Doxylamine Moon: Overdose

PWAD 12 MiB 2 map(s)

Counts

endoom0
graphics3
lumps574
maps2
palettes0

Totals (across maps)

Things10956
Linedefs30124
Sectors4063
Monsters275
Items230
Raw model (for completeness)
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    "sha256": "e3752aed581fe24ffe59143197a070331016c1141f8473b63d8ada86150c4475",
    "title": "Doxylamine Moon: Overdose",
    "filenames": [
      "overdose.wad"
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      "added": "2019-03-19 22:42:54",
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      "name": "Doxylamine Moon: Overdose",
      "description": "TURN OFF \"try to evulate IT\"! The map is in fact a reinterpretation and continuation of my map from Sacrament wad. Major differences: - The map became \"playable\", e.g. there are many monsters in it (this was the main goal of remaking the original). - New locations added. Hope they are as successful as those in \"Doxylamine Moon\" in Sacrament. - Automap added and handled properly. - Also, old locations have been slightly modified. Now, a few words about the plot. Generally it's based on the Sacrament wad story: It's the End of the World. All unworthy people see each other as monsters, including the protagonist. The action is taking place later than the Sacrament.wad's plot. The protagonist wakes up in a museum, where he passed out for a while - due to an overdose. By this time the End of the World has entered the final phase long ago (it began in the end of Sacrament.wad), and among other things, the wet areas became freezing (slightly). The main character, of course, is not aware of what's going on, so he must think what to do in this situation.",
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        "contents": "===========================================================================\nArchive maintainer      : This is a new version of Overdose.wad.\nUpdate to               : levels/doom2/Ports/m-o/overdose\nAdvanced engine needed  : Limit Removing port support ogg-music\nPrimary purpose         : Single play\n===========================================================================\nTitle                   : Doxylamine Moon: Overdose\nFilename                : Overdose.wad\nRelease date            : 07.12.2011\nAuthor                  : Lainos [B0S]\nEmail Address           : Lainos-X@Yandex.ru (NOT X@Yandex.ru)\nOther Files By Author   : Object \"32\", Object \"33\" (Da Will),\n                          Doxylamine Moon (Sacrament) and others...\n\nDescription             : TURN OFF \"try to evulate IT\"!\n                          The map is in fact a reinterpretation and\n                          continuation of my map from Sacrament wad.\n\n                          Major differences:\n                          - The map became \"playable\", e.g. there are\n                          many monsters in it (this was the main goal of\n                          remaking the original).\n                          - New locations added. Hope they are as\n                          successful as those in \"Doxylamine Moon\" in\n                          Sacrament.\n                          - Automap added and handled properly.\n                          - Also, old locations have been slightly\n                          modified.\n\n                          Now, a few words about the plot.\n                          Generally it's based on the Sacrament wad\n                          story:\n                          It's the End of the World. All unworthy people\n                          see each other as monsters, including the\n                          protagonist.\n                          The action is taking place later than the\n                          Sacrament.wad's plot. The protagonist wakes up\n                          in a museum, where he passed out for a while -\n                          due to an overdose. By this time the End of the\n                          World has entered the final phase long ago (it\n                          began in the end of Sacrament.wad), and among\n                          other things, the wet areas became freezing\n                          (slightly). The main character, of course, is not\n                          aware of what's going on, so he must think what\n                          to do in this situation.\n\nAdditional Credits to   : lafoxxx [B0S] for art.\n                          Archi for tech support.\n                          [LeD]Jake Crusher and lafoxxx [B0S] for\n                          translating.\n                          [LeD]Jake Crusher, [LeD]skepticist, Memfis, Vlad\n                          Guardian for testing.\n                          [KCP] Marty Kirra for sprites.\n                          Some WAD authors for textures.\n                          My doctor for... curing my soul...\n                          Music from:\n                          Chaser (Game)\n                          Wolf's Rain (Anime)\n                          Silent Hill (Game)\n===========================================================================\n* What is included *\n\nNew levels              : 1\nSounds                  : Yes\nMusic                   : Yes\nGraphics                : Yes\nDehacked/BEX Patch      : Yes\nDemos                   : No\nOther                   : No\nOther files required    : None\n\n* Play Information *\n\nGame                    : Doom 2\nMap #                   : map01-map02\nSingle Player           : Designed for\nCooperative 2-4 Player  : Player starts only\nDeathmatch 2-4 Player   : No\nOther game styles       : None\nDifficulty Settings     : Yes\n\n* Construction *\n\nBase                    : New from scratch\nEditor(s) used          : Doombuilder (1,2), XWE, Photoshop, Paint, Gold\n                          Wave, Jet Audio.\n\n* Copyright / Permissions *\n\nAuthors may NOT use the contents of this file as a base for modification or\nreuse.  Permissions have been obtained from original authors for any of\ntheir resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications.  You may distribute this file in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact.  I have\nreceived permission from the original authors of any modified or included\ncontent in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites: http://lainos.ucoz.net/"
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