SIU-Doom

PWAD 128 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things205
Linedefs1153
Sectors247
Monsters89
Items71
Raw model (for completeness)
{
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    "title": "SIU-Doom",
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    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
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      "filename": null,
      "added": "2013-11-03 17:45:57",
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      "canDownload": true,
      "adult": false,
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      "name": "SIU-Doom",
      "description": null,
      "maps": null,
      "graphicOverrides": null,
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        "MAP01": "MAP01.png"
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    },
    "flags": {
      "locked": false,
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      "adult": false,
      "hidden": false
    },
    "added": "2013-11-03 17:45:57",
    "file": {
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      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
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        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
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  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 205,
        "linedefs": 1153,
        "sidedefs": 1557,
        "vertices": 988,
        "sectors": 247,
        "segs": 1663,
        "ssectors": 465,
        "nodes": 464,
        "textures": {
          "BROWN144": 1,
          "CEIL4_1": 6,
          "METAL1": 11,
          "SW1GRAY": 1,
          "LITE3": 27,
          "DOORHI": 6,
          "GRAY4": 96,
          "FLAT5_2": 1,
          "DOOR1": 17,
          "FLAT10": 2,
          "FLOOR0_3": 6,
          "TEKWALL4": 4,
          "FLOOR5_4": 3,
          "BRNBIGR": 4,
          "BRNBIGC": 4,
          "SHAWN2": 24,
          "CEIL5_2": 91,
          "FLAT14": 8,
          "FLOOR4_8": 15,
          "GRAY1": 491,
          "FLAT4": 7,
          "GRAY7": 3,
          "SW1EXIT": 1,
          "SP_FACE1": 1,
          "SW1GRAY1": 1,
          "BROWN96": 2,
          "CEIL1_2": 7,
          "CRATOP1": 3,
          "FLAT19": 45,
          "CEIL3_6": 1,
          "FLOOR5_1": 49,
          "DOORBLU": 2,
          "PIPE2": 12,
          "DOORTRAK": 76,
          "SW1METAL": 1,
          "DOOR3": 4,
          "SW1BRCOM": 1,
          "COMPBLUE": 8,
          "COMPSPAN": 73,
          "GSTONE1": 20,
          "MFLR8_4": 1,
          "NUKAGE1": 2,
          "DOORYEL": 2,
          "NUKE24": 15,
          "SP_DUDE1": 2,
          "FLOOR5_2": 12,
          "CEIL5_1": 4,
          "FLOOR7_1": 16,
          "FLAT22": 1,
          "STARGR1": 84,
          "STEP1": 1,
          "FLAT1_2": 196,
          "FLAT8": 2,
          "SW1COMM": 1,
          "SW1STON2": 1,
          "TLITE6_6": 4,
          "METAL": 20,
          "BRNBIGL": 4,
          "BIGDOOR2": 8,
          "BROWNHUG": 13,
          "GRAYDANG": 35,
          "COMP2": 7,
          "BIGDOOR4": 1,
          "F_SKY1": 11,
          "LITERED": 1,
          "PIPE4": 10,
          "NUKESLAD": 7,
          "LITEBLU4": 86,
          "STONE2": 11
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      },
      "monsters": {
        "total": 89,
        "by_type": {
          "baron": 4,
          "chaingun_guy": 1,
          "cyberdemon": 1,
          "demon": 1,
          "hell_knight": 2,
          "imp": 32,
          "shotgun_guy": 20,
          "zombieman": 28
        },
        "by_category": {
          "boss": 1,
          "hitscanner": 49,
          "melee": 1,
          "projectile": 38
        }
      },
      "items": {
        "total": 71,
        "by_type": {
          "armor_bonus": 3,
          "backpack": 2,
          "bfg9000": 1,
          "blue_armor": 1,
          "cell": 18,
          "cell_pack": 2,
          "chaingun": 1,
          "chainsaw": 1,
          "computer_area_map": 1,
          "green_armor": 1,
          "health_bonus": 4,
          "invisibility": 1,
          "invulnerability": 8,
          "light_amp_goggles": 1,
          "medikit": 3,
          "plasma_rifle": 4,
          "rocket": 4,
          "rocket_box": 2,
          "rocket_launcher": 2,
          "shell_box": 2,
          "soulsphere": 3,
          "stimpack": 5,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 0,
          "cells": 20,
          "rockets": 6,
          "shells": 2
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue",
          "red",
          "yellow"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 89,
        "hmp_monsters": 89,
        "htr_monsters": 89,
        "uv_items": 71,
        "hmp_items": 71,
        "htr_items": 71
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "type": null
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          "type": "pano"
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      ],
      "analysis": {
        "title": "MAP01",
        "description": "A Doom II techbase/industrial map built from lots of gray metal and computer textures, with nukage accents and a fairly detailed layout. Combat leans hitscanner-heavy (many zombiemen and shotgunners) backed by a solid imp presence, plus a late-game boss threat in the form of a cyberdemon and a few barons. For UV, difficulty trends moderate thanks to strong weapon access (SSG, rockets, plasma, and even a BFG) and very generous survivability items, including multiple invulnerabilities and soulspheres. Progression uses all three keys and includes teleports, suggesting a somewhat interconnected route rather than a straight corridor run.",
        "tags": [
          "ammo_plentiful",
          "boss_encounter",
          "generous_health",
          "hitscanner_heavy",
          "industrial",
          "invulnerability",
          "keys_required",
          "medium_length",
          "moderate",
          "techbase",
          "teleport_navigation",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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