Raw model (for completeness)
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"contents": "ETERNAL.ZIP - Eternal I, II, and III\n\nEternal is complete. 32 single\nplayer levels including six new\nlevels and two bonus levels.\nIncludes a powerful shell. Final\nDOOM compatible. Download this,\nunzip it in a new directory and type\nETERNAL. Full instructions are in\nINSTALL.TXT inside. By Team Eternal.\nhttp://www.teamtnt.com"
},
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"name": null,
"contents": "Team Eternal Proudly Presents:\n\n ÝßÝ ÛÛÝ ÝßÝ ÝßÝ Ý ÞÝ ÝßßÝ Ý\n Ý Ý Ý Ý Ý ÝÝ Ý Ý Ý Ý\n ÛÞÝ Ý ÛÞÝ Ýßß ÝÛÝÝ ÝßßÝ Ý\n Ý Ý Ý Ý Ý Ý ÝÝ Ý Ý Ý\n ÝÜÝ Ý ÝÜÝ Ý Û Û Ý Ý Û ÝÜÝ\n\n ÝßßÜ ÝßÝ ÝßÝ Ý Ý\n Ý Û Ý Ý Ý Ý ÝÝ ÝÝ\n Ý Û ßß ßß ÝÛÝÛÝÝ\n Ý Û Ý ÝÝ Ý\n ÝÜÜÛ ÛÛÝÛÛÝÛÛÝ Û ÞÝ\n Ý Ý Ý\n Ý Ý Ý\n ÛÛÝÛÛÝÛÛÝ\n\n=========\nFEATURES:\n=========\n\n- 6 new single-player levels, two bonus levels.\n- All difficulty settings\n- co-op starts everywhere (untested).\n- More custom textures\n- New status-bar (same from ED1).\n- Many other new and totally new graphics\n- Over 32 tunes to put you in that Eternal mood.\n (A CD-Soundtrack will be released soon!).\n- A few select new sounds (those from ED1).\n\n- Final DOOM compatible - single wad configuration\n- No boot disk required with EMM386 and low memory\n- No changes to DOOM2 or Final DOOM directories\n\n- A easy to use yet powerful install/start-up shell.\n * Play as episode starting at title screen\n * Play any level directly with pistol (warp)\n * As many save games as needed\n * Demo playback and recording fully supported\n * Saves and demos deleteable by file, level, episode\n * Full warp options, and general option control\n * Supports future revisions and additions to Eternal\n * Configurable resources (choice of sky, e.g.)\n\n- Made lovingly by an assortment of crazies dedicated to driving\n wad players mad (and pretty fair at it too <g>).\n\nThe upgrade package E3UPG.ZIP\n------------------------------\n\nThe download package E3UPG.ZIP contains E3UPG.WAD and the files listed\nbelow. Any individual file, FILE.EXT, say can be (re-)extracted with:\n\nPKUNZIP E3UPG FILE.EXT\n\nYou must already have a working Eternal II installation prior to installing\nthe upgrade software - otherwise you need the new full Eternal package,\ncalled ETERNAL.ZIP.\n\nThe full Eternal package ETERNAL.ZIP\n------------------------------------\n\nThe download package ETERNAL.ZIP contains ETERNALL.WAD and the common files\nlisted below.\n\nThis package contains everything you need except a working DOOM II\ninstallation.\n\nFiles common to both release packages\n-------------------------------------\n\nETERNAL.TXT This is the one you're looking at now\nSHELL.TXT Instructions for the shell\nSHELLKEY.TXT Quick key reference for shell\nGENERAL.TXT Some general help\nED-MUSIC.TXT The complete Eternal music playlist\nCONTACT.TXT Where to get information or support\nCREDITS.TXT Information on who contributed to Eternal\nINSTALL.TXT Detailed installation instructions\nRELEASE.NOT Details on what is different from Eternal I\nETERNAL.BAT Used to play Eternal through shell.\nETERNAL.LEV List of level, author, music names\n\nNULL.WAD Used to build wads\nSEPI3.BMP Image of standard sky\nUDSKY.BMP Image of Ultimate DOOM based sky\nSTARS.BMP Image of starry sky\n\nESHELL.EXE Installation program and play shell\nPATCHER.EXE Installation/configuration/patching tools\nCWSDPMI.EXE DJGPP v2 runtime\nRANCY.EXE CSWEEPER randomizer\n\nCSWEEPER.WAD Bonus level\nCREDITS.WAD Bonus level\n\n-----------------------------------------------------------------------------\n\n==========\nTHE STORY:\n==========\n\nThe government, in its infinite wisdom, reopened the Mars project. The same\ntired old assurances given by the same tired old politicians ring hollow.\n\"This time it's different\", they said. \"We will no longer teleport in space.\nInstead, we will teleport in time.\"\n\nRight. As if that made any damn difference.\n\nAs the boundaries of time were broken down by earth's best scientists the\nchildren of Hell eyed a new way into man's domain. Not long after the first\nsuccessful experiments, the first deformed shape stepped out from the\nspinning blue void of the time gate.\n\nHistory's worst nightmare revisited; demonic invasion.\n\nThis is why you exist. A warrior, bred for combat, ready to trade your life\nfor earth's safety. You and your comrades have at least learned from your\nsuperiors' catastrophic past endeavors. And so you fought, and were\nrepelling the invasion once more.