategically placed at opposite ends of the map. The monster presence is minimal and intended to keep action flowing, with a focus on player-versus-player combat rather than traditional single-player challenges. The environment uses a mix of techbase and industrial textures, supporting fast-paced, arena-style encounters. The layout is linear and compact, suitable for DOOM II with Deathmatch 2.0 and respawning monsters recommended for optimal play.",
"authors": [
"Joe Liccel"
],
"tags": [
"ammo_plentiful",
"deathmatch",
"doom2",
"industrial",
"linear",
"moderate",
"single_map",
"techbase",
"vanilla_compatible"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "=================================================================\nTitle : Keep Moving I (for DOOM II)\nFilename : KEEPMOV1.WAD\nAuthor : Joe Liccel\nEmail Address : joe.liccel@idsonline.com\nDescription : Purely deathmatch! Designed to keep\n you and your opponents on your toes.\n In deathmatch mode everyone starts with\n one of four weapons and you keep that\n weapon... until you die. Ammo at one\n end, health at the other, and plenty of\n frags in between. Watch your back, aim\n well, and KEEP MOVING!\n After testing several different setup\n options, we came to the conclusion that\n the best play was with Deathmatch 2.0 and\n respawning monsters. Try it like that!\n It really keeps the action going...\n The map contains every weapon, most of\n of bonuses, and yes, there is an exit.\nAdditional Credits to : John Hendrickson, for pointing things\n out and help with playtesting. Also\n one mean deathmatch opponent!\n================================================================\n\n* Play Information *\n\nLevel # : MAP01\nSingle Player : Yes\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : Yes\nDifficulty Settings : 3,4 (1 and 2 are the same as 3)\n 4 is pretty tough!\nNew Sounds : No\nNew Graphics : No\nNew Music : Yes. If you don't like it, replace it!\n That's the beauty of it!\nDemos Replaced : None\n\n* Construction *\n\nBase : Build from scratch with a few 'stolen' ideas.\nEditor(s) used : 1DEU-II, EdMap 1.22, IDBSP 1.0\nKnown Bugs : None that I can find.\n\n* Copyright / Permissions *\n\nDo what you wish with it. At least give me a tiny bit of the credit if\nyou use is as a base for another level.\n\n* Where to get this WAD *\n\nFTP sites: infant2.sphs.indiana.edu\n\nBBS numbers: Infinite Data Source (703-642-8801) USA\n\nOther: Mirrors of infant2.sphs.indiana.edu\n\n\u001a"
}
]
},
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"format": "doom",
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"archvile": 1,
"chaingun_guy": 1,
"cyberdemon": 1,
"demon": 1,
"hell_knight": 1,
"imp": 4,
"revenant": 1,
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"by_category": {
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"hitscanner": 9,
"melee": 1,
"projectile": 8
}
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"berserk": 2,
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"chainsaw": 1,
"green_armor": 2,
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"radiation_suit": 3,
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"shell_box": 5,
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"shells": 5
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},
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"htr_monsters": 11,
"uv_items": 60,
"hmp_items": 60,
"htr_items": 60
},
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"metadata": {
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"music": null,
"source": "marker"
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