Sector 666

PWAD 4.4 MiB 11 map(s)

Counts

endoom0
graphics2
lumps329
maps11
palettes0

Totals (across maps)

Things1558
Linedefs13368
Sectors2675
Monsters795
Items477
Raw model (for completeness)
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    "sha256": "6ab8fa9d3d8560795ac884368bc4d163068a5408b68ca6114e1ba2ead65b2dd4",
    "title": "Sector 666",
    "authors": [
      "Paul De Bruyne"
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      "s666.wad",
      "S666.wad",
      "S666.WAD"
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      "added": "2013-12-07 12:58:49",
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      "name": "Sector 666",
      "description": "10 levels, constructed through over 1 year of painful editing =)",
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        "MAP02": "MAP02.png",
        "MAP03": "MAP03.png",
        "MAP04": "MAP04.png",
        "MAP05": "MAP05.png",
        "MAP06": "MAP06.png",
        "MAP07": "MAP07.png",
        "MAP08": "MAP08.png",
        "MAP09": "MAP09.png",
        "MAP10": "MAP10.png",
        "MAP11": "MAP11.png"
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        "MAP03",
        "MAP01",
        "MAP04",
        "MAP07",
        "MAP05",
        "MAP08",
        "MAP10",
        "MAP11",
        "MAP02",
        "MAP09",
        "MAP06"
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        "contents": "===============================================================\n\nTitle                   : Sector 666\nGame                    : Doom II\nFilename                : 666.ZIP\nFiles Included          : S666.wad, S666.txt, S666ins.bat, Deusf.exe\nAuthor                  : Paul De Bruyne\nEmail Address           : Maduin20@aol.com\nMisc. Author Info       : Hey!  None of your damn business!\nSector 666 Home Page    : http://members.aol.com/Maduin20/index.html\nDescription             : 10 levels, constructed through over 1 year of painful editing =)\nInstallation/Play       : Put all fils into your Doom 2 directory.  Then run s666ins.bat.\n   \t\t\t\t   If all goes well, you should be able to play it like any other\n\t\t\t\t   wad.\nAdditional Credits to   : Authors of WadAuthor, DOOMCAD, WinTex 4.2/4.3, DeuSF, and\n   \t\t\t          BSP\n\t\t\t        Chuck Lai - he let me use some stuff from his D2Xgold.wad\n\t\t\t        Nick Baker - drew me some great textures\n\t\t\t        Very special thanks to Mark Klem and David Shaw for letting\n      \t\t\t    use some of their great music!!\n\t\t\t        id Software, for, um, obvious reasons\n\n================================================================\n\n* Play Information *\n\nEpisode and Level #     : Map 01 - 11\nSingle Player           : Yes!  The wad's whole purpose!\nCooperative 2-4 Player  : No.  Because of some triggers, players could get stuck,\n                            and we don't want that to happen, now do we?\nDeathmatch 2-4 Player   : No.  The levels just wouldn't work right.\nDifficulty Settings     : Yes -- but you'll play UV anyway right?\nNew Sounds              : Many many new sounds..\nNew Graphics            : Of course.  I did some of them =)\nNew Music               : Yeah, thanks to Mark Klem and David Shaw!\nDemos Replaced          : No...  With all the source mods being used, it might cause\n                            a problem.\n\n* Construction *\n\nBase                    : Built from scratch.  Ouch!  =)\nEditor(s) used          : WadAuthor, Wintex 4.2/4.3, DOOMCAD, BSP22x\nKnown Bugs              : Yeah, you get visplane overflows a bit.\n                          And some HOM (from too many 2 sided lines).\n                          But those bugs can be fixed by running S666 in BOOM\n                            or ZDoom.\n\n* Copyright / Permissions / Legal stuff *\n\nAuthors may NOT use these levels as a base to build additional\nlevels.\n\nSector 666 is provided as is and comes with no warranty of any kind,\neither expressed or implied.  In no event will I be held liable for\nany damages resulting from the use of this software.\n\nYou MAY distribute this WAD file!  Give it to all your brothers, sisters, parents, kids,\n  friends, cousins, uncles, aunts, and grandparents.\n\n* Where to get this WAD *\n\nDon't you already have it?\n\nFTP sites: ftp.cdrom.com/pub/idgames/levels/doom2/         <--- and it's mirrors I guess\n\nOther: My home page ---\n        http://members.aol.com/Maduin20/index.html"
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