\n\nOr so it seemed...\n\nAlas, Hell had also gained wisdom from the last war. Now, while the marines\nare slaughtering and being slaughtered, the rulers of hell use the captured\ntime gate to slip into earth's past. If they can't defeat the humans of the\npresence, then at least their medieval ancestors will be easy prey...\n\nEarth's past is about to be shaped by demons...\n\nYour platoon's briefing is simple, your mission suicidal:\n\nUse stealth and firepower to infiltrate the time gate complex. You will\ndeploy a set of teleporters to get as close as possible to the infected\ngate. Still, several hell-spawn strongholds will be between you and the\ntime-rift. When you have secured the gate, follow the demons into the\nvortex, back to the dark ages. Of what awaits you there little is known,\nother than this:\n\nThis is not just a deadly threat to the billions currently populating\nearth. It is much more; All previous generations will perish if Hell\nwins our past. The word \"human\" will be eradicated from existence!!!\n\nIf you fail to destroy all of Hell's strongholds and eradicate all demons\nyou need not look for a way back home;\n\nThere will be hell to pay...\n\n(of course something goes wrong with the teleporters and only you come out\nalive on the other side, pistol in hand ;)\n\n============================\nLIMITED DISTRIBUTION RIGHTS:\n============================\n\nContact Team Eternal if you wish information on editing Eternal levels.\n\n - Keep ETERNAL.WAD intact. Do not extract anything from it.\n - Ask us for the EEK (Eternal Editor Kit) which makes it possible to extract\n all you need to edit from Eternal.wad\n - Do not include ETERNAL.WAD or materials extracted from it with any levels\n you distribute. Please ask them to download ETERNAL.ZIP and/or E3UPG.ZIP\n from either CompuServe, Action Forum or at ftp.cdrom.com, id Games.\n - Give Team Eternal a mention in your text file.\n - ETERNAL.WAD is for your viewing pleasure only. We wouldn't like it if you\n messed with it.\n\n Thank you :)\n\n=================\nPLAY INFORMATION:\n=================\n\nEternal Levels Eternal Music\n\nMap: Name: Author: Music score:\n by Rich ?Weeds? Nagel\nEternal I\n\nMap01 Genesis Alex Mayberry Searching!\nMap02 Tower of Hell Adam Landefeld Deathmarch Reprise\nMap03 Inter-Base Dia Westerteicher Mission Possible\nMap04 Nucleus Sverre Kvernmo Suspense!\nMap05 Time Gate Sverre Kvernmo Eternal Doom\nMap06 Pathos Alex Mayberry Mysterious\nMap07 The Abbey Paul Schmitz Barabbas\nMap08 Woodhead Dia Westerteicher Spectres\nMap09 Forlorn Fortress Chris Couleur Hellspawn\nMap10 Crimson Tide Kathy & David Bruni Suspense Reprise\nMap11 Dawn of the Dead Chris Couleur The Lost Souls\nMap12 Darkdome Sverre Kvernmo Death March\n\nEternal II\n\nMap13 Drop 'Em! Dia Westerteicher Instant Death!\nMap14 Pistol Only Dia Westerteicher Fugue In A Minor\nMap15* Halls of Disarray Matt Bollier Cacophage\nMap16 Guardstation Adam Landefeld Impending Death\nMap17 The Crypt Dia Westerteicher InDIAn Song\nMap18 Stands Dave Brachman Death Assured\nMap19 Warheros Chris Couleur Psychopathic Evil\nMap20 Silures Bob Evans Simple Death\nMap21 Fire and Stone Adam Landefeld The Battle\nMap22 The Seeker Chris Couleur Death In D Minor\nMap23 Time Gate 2 Dia Westerteicher Trooper Procession\nMap24 Rainbow Bridge Chris Couleur Hell's Bells\nMap25 Beginner's End Jim Flynn Death Jam\nMap26 No Parking Jim Flynn Doomin'\nMap27* Credits Dia Westerteicher Eternal Medley\n\n* Halls of Disarray has moved to Map32 in Eternal III\n Credits has become a standalone bonus level in Eternal III\n\nThanks to David Bruni for his contributions to Warheroes.\n\nEternal III\n\nMap15 Celebration of Evil Adam Landefeld DETH Bells\nMap31 Monster Mansion Jim Flynn UAC 5-0\n\nMap27 Paldorian Dave Brachman Barabbas Reprise\nMap28 Timeslip Paul Schmitz War Cry\nMap29 Dominion Chris Couleur Death Assured Reprise\nMap30 Excalibur Bob Evans Death Sword\n\nMap33 CyberSweeper Jim Flynn Cyber Hunt\nMap34 Credits Ty Halderman Eternal Medley\n\nGeneral Music\n\nMain Menu Screen Introduction To Death\nBetween Map Status Screens Intermission From Death\nEpisode Transition Storyline Screens Intermission From Death II\n\nShell welcome sound by Rich ?Weeds? Nagel\n\n-----------------------------------------------------------------------------\n\nFile Name : E3UPG.ZIP or ETERNAL.ZIP\n\nHD Requirements : ~30 MB once completely installed.