Raw model (for completeness)
{
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"sha1": "7975b319bc9a6455e7e620d5085e6776a69965e8",
"sha256": "37404893e7bb25fedeb0f99be35e1c58934ca23f6e1b84fcf27bd5d2abce06a4",
"title": "SLUMED1.WAD - SLU Med Dead version 1",
"filenames": [
"slumed1.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2013-11-03 17:46:11",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "SLUMED1.WAD - SLU Med Dead version 1",
"description": "This is my first attempt at a pwad. SLUDEAD is a pwad (very loosely) based on the design of the SLU medical school. No new graphics or sounds yet, but are planned in future versions. Just a word of advice; CONSERVE your ammo because there isn't much excess. Look for hidden rooms by checking the map. All the weapons are there except the BFG.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2013-11-03 17:46:11",
"file": {
"type": "PWAD",
"size": 335091,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/7975b319bc9a6455e7e620d5085e6776a69965e8/7975b319bc9a6455e7e620d5085e6776a69965e8.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
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],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "SLUMED1.WAD - SLU Med Dead version 1",
"description": "SLUMED1.WAD is a single-map PWAD for DOOM 2, loosely based on the layout of St. Louis University's medical school. The map is large and complex, featuring 415 monsters and extensive architecture with 790 sectors, encouraging exploration and secret hunting. Ammo is scarce, requiring careful conservation, and all standard weapons except the BFG are available. The environment uses mostly stone and industrial textures, with a techbase/medical facility theme. Progression is likely nonlinear with hidden rooms, and the map is compatible with vanilla DOOM 2. No new graphics or sounds are included in this version.",
"authors": [
"Jeff A. Tjaden"
],
"tags": [
"ammo_tight",
"exploration_heavy",
"hard",
"medium_maps",
"nonlinear",
"single_map",
"techbase",
"vanilla_compatible"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "==========================================================================\nTitle : SLUMED1.WAD - SLU Med Dead version 1\nAuthor : Jeff A. Tjaden\nEmail Address : Tjaden@sluvca.slu.edu\nMisc. Author Info : St Louis University medical student\n\n PLEASE, LET ME KNOW WHAT YOU THINK OF THIS WAD!!\n\nDescription : This is my first attempt at a pwad.\n SLUDEAD is a pwad (very loosely) based on the\n design of the SLU medical school. No new\n graphics or sounds yet, but are planned in\n future versions. Just a word of advice;\n CONSERVE your ammo because there isn't much\n excess.\n Look for hidden rooms by checking the map.\n All the weapons are there except the BFG.\n\nAdditional Credits to : Alex Schuetz and Bob Miromouti for their beta\n testing.\n The creators of DEEP, DEU, and BSP.\n==========================================================================\n\n* Play Information *\nGame : DOOM 2\nEpisode and Level # : Map01\nSingle Player : Yes\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : Yes\nDifficulty Settings : No\nNew demos : No\nNew Sounds : No, but in the works for version 2\nNew Graphics : No, but plans for digitized textures.\n\n* Construction *\n\nBase : New level from scratch\nBuild Time : Way too long- over a year off and on.\nEditor(s) used : DEU 5.21 GCC BSP 1.1x (for node rebuilding)\n DEEP 6.x\nKnown Bugs : none known (Maybe a bit of slowdown on slow\n machines but fine on a 486 DX-33)\n\n* Copyright / Permissions *\n\nAuthors may NOT use this level as a base to build additional\nlevels. But, feel free to include it in a comilation or something\nlike that\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact."
}
]
},
"maps": [
{
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"title": "MAP01",
"format": "doom",
"stats": {
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"linedefs": 2123,
"sidedefs": 3223,
"vertices": 1820,
"sectors": 790,
"segs": 3361,
"ssectors": 1315,
"nodes": 1314,
"textures": {
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"GRAY4": 190,
"STEP2": 20,
"STARTAN3": 176,
"ZZZFACE2": 1,
"DOORBLU2": 2,
"BIGDOOR6": 1,
"STEP5": 2,
"TEKLITE2": 9,
"BFALL1": 4,
"LITE3": 44,
"CEIL5_2": 3,
"ICKWALL2": 26,
"STONE": 51,
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"SLADWALL": 25,
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"GRAY1": 54,
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"SW1GARG": 1,
"COMPTALL": 8,
"ROCKRED3": 64,
"MARBLE1": 118,
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"CEMENT3": 32,
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"FLAT14": 2,
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"FLAT19": 5,
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"FIREBLU1": 1,
"SKY2": 1,
"FLAT5_5": 11,
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"FLAT5_4": 5,
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"ROCK1": 36,
"FLOOR5_2": 9,
"BRICK7": 40,
"FLOOR7_2": 2,
"DOORTRAK": 80,
"FLAT1_1": 15,
"SILVER1": 30,
"CEIL3_4": 59,
"WOODMET4": 2,
"ZZZFACE3": 1,
"COMPSPAN": 2,
"CEMENT2": 2,
"FIREWALA": 28,
"BIGDOOR3": 6,
"STARBR2": 26,
"SW1COMP": 1,
"DOOR1": 2,
"BRICK5": 23,
"CEIL1_1": 8,
"CRATE2": 32,
"FLOOR1_1": 8,
"MIDBARS3": 1,
"SW1WOOD": 2,
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"COMPSTA2": 5,
"WOODMET3": 2,
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"FIREWALL": 6,
"DOORYEL": 2,
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"CEIL4_3": 1,
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"FLAT10": 6,
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"LAVA1": 4,
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"SHAWN2": 4,
"RROCK05": 5,
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"FLOOR0_5": 68,
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}
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"archvile": 1,
"baron": 3,
"cacodemon": 6,
"chaingun_guy": 7,
"demon": 9,
"hell_knight": 1,
"imp": 59,
"lost_soul": 9,
"mancubus": 1,
"pain_elemental": 1,
"revenant": 1,
"shotgun_guy": 32,
"spectre": 2,
"zombieman": 28
},
"by_category": {
"boss": 0,
"hitscanner": 67,
"melee": 11,
"projectile": 83
}
},
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"ammo_clip": 1,
"armor_bonus": 20,
"backpack": 3,
"berserk": 1,
"blue_armor": 2,
"cell": 2,
"cell_pack": 3,
"chainsaw": 1,
"green_armor": 2,
"health_bonus": 21,
"invisibility": 2,
"invulnerability": 1,
"medikit": 6,
"plasma_rifle": 1,
"rocket": 1,
"rocket_box": 3,
"rocket_launcher": 1,
"shell_box": 5,
"shells": 20,
"shotgun": 1,
"soulsphere": 4,
"stimpack": 17
},
"ammo_by_category": {
"bullets": 5,
"cells": 5,
"rockets": 4,
"shells": 25
},
"weapons_present": [
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"plasma_rifle",
"rocket_launcher",
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]
},
"mechanics": {
"teleports": true,
"keys": [
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"red",
"yellow"
],
"secret_exit": false
},
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"uv_monsters": 161,
"hmp_monsters": 161,
"htr_monsters": 161,
"uv_items": 122,
"hmp_items": 122,
"htr_items": 122
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
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"type": null
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