Pits of Despair

PWAD 94 KiB 1 map(s)

Counts

endoom0
graphics0
lumps12
maps1
palettes0

Totals (across maps)

Things152
Linedefs393
Sectors89
Monsters86
Items46
Raw model (for completeness)
{
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    "sha1": "12c1381035ac62399b60fb1c57fc07890172c4d0",
    "sha256": "11d703a16e3f578afac885523748ab0b1e1a5748ea296e0d35451001a458e974",
    "title": "Pits of Despair",
    "filenames": [
      "despair.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2015-12-07 13:53:46",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Pits of Despair",
      "description": "Guts flying, gore spewing, and armies of darkness everywhere. Get your ass out alive and you'll be a hero (NOT!).",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP21": "MAP21.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2015-12-07 13:53:46",
    "file": {
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      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP21"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 12,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
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        "DOOM2"
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  },
  "maps": [
    {
      "map": "MAP21",
      "title": "MAP21",
      "format": "doom",
      "stats": {
        "things": 152,
        "linedefs": 393,
        "sidedefs": 543,
        "vertices": 343,
        "sectors": 89,
        "segs": 575,
        "ssectors": 189,
        "nodes": 188,
        "textures": {
          "FLAT5_8": 1,
          "COMPTALL": 3,
          "GATE2": 4,
          "CEMENT3": 1,
          "MARBLE3": 9,
          "SKINCUT": 10,
          "SW1COMP": 1,
          "SUPPORT2": 1,
          "LITE3": 6,
          "FLOOR4_8": 48,
          "STEP3": 28,
          "CEMENT1": 3,
          "ICKWALL1": 38,
          "FLOOR5_1": 1,
          "STARG3": 2,
          "CEMENT4": 1,
          "ICKWALL5": 1,
          "CEIL4_3": 2,
          "COMPSTA1": 1,
          "STARTAN3": 36,
          "SP_HOT1": 4,
          "GSTVINE1": 5,
          "SKINMET1": 8,
          "BLOOD1": 3,
          "BIGDOOR5": 2,
          "FLAT1_3": 1,
          "SKINMET2": 16,
          "GRAY7": 6,
          "DOORSTOP": 1,
          "CEMENT9": 1,
          "BIGDOOR7": 4,
          "DOOR3": 6,
          "GSTONE2": 49,
          "STEP5": 9,
          "FLAT18": 8,
          "BLODRIP2": 13,
          "FLAT5_6": 15,
          "FLOOR0_3": 8,
          "LAVA1": 6,
          "SKY3": 4,
          "BROWNGRN": 1,
          "NUKAGE1": 2,
          "COMPWERD": 2,
          "CEIL3_5": 65,
          "F_SKY1": 5,
          "GSTONE1": 17,
          "GRAY4": 17,
          "ICKWALL2": 1,
          "SUPPORT3": 4,
          "DOORTRAK": 33,
          "SKINFACE": 7,
          "STEP4": 1,
          "BIGDOOR6": 2,
          "ICKWALL7": 1,
          "GSTVINE2": 5,
          "DOOR1": 1,
          "STEP1": 1,
          "FIREWALA": 4,
          "BIGDOOR2": 20,
          "MARBFACE": 1,
          "GATE3": 7,
          "ICKWALL3": 1,
          "FLAT4": 1,
          "BLOOD2": 1
        }
      },
      "monsters": {
        "total": 86,
        "by_type": {
          "arachnotron": 1,
          "archvile": 1,
          "baron": 1,
          "cacodemon": 7,
          "chaingun_guy": 5,
          "demon": 1,
          "hell_knight": 2,
          "imp": 17,
          "lost_soul": 40,
          "pain_elemental": 1,
          "revenant": 1,
          "shotgun_guy": 4,
          "spectre": 3,
          "zombieman": 2
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 11,
          "melee": 4,
          "projectile": 71
        }
      },
      "items": {
        "total": 46,
        "by_type": {
          "ammo_box": 3,
          "backpack": 1,
          "berserk": 2,
          "bfg9000": 1,
          "blue_armor": 3,
          "cell": 1,
          "cell_pack": 4,
          "chainsaw": 1,
          "computer_area_map": 1,
          "health_bonus": 3,
          "invisibility": 1,
          "invulnerability": 3,
          "medikit": 10,
          "megasphere": 1,
          "plasma_rifle": 1,
          "rocket_box": 1,
          "rocket_launcher": 1,
          "shell_box": 3,
          "soulsphere": 1,
          "stimpack": 2,
          "super_shotgun": 2
        },
        "ammo_by_category": {
          "bullets": 3,
          "cells": 5,
          "rockets": 1,
          "shells": 3
        },
        "weapons_present": [
          "bfg9000",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 86,
        "hmp_monsters": 61,
        "htr_monsters": 40,
        "uv_items": 46,
        "hmp_items": 45,
        "htr_items": 38
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "68bf88c6-dd5a-4e9a-9c6e-02959f56a014",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/12c1381035ac62399b60fb1c57fc07890172c4d0/MAP21/images/0.webp",
          "type": null
        },
        {
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          "type": "pano"
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      ],
      "analysis": {
        "title": "MAP21",
        "description": "A Doom II map with a techbase-to-hell blend, featuring lots of STARTAN/ICKWALL tech textures mixed with marble/skin and blood, plus nukage and lava accents. Combat leans heavily toward projectile enemies, highlighted by large packs of lost souls supported by a pain elemental and a few mid/high-tier threats (including an arch-vile and arachnotron). For UV, difficulty reads as moderate thanks to strong gear (SSG, plasma, rockets, and a BFG) and very generous survivability items (multiple invulnerabilities and a megasphere). Progression appears straightforward but uses teleports for movement and encounter flow rather than a key hunt.",
        "tags": [
          "ammo_plentiful",
          "bfg_available",
          "generous_health",
          "lost_soul_swarms",
          "medium_length",
          "mixed_theme",
          "moderate",
          "projectile_heavy",
          "setpiece_focused",
          "teleport_navigation",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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