\n ~50 MB required for installation of revisions (if any)\n\nSystem Requirements : Pentium or high-end DX2 recommended.\n\nNew art : Some of the things we've added to Doom2 were\n snatched from other sources (i.e. Hexen) but by far\n the greater part of the new stuff is original art.\n\nPlay modes : Eternal Doom was specifically designed for engrossing\n single-player games. If you have powerful systems you\n might want to try it out in co-op but deathmatch is\n definitely not recommended. Some levels can lead to\n unresolvable situations in coop, Map02, Map 23, and\n Map32 in particular. There may also be HOMS in co-op\n mode that are impossible to view in single-player.Some\n levels are also too large to save at start in co-op\n mode due to added multiplayer support.\n\nDifficulty Settings : Implemented and thoroughly tested.\n\nDemos Replaced : Demos are included, built-in and full solutions. The\n demos are converted to your DOOM version as part of\n installation.\n\nBuild Time : We didn't call it \"Eternal\" just for fun you know.\n Don't expect to play it much faster than we wrote it\n either!\n\nBugs : No bugs known at the time of release. Feel free to\n report bugs if you should be better at finding them\n than us. The fact that the level names on the automap\n remain unchanged is not a bug, but a simplification.\n\nWhere to get Eternal : FTP ftp.cdrom.com/pub/doom2/themes/TeamTNT\n Homepage http://www.neosoft/~teamtnt\n CompuServe (Action Games Forum).\n\nSupport : If you have problems solving a level, feel free to\n contact the author, or send mail thru the homepage\n above. Or view the solution demo. Do NOT contact\n Id Software about this software.\n\n================\nHOW TO UNINSTALL\n================\n\nPlease see INSTALL.TXT for un-install instructions.\n\n========\nTHE TEAM\n========\n\nThese are the people that you can thank for taking up all that space on your\nhard-disk. In alphabetical order:\n\nMatt Bollier : (103220.3302@compuserve.com)\n Level Designer\nDave Brachman : (76614.1014@compuserve.com)\n Level Designer\n Play-tester\nDavid & Kathy Bruni : (74353.357@compuserve.com)\n Level Designers\nChristopher Couleur : (74002.2540@compuserve.com)\n Level Designer\n Play-tester\nYonatan Donner : (ruthd@post.tau.ac.il)\n EDIII quick demo team manager\n Play-tester\nBob (Odessa) Evans : (103011.623@compuserve.com)\n Level Designer\n Graphics for EDIII\nJim Flynn : (jflynn@pacbell.net)\n Level Designer\n Installation and shell for EDII and EDIII\n Custom tools\nStan (SkullBane) Gula : (70007.6046@compuserve.com)\n EDII and EDIII Solution demo maker\n Play-tester\n Quality control for EDII and EDIII\nTy Halderman : (thldrmn@neosoft.com)\n Project manager for EDIII\n Wad builder for EDIII\nSverre Andre Kvernmo : (100755.2032@compuserve.com)\n Main Graphic Artist,\n EDI Solution demo maker\n Play-tester\n Level Designer\nAdam Landefeld : (75611.1626@compuserve.com)\n Installation and menu for EDI\n Play-tester\n Level Designer\nAlex Mayberry : (74724.3545@compuserve.com)\n Producer\n Assistant Graphic Artist\n Play-tester\n Level Designer\nRich ?Weeds? Nagel : (72672.1450@compuserve.com)\n (RFNagel@juno.com)\n Music\n Play-test support\nPaul Schmitz : (106057.2725@compuserve.com)\n Project Manager/Producer EDI\n Bug Killer\n Play-tester\n Level Designer\nDia Westerteicher : (100740.560@compuserve.com)\n Project Manager/Producer EDII\n Bug Killer\n Play-tester\n Level designer\nPeter Zahner : (100416.1054@compuserve.com)\n Technical Support\n Quality Control for EDI\n Play-tester\nPlay Testers : Tom Apel\n David Armstrong\n Cerri James Stian Bergum Hammond\n David Brachman\n Derek (NFSfreak) Cadwell\n Stan Gula\n Torgeir Von Knag\n Robyn Michelle Lorber\n Erling Paulsen\n Juergen Petz\n Don Webb of Bakersfield\n Adrian Worthey\n Baard Zakariassen\n Heather\nThanx to : id Software\n Raven Software\n Olivier Montanuy (DEUTEX, DEUSF)\n Colin Reed, Lee Killough (BSP)\n Antony Burden (DETH)\n Sensor Based Sysems (DeePBSP, DeeP)\n Marc Rousseau (ZenNode)\n Jens Hykkelbjerg (RMB)\n Ben Morris (DCK 3.X)\n John Williston (WadAuthor)\n Scott (Psycho) Warren\n\n<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<\nAugust 1st, 1996.\nRevised Jan 31,1997\nRevised Oct 26,1997\n<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<\n---End of file---"
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