Escape the Cavern

PWAD 241 KiB 1 map(s)

Counts

endoom0
graphics0
lumps19
maps1
palettes0

Totals (across maps)

Things239
Linedefs1283
Sectors248
Monsters92
Items73
Raw model (for completeness)
{
  "meta": {
    "id": "5e91e018-e954-4940-a944-ff31fa4c5d01",
    "sha1": "110ad62c9fa5990d1dc986ef09aa0d9de4e40fd6",
    "sha256": "0d6340b97a4a8f151e0f02d64103ab45ed25e6dd6bf8380e5e749d37a9b7366b",
    "title": "Escape the Cavern",
    "authors": [
      "Peter Kasting"
    ],
    "filenames": [
      "escavern.wad"
    ],
    "additional": {
      "engines": [
        "BOOM",
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-22 19:01:50",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Escape the Cavern",
      "description": "You find yourself in a giant cavern. Escape to daylight!",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-22 19:01:50",
    "file": {
      "type": "PWAD",
      "size": 246742,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/110ad62c9fa5990d1dc986ef09aa0d9de4e40fd6/110ad62c9fa5990d1dc986ef09aa0d9de4e40fd6.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
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        "graphics": 0,
        "lumps": 19,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
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        "DOOM2"
      ],
      "iwads_guess": [
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    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nArchive Maintainer      :\nUpdate to               :\nAdvanced engine needed  : Limit removing\nPrimary purpose         : Single player\n===========================================================================\nTitle                   : Escape the Cavern\nFilename                : escavern.wad\nRelease date            : 08/20/2013 (v1.01)\nAuthor                  : Peter Kasting\nEmail Address           : pkasting@google.com\nOther Files By Author   : ambush.wad, deimos.wad, attacked.wad, others\nMisc. Author Info       : I made the above other levels 15+ years ago.\n                          They suck.\n\nDescription             : You find yourself in a giant cavern.  Escape to\n                          daylight!\n\n                          Homage to MAP29 and E4M2.  Designed to be played\n                          on Ultra Violence and provide a difficulty level\n                          suitable for Doom E4 (\"Thy Flesh Consumed\").\n                          Lower difficulty levels are available if this is\n                          too hard.  Or save often.\n\nAdditional Credits to   : John Gaughan for waterfall textures (see below).\n\n                          Chod on Shacknews for running the contest that\n                          got me to make Doom levels again.\n\n                          Sean Hanson for still dying so well decades\n                          later.\n===========================================================================\n* What is included *\n\nNew levels              : 1\nSounds                  : No\nMusic                   : No\nGraphics                : Yes - WFALL textures from John Gaughan (search\n                          Google for wfall.tar.gz).  Permission for reuse\n                          explicitly given within the archive.\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    : None\n\n* Play Information *\n\nGame                    : DOOM2\nMap #                   : MAP01\nSingle Player           : Designed for\nCooperative 2-4 Player  : Player starts only\nDeathmatch 2-4 Player   : No\nOther game styles       : None\nDifficulty Settings     : Yes\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : ~40 hours\nEditor(s) used          : Doom Builder 2.1.2.1553; XWE 1.16 beta\nKnown Bugs              : None\nMay Not Run With        : Vanilla Doom (need a limit-removing port)\nTested With             : Eternity Engine 3.40.37\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for\nmodification or reuse.  Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.  I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites: https://docs.google.com/file/d/0B1Q6USbMU5XqNERvd1BYZGlWS2s/edit\nFTP sites:"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 239,
        "linedefs": 1283,
        "sidedefs": 2254,
        "vertices": 1415,
        "sectors": 248,
        "segs": 2661,
        "ssectors": 1060,
        "nodes": 1059,
        "textures": {
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          "MARBFAC3": 5,
          "GRASS1": 13,
          "MIDGRATE": 118,
          "CEMENT2": 15,
          "FLOOR0_1": 1,
          "MARBGRAY": 94,
          "GRAY7": 46,
          "CEMENT5": 15,
          "MIDBARS1": 12,
          "WFALL1": 7,
          "SW1STON2": 1,
          "METAL": 33,
          "GATE2": 2,
          "FLAT5_2": 24,
          "ROCK5": 2,
          "FWATER1": 10,
          "MARBFAC2": 5,
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          "SP_ROCK1": 541,
          "WOOD5": 129,
          "EXITSIGN": 4,
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          "FLAT19": 20,
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          "SW1GRAY1": 2,
          "SW1BRNGN": 2,
          "BROWNHUG": 56,
          "CEMENT6": 41,
          "SW1GARG": 1,
          "SW1CMT": 4,
          "CEIL5_2": 1,
          "FLOOR3_3": 13,
          "FLOOR7_2": 62,
          "F_SKY1": 22,
          "SW1WOOD": 2,
          "WOOD1": 15,
          "ZIMMER7": 24,
          "GATE1": 1,
          "GRAY1": 96,
          "DOORTRAK": 4,
          "GATE4": 2,
          "LAVA1": 7,
          "SW1VINE": 1,
          "SUPPORT3": 8,
          "BIGDOOR6": 2,
          "DOORBLU2": 4,
          "CEMENT4": 15,
          "TLITE6_5": 1,
          "GRAYVINE": 3,
          "SW1GRAY": 1,
          "MARBLE1": 82
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      },
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        "by_type": {
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          "baron": 1,
          "cacodemon": 6,
          "chaingun_guy": 7,
          "cyberdemon": 1,
          "demon": 4,
          "hell_knight": 4,
          "imp": 44,
          "lost_soul": 5,
          "mancubus": 8,
          "revenant": 5,
          "shotgun_guy": 4,
          "zombieman": 1
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        "by_category": {
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          "hitscanner": 12,
          "melee": 4,
          "projectile": 75
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          "ammo_box": 8,
          "ammo_clip": 8,
          "backpack": 1,
          "cell": 1,
          "chainsaw": 1,
          "green_armor": 2,
          "medikit": 10,
          "plasma_rifle": 1,
          "radiation_suit": 1,
          "rocket": 5,
          "rocket_box": 6,
          "rocket_launcher": 1,
          "shell_box": 9,
          "shells": 6,
          "soulsphere": 1,
          "stimpack": 11,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 16,
          "cells": 1,
          "rockets": 11,
          "shells": 15
        },
        "weapons_present": [
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          "plasma_rifle",
          "rocket_launcher",
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      },
      "mechanics": {
        "teleports": true,
        "keys": [
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          "red_skull"
        ],
        "secret_exit": false
      },
      "difficulty": {
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        "hmp_monsters": 76,
        "htr_monsters": 66,
        "uv_items": 72,
        "hmp_items": 73,
        "htr_items": 73
      },
      "compatibility": "vanilla_or_boom",
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        "music": null,
        "source": "marker"
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