Raw model (for completeness)
{
"meta": {
"id": "5e04f59c-3ff9-4431-aadd-e44bed6ba4ee",
"sha1": "2d7ce76523dc4c27aa20067615addc89e71c180d",
"sha256": "89441d98593449e4357f14e914106c766014f1678015c095ac5c4773fb92b273",
"title": "CROSSING ACHERON",
"filenames": [
"acheron.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"TNT"
],
"filename": null,
"added": "2014-01-04 11:55:48",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "CROSSING ACHERON",
"description": "As in my first level -- DANTE'S GATE -- I have tried in CROSSING ACHERON to achieve a gaming atmosphere that is not only fast-paced (once the fur starts to fly), but just plain creepy. Once again, I went for the aesthetics (you know: The Look); but this time, I also tried to keep the game from being too easy. I think once you get inside, you'll find that CROSSING ACHERON has been fully optimized for DEATHMATCH. But it's just as enjoyable (if I do say so myself) in Single-player and Co?perative modes.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-01-04 11:55:48",
"file": {
"type": "PWAD",
"size": 111969,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/2d7ce76523dc4c27aa20067615addc89e71c180d/2d7ce76523dc4c27aa20067615addc89e71c180d.wad.gz",
"corrupt": false
},
"content": {
"maps": [
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],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"TNT"
]
},
"analysis": {
"title": "CROSSING ACHERON",
"description": "CROSSING ACHERON is a single-map WAD designed for DOOM2 with TNT IWAD compatibility. The map features a medium-large scale layout with 207 sectors and 914 linedefs, emphasizing a creepy atmosphere combined with fast-paced gameplay optimized for deathmatch but also enjoyable in single-player and cooperative modes. Monster composition includes a balanced mix of hitscanners, melee, and projectile attackers, with no bosses present, creating a challenging but not overwhelming combat experience. Resources are moderately distributed with a variety of weapons and armor pickups, supporting sustained combat. The theme blends gothic and hellish textures with marble and gate motifs, suggesting a dark, eerie environment. Progression appears linear with some exploration elements, and the map is compatible with vanilla DOOM2 engines.",
"tags": [
"balanced_combat",
"gothic",
"hell",
"hitscanner_heavy",
"linear",
"medium_maps",
"moderate",
"single_map",
"vanilla_compatible"
],
"origin": "gpt-4.1-mini"
}
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
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"linedefs": 914,
"sidedefs": 1307,
"vertices": 800,
"sectors": 207,
"segs": 1385,
"ssectors": 540,
"nodes": 539,
"textures": {
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"SUPPORT3": 3,
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},
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"by_type": {
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"cacodemon": 4,
"demon": 13,
"imp": 23,
"lost_soul": 10,
"shotgun_guy": 19,
"spectre": 4,
"zombieman": 6
},
"by_category": {
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"melee": 17,
"projectile": 41
}
},
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"backpack": 2,
"berserk": 1,
"bfg9000": 1,
"blue_armor": 2,
"cell": 2,
"cell_pack": 3,
"chaingun": 2,
"chainsaw": 1,
"computer_area_map": 1,
"green_armor": 1,
"health_bonus": 7,
"invisibility": 3,
"medikit": 13,
"plasma_rifle": 2,
"radiation_suit": 2,
"rocket_box": 5,
"rocket_launcher": 3,
"shell_box": 5,
"shells": 2,
"shotgun": 5,
"soulsphere": 4,
"stimpack": 2
},
"ammo_by_category": {
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"cells": 5,
"rockets": 5,
"shells": 7
},
"weapons_present": [
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"chaingun",
"chainsaw",
"plasma_rifle",
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]
},
"mechanics": {
"teleports": true,
"keys": [
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],
"secret_exit": false
},
"difficulty": {
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"hmp_monsters": 78,
"htr_monsters": 46,
"uv_items": 82,
"hmp_items": 71,
"htr_items": 69
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
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{
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]